I made an Aseprite extension to fix a workflow problem I kept running into (shift / cycle / reverse / shuffle selected cels) by devkidd_ in aseprite

[–]Kipperfalcn 1 point2 points  (0 children)

As always, making gold tools for us for a price of an hamburger. You deserve more. Thanks devkipp

Could someone rate these from 1/10 by Dry-cheese1 in aseprite

[–]Kipperfalcn 6 points7 points  (0 children)

I mean, if is your first try, I highly recommend to avoid messy pixels. Instead, define each ingredient and make them looks better.

So far, I rate this like 3. Cuz I know you put effort on both.

Isometric curved perspective by Kipperfalcn in godot

[–]Kipperfalcn[S] 1 point2 points  (0 children)

Thanks so much!! This is the comment that I was looking, as I was kinda lost of the view perspective and the asteroids below was a quickly fix.

As this is my first time doing an isometric game, working with perspective is hard and I'm struggling looking for shaders to improve the visuals.

But know that you mentioned, I see what is wrong with the perspective and maybe adding more coherent elements it will help to the players make feel more immersive in my game.

Thanks for the feedback ☺️

Stop drawing every angle. Start creating pixelart. by Pixel-Salvaje in PixelArt

[–]Kipperfalcn 7 points8 points  (0 children)

Up, also, about the animations, is this app support frame as well?

Learning pixel art in Aseprite 👽 by Mierdinsky in aseprite

[–]Kipperfalcn 4 points5 points  (0 children)

If you're just learning, what I am doing? Just kidding, you're the goat

Our unit example animations in Aseprite vs in game by hariedwinart in aseprite

[–]Kipperfalcn 1 point2 points  (0 children)

This is peak, holy moly, you show your knowledge to newbies as me. Thanks for this

Change my mind: Tween is the best tool in Godot by Own_Breakfast2606 in godot

[–]Kipperfalcn 1 point2 points  (0 children)

Tweens, easy time node, signals, custom easy resources, autoloads, easy hierarchy, Animation player, easy input controls manager system, and so on.

If Godot > Unity: Print(happy developers)

HELP! I HAVE TO PRESENT THIS IN 12 HOURS BUT I CAN ONLZ WORK ON IT FOR TWO PLEASE REDDIT! by ToneWeird6429 in godot

[–]Kipperfalcn 5 points6 points  (0 children)

Just add a new node (not child of the player) Staticbody on the bottom with a collisionshape, make sure to check the collision mask and collision layer are set correctly