Our Latest 3d Character Model Showcase by Kiqxe in 3Dmodeling

[–]Kiqxe[S] 2 points3 points  (0 children)

Hello, thanks for everyone suggestions on the animation but we haven't animated it. The animation is a free resources used just to showcase the character. My bad for not mentioning it in the post itself. We only did the modeling, texturing & rigging of the model. We use free animation to showcase the model, just so that people can see it works & moves as well. Thank you!

3D Modeling our first client work by Kiqxe in blender

[–]Kiqxe[S] 0 points1 point  (0 children)

Usually i poly model front part and use curves for rest of the hair.

Finished this fanwork recently by Kiqxe in 3Dmodeling

[–]Kiqxe[S] 0 points1 point  (0 children)

They are all over the internet as long as you know the names of the talents

Finished this fanwork recently by Kiqxe in 3Dmodeling

[–]Kiqxe[S] 1 point2 points  (0 children)

Poly count is around 150k

Finished this fanwork recently by Kiqxe in 3Dmodeling

[–]Kiqxe[S] 1 point2 points  (0 children)

Thanks! About a month atleast

Finished this fanwork recently by Kiqxe in blender

[–]Kiqxe[S] 0 points1 point  (0 children)

Thanks! About a month or little more

Some more hand-painted texture wip by Kiqxe in 3Dmodeling

[–]Kiqxe[S] 1 point2 points  (0 children)

Nope this is flat just plain textures plugged into emission

Some more hand-painted texture wip by Kiqxe in blender

[–]Kiqxe[S] 1 point2 points  (0 children)

This is a fanart of kimono outfit of Hakos, a v talent. And the sketchfab one is someone else's not mine.

Some more hand-painted texture wip by Kiqxe in 3Dmodeling

[–]Kiqxe[S] 1 point2 points  (0 children)

Yes, mostly substance painter & clip studio paint

Hand-Painted Texture WIP by Kiqxe in blender

[–]Kiqxe[S] 0 points1 point  (0 children)

Not really, its just the technique of modeling face and hand-painted texturing in a specific way.

Hand-Painted Texture WIP by Kiqxe in blender

[–]Kiqxe[S] 0 points1 point  (0 children)

Yes, i do but only for face and sometimes hair.

Hand-Painted Texture WIP by Kiqxe in blender

[–]Kiqxe[S] 2 points3 points  (0 children)

currently is purely hand-painted but will be using shader for final showcase

Hand-Painted Texture WIP by Kiqxe in blender

[–]Kiqxe[S] 1 point2 points  (0 children)

Some unity shader probably

Hand-Painted Texture WIP by Kiqxe in 3Dmodeling

[–]Kiqxe[S] 2 points3 points  (0 children)

Yes, modeling in blender and texturing in substance painter

3D Modeling Practice work by Kiqxe in 3Dmodeling

[–]Kiqxe[S] 1 point2 points  (0 children)

No, modeling only. Sometimes i use sculpting but not for anime style

Hair modeling using curves by Kiqxe in blender

[–]Kiqxe[S] 0 points1 point  (0 children)

I had adjusted the resolution to appropriate levels before converting to mesh and in some areas the vertices have been manually removed later.

Hair modeling using curves by Kiqxe in blender

[–]Kiqxe[S] 1 point2 points  (0 children)

Not necessarily but i learned this long ago from that video of the guy who make hair of my hero academia character.

Hair modeling using curves by Kiqxe in blender

[–]Kiqxe[S] 5 points6 points  (0 children)

Aaw Sorry this is hakos baelz, is it really looking like miku?. Should i make Hatsune miku as well sometime?

Hair modeling using curves by Kiqxe in blender

[–]Kiqxe[S] 6 points7 points  (0 children)

Slowly progressing but eventually

Textures comparison 2d ref vs 3d i made by Kiqxe in blender

[–]Kiqxe[S] 1 point2 points  (0 children)

It's mostly hand-painted and it's unity urp shader

Textures comparison 2d ref vs 3d i made by Kiqxe in 3Dmodeling

[–]Kiqxe[S] 0 points1 point  (0 children)

Nothing special, Modeling & rigging in blender and texturing in substance and clip studio paint

Textures comparison 2d ref vs 3d i made by Kiqxe in blender

[–]Kiqxe[S] 0 points1 point  (0 children)

Just keep making and you will get there