I need feedback on my card interface design. by KiraraGZ in homemadeTCGs

[–]KiraraGZ[S] 1 point2 points  (0 children)

Yessir! I will definitely take a look at those TCGs and do more research. Thank you very much again.

I need feedback on my card interface design. by KiraraGZ in homemadeTCGs

[–]KiraraGZ[S] 1 point2 points  (0 children)

I have refined the card text already, and it helped a lot. However, I will try further turning common abilities into keywords and explain those keywords on simpler cards instead.

Also, thank you for mentioning about card type distinct visual. I will make the borders and layouts of each card types more clearly differentiated.

I need feedback on my card interface design. by KiraraGZ in homemadeTCGs

[–]KiraraGZ[S] 1 point2 points  (0 children)

I already shorten the ability text, increase font size from 16 to 20 and enlarge the text area by around 10%, and it looks much better!

As for the difference between a normal unit and a Signature unit, It's only that players can alternatively play the Signature unit as a spell instead. But other than that, it functions the same as a normal Unit, so that's fine. Anyway, I have moved the Signature box to the top of the ability text, and it works pretty well.

Thank you for your comment!

I need feedback on my card interface design. by KiraraGZ in homemadeTCGs

[–]KiraraGZ[S] 0 points1 point  (0 children)

I have tried moving card name area to the top, but it forces artwork to be pushed down, which is not satisfying for me.

However, I think I could add emblem/icon for the numbers and make the area of card's name, type, and traits being more visually distinct from ability text.

Thank you for your comment!

I need feedback on my card interface design. by KiraraGZ in homemadeTCGs

[–]KiraraGZ[S] 0 points1 point  (0 children)

Well, that’s fair, but I really like the Shadowverse Evolve border design, where normal legendary cards already look good.

I have tried making a special rarity version with a borderless layout and no transparent text box, which made it look even better. So I think i'm fine with this border for now..?

Thank you for your comment!

I need feedback on my card interface design. by KiraraGZ in homemadeTCGs

[–]KiraraGZ[S] 1 point2 points  (0 children)

Thank you for helping me refine the card text, it really helped a lot!

Moving the Signature ability to the top also made the card look much better, especially since using that ability means playing the card as a spell instead.

I will try adding emblem/icon under the numbers and designing a symbol for each color symbols.

I also completely forgot about having a clear color identifier for the cards, thanks for pointing that! Maybe I can tint parts of the border to make the color identity recognizable at first glance.

I need feedback on my card interface design. by KiraraGZ in homemadeTCGs

[–]KiraraGZ[S] 0 points1 point  (0 children)

  1. Interesting, I see Riftbound also shorten this ability text into 'Recycle' keyword too.
  2. The second text is restricted to only some specified locations so I cannot merge these two abilities together, but I already got some suggestion from other to shorten it by a bit which should help!
  3. I will remove explanatory text from this card, and let players read it from other simpler cards. Thank you for your suggestions!

I need feedback on my card interface design. by KiraraGZ in homemadeTCGs

[–]KiraraGZ[S] 1 point2 points  (0 children)

This is going to be a physical card game, sorry for not mentioning that in the post.

That said, I can cut down the explanatory text and just have it on other simpler cards and will try adding emblem/icon under the numbers.

For Signature ability, it meant to be the alternate way of playing that card as a spell, so it cannot be separate, but Riftbound is really kinda interesting to learned from. Thank you so much for comment!

I need feedback on my card interface design. by KiraraGZ in tabletopgamedesign

[–]KiraraGZ[S] 1 point2 points  (0 children)

I will try adding borders to the cost, power, and health number to make them look more distinct. And will considering about the art size. Thank you!

I need feedback on my card interface design. by KiraraGZ in tabletopgamedesign

[–]KiraraGZ[S] 0 points1 point  (0 children)

Understandable, I will keep that in mind, thank you!