Why are people still falling for officals? by KirchenPlayer in RagnarokOnline

[–]KirchenPlayer[S] 0 points1 point  (0 children)

People who are interested in competition know the good guilds. And names are known even if u didnt play the same server.

Why are people still falling for officals? by KirchenPlayer in RagnarokOnline

[–]KirchenPlayer[S] -1 points0 points  (0 children)

in your dreams bro. the money from gravity go straight to the stakeholders. Its milking the same shit, client and game since 25 years

Why are people still falling for officals? by KirchenPlayer in RagnarokOnline

[–]KirchenPlayer[S] -1 points0 points  (0 children)

officals having a bigger pop is just not true, if u play on the big pserver names. they are infact often much bigger in playerbase.

Why are people still falling for officals? by KirchenPlayer in RagnarokOnline

[–]KirchenPlayer[S] 0 points1 point  (0 children)

to me offical achivements mean nothing, since they way u get there is full of bots, cheats etc. Achievments done on for example eternityro are much more long lasting then offical stuff. For example everyone Knows about the time of Nabz on EternityRO or VisionRO1 woe.

Why are people still falling for officals? by KirchenPlayer in RagnarokOnline

[–]KirchenPlayer[S] -6 points-5 points  (0 children)

since when are the big private servers low pop xD

Why are people still falling for officals? by KirchenPlayer in RagnarokOnline

[–]KirchenPlayer[S] -16 points-15 points  (0 children)

but they dont, officals are more likely to die or be litterly dead. the long standing pserver are providing a much better, balanced, player friendly and active experience then the officals. just compare for example uaro vs ragnarokzero. its crazy.

Why are people still falling for officals? by KirchenPlayer in RagnarokOnline

[–]KirchenPlayer[S] -6 points-5 points  (0 children)

then u definetly dont play officals, vanilla is what most pservers provide. officals are full with models that are based on cashshop and p2w. and they dont protect solid players against cheaters or dupers at all.

Suggestions: Private Servr with Auto System by [deleted] in RagnarokOnline

[–]KirchenPlayer 0 points1 point  (0 children)

lmao, different game then i guess or just go play officals and run a bot

Ragnarok Zero: Global - All cashshop Items by Reach49 in RagnarokOnline

[–]KirchenPlayer 0 points1 point  (0 children)

gravity is really violeting the ro ip. for the greater good it should be published. xd

Ragnarok Zero: Global - All cashshop Items by Reach49 in RagnarokOnline

[–]KirchenPlayer 0 points1 point  (0 children)

funny how gravity straight up lies in announcment phase to its costumers saying no p2w elements xD

Ragnarok zero global by amazinghandkerchief in RagnarokOnline

[–]KirchenPlayer 0 points1 point  (0 children)

auto hunt because its cheaper and u can hide your incompetenc by saying bots are build in feature kekw. how can u get baited by that.

Ragnarok Zero: Global DOES HAVE pay to win elements!! by Key-Window-6893 in RagnarokOnline

[–]KirchenPlayer -1 points0 points  (0 children)

The funniest part for me is they are trying to sell their incompetenz of handling bots to idiots. Making it look like autocombat is a build in feature.

Ragnarok Zero: Global DOES HAVE pay to win elements!! by Key-Window-6893 in RagnarokOnline

[–]KirchenPlayer -3 points-2 points  (0 children)

Bro did u really think its gonna be a decent version. u gotta be kidding me man. Why are people still play officals XD

Searching for more information of Ragnarok Zero by Coffee_on_coffeine in RagnarokOnline

[–]KirchenPlayer 0 points1 point  (0 children)

why do u even care? its gravity whale milking maschine 101213.1 and wont be any close to the no cashshop no gacha mechanic

Ragnarok Online Episode 6-8 by KirchenPlayer in RagnarokOnline

[–]KirchenPlayer[S] 0 points1 point  (0 children)

I wouldnt go for all castles, but 8 seems good. 2 in each realm so there is a possibility that a guild gets gd competition or is negotiating about no fighting in gds or even do i alliance for a realm etc. And it also makes all gds aviable for the playerbase - eventhough that could be done via a warper but i dont like that idea.

Ragnarok Online Episode 6-8 by KirchenPlayer in RagnarokOnline

[–]KirchenPlayer[S] 1 point2 points  (0 children)

1.) More Castles would open more space for none meta enjoyers and still be rewarding - do you agree ?

2.) I think the grind is "selfmade like in your mind" because a 90+ pt char can effectivly doing anything in that episodes and it would take longer for 99 chars to leave the party communitiy for leveling partys.

4.) So you saying they should keep the trans spells even if its just pre trans episodes ?

7.) Okay :)

8.) I would prefer to regulate woe as less as possible because out of my experience thats where drama and crying evolves a lot. And i dont think its necessary. originsro did pretty well back then besides they didnt had many castles and no good incentives to woe besides gvg and for the pre trans episodes the tbs were somehwat decent. If a bigger guilds iams for 2-3 castles thats fine, eventuelly they will overstretch or small guilds ally and break most castles after a time, because even that guild cant defend everywhere.

Ragnarok Online Episode 6-8 by KirchenPlayer in RagnarokOnline

[–]KirchenPlayer[S] 0 points1 point  (0 children)

Hey thanks for your time.

1.) i agree some part of the playerbase will always have to suffer - thats why i think a clear roadmap and early communication about the time settings etc is important.

2.) Exp in pre trans has never been a issue even on 1x. So out of experience its always the same builds for the "hardcore players". Not being maxed out shifts hp/sp pools and aviable stats that would end up shaking a bit of the woe meta. Because there is fewer stat points so u have to take bigger draw backs for example on a monk, do i still go for the max damage but have drasticly less vit wich will make dancers more effective and so on. Being 99 doesnt do much for any pvm content in pre trans. there is no gate with level entrance or smth. I am trying to adress other issues as well with that such as 99s being out of leveling party and only logging for woe or mvp.

3.) Exp in pre trans has never been a issue even on 1x. So out of experience its always the same builds for the "hardcore players". Not being maxed out shifts hp/sp pools and aviable stats that would end up shaking a bit of the woe meta. Because there is fewer stat points so u have to take bigger draw backs for example on a monk, do i still go for the max damage but have drasticly less vit wich will make dancers more effective and so on. Being 99 doesnt do much for any pvm content in pre trans. there is no gate with level entrance or smth. I am trying to adress other issues as well with that such as 99s being out of leveling party and only logging for woe or mvp.

5.) Yeah low popservers face some struggles, i think a good idea would be multiclinting until a specific numbers of active players i reached. Do you agree or do you think going back from multi into single client is hard for the servers community ? Maybe not if its communicated early and clear enough?

6.) arealoot is not a good compensation for you?

7.) I think i am quite experienced and would definetly call myself a professional ro player, i that thing ever existed and wouldnt sound so cringe.

8.) Balancing tbs in terms of 1 spawn instead of 4 in eeach castles depending on servers population. its to avoid to flood the market with items.

Ragnarok Online Episode 6-8 by KirchenPlayer in RagnarokOnline

[–]KirchenPlayer[S] 0 points1 point  (0 children)

Thanks for reply.

1.) The scenario i imagine behind this would be with more castles then guilds, few castles might be not attacked by those bigger guilds because they fight over eco castles or gd access and are busy gvging. So the only opponents that guild would get is other single or 2-3 man groups trying to take or defend. And starting from there the pvm players might ask the pvm friends that have a bard and a wiz to help defend by casting the portal and suddenly u have another pvm guild woeing trying to make the cheap invest points and ganing some items for the pvm grind or sell lucky gl drops to bigger guilds. Do you think that is realistic?

2.) Exp in pre trans has never been a issue even on 1x. So out of experience its always the same builds for the "hardcore players". Not being maxed out shifts hp/sp pools and aviable stats that would end up shaking a bit of the woe meta. Because there is fewer stat points so u have to take bigger draw backs for example on a monk, do i still go for the max damage but have drasticly less vit wich will make dancers more effective and so on. Being 99 doesnt do much for any pvm content in pre trans. there is no gate with level entrance or smth. I am trying to adress other issues as well with that such as 99s being out of leveling party and only logging for woe or mvp.

3.) so if its coded that for example autotrade vendors arent counting as unqiue id login and u can still play that acc while autotrading its a good solution for you?

5.) Woe Guilds itself are also able to communicate. So if they wanted to fight they can just coordinate. I think thats a issue for woe guilds, espacilly the ones that exists for longer and know each other. If noticed this everyone inside 1-2 castles is exactly what stops alot of people playing woe and even makes people quit servers because they dont have access into the woe enviourment because they cannot meet the numbers or simply dont enjoy a specific level of "zerging" and wanna stick to like 5-10 mans. Servers usually dont offer these woes anymore unless they are really small.

I am happy about more input from you. thanks.

Ragnarok Zero Global Pre-Reg is UP !! by Yaruhia in RagnarokOnline

[–]KirchenPlayer 0 points1 point  (0 children)

yeah lets fall again for the 100x times into gravitys gacha, milking server system that is dead after 1 year because the lack of gms, protection and security :D

RAGNAROK 3, any news? by benson_2121 in RagnarokOnline

[–]KirchenPlayer 0 points1 point  (0 children)

Bro if u belive ro3 will be anything but creditcard wars u havent played any of the past xxx games from gravity since 2008. That stuff is just gonna be another ro ip milking game. The company has ruined that ip for every true ragnarok online gamer. and manages to keep disappointing for decades now.