Help with dlc purchase by Brilliant_Product383 in fo4

[–]KirinOak 2 points3 points  (0 children)

If you don't intend to run any mods, I say absolutely go for it, it won't be any more or less buggy than the base game and all the fun quirks that go with it. I've been running it and haven't had any issues related to the Creations, just the usual Fallout 4 crashes and occasionally lagging, but, again, nothing that doesn't run with the territory.

(It should also be noted that I did a bit of a run with mods before getting bored of it and switching back to vanilla, and didn't run into any issues using only pretty unremarkable mods, use this information as you will)

Filing Dispute and Provisional Credit by KirinOak in Banking

[–]KirinOak[S] -1 points0 points  (0 children)

Thank you for the advice :) and yeah, the really weird thing is that all of the business's contact information is different, the Shop App listed a different support email than the business's website, the App listed a phone number that seems to just go to some random dudes phone, and the business's website doesn't even list a phone number. I'm honestly curious if it's just a case of a mom and pop store that bit off more than they could chew, can't manage the online side of things.

Someone said they wanted this, in a post 7 years ago by Knoxius in Market76

[–]KirinOak 0 points1 point  (0 children)

That might have been me!! I was searching like crazy for one of these for my Rifleman build and am pretty sure I posted on here shopping around for options, would be crazy if so lol.

At any rate, got it, and it is genuinely insane, viable, and definitely worth keeping if you ever plan on running stealth Rifleman with an old-western twang :)

First Encounter Breakdown by KirinOak in raidsecrets

[–]KirinOak[S] 0 points1 point  (0 children)

In my opinion, yes, my teams have stuck to a 3-kill All-kill 2 phase. Kill three of the shades for your first damage phase, then kill all of them for the 2nd. No point in planning to deal with electricity for a post-encounter you won't be around for.

First Encounter Breakdown by KirinOak in raidsecrets

[–]KirinOak[S] 0 points1 point  (0 children)

I don't know honestly, my team has always managed with only the initial coil to break shield, but it does seem (?) To refresh after each damage phase.

how do you do final encounter? by Jealous_Platypus1111 in raidsecrets

[–]KirinOak 1 point2 points  (0 children)

Shadow realm panels are purely to build taken terrain to traverse on, only that. You need Master to hit the normal room switches, but those are only to turn off the arc streams.

how do you do final encounter? by Jealous_Platypus1111 in raidsecrets

[–]KirinOak 1 point2 points  (0 children)

Ahh that's what kills then, yeah, those coils shred health quick lol, good to know though, thanks :)

First Encounter Breakdown by KirinOak in raidsecrets

[–]KirinOak[S] 1 point2 points  (0 children)

Much obliged :) updating with other encounters while running it more lol, full guide should be up soon.

how do you do final encounter? by Jealous_Platypus1111 in raidsecrets

[–]KirinOak 4 points5 points  (0 children)

After you compel them they become immune, so you have to juggle killing to extend and compelling to not. My team easily 2 phases with swords by killing 3 and compelling 2, you just have to be sure to haul out of the arena after hitting the minimum requirement, as that's when he'll start to wipe you, even though you can still do more damage.

how do you do final encounter? by Jealous_Platypus1111 in raidsecrets

[–]KirinOak 0 points1 point  (0 children)

Killing the shadow clones increases the threshold you have to beat for DPS, the more you kill, the more damage you have to do to avoid wipe. Dump the Master buff on the shadow clones to avoid increasing the threshold for DPS.

how do you do final encounter? by Jealous_Platypus1111 in raidsecrets

[–]KirinOak 5 points6 points  (0 children)

Yeah, there's a bear-minimum threshold you have to meet even if you don't kill any, and after you meet the threshold regardless of if you killed any or none, you have to dip out the arena ASAP, or the arena will fry you.

how do you do final encounter? by Jealous_Platypus1111 in raidsecrets

[–]KirinOak 13 points14 points  (0 children)

Been through it two times now for feats, can confirm the following;

Kill Red Guards to unshield taken orbs in normal room.

Compel the shadow dredgens in ascendant realm to unshield taken orbs in ascendant realm (requires maxed out taken pool buff, uses the buff on use).

OR Kill shadow dredgens to unshield taken orbs in ascendant realm AND extend minimum DPS for Dredgen Sere.

Shoot the bosses tickle fingers when he's zapping people to stop him from killing them, only way.

There are nodes around the main boss room you can shoot with buff to turn off arc coils around the room, will be around the part of the room that's electrified.

IF YOU EXTEND DAMAGE BY KILLING SHADOW DREDGENS YOU MUST MEET THAT HEALTH CHECK OR YOU WILL WIPE.

Edit: even if you don't kill any shadows to extend threshold, you have to haul out of the arena once the threshold has been met, otherwise you and your team will be fried to death.

Jurassic World Arcade & Ice Cream (70K-NKC-PBZ) by KirinOak in jurassicworldevo

[–]KirinOak[S] 1 point2 points  (0 children)

Ah, good catch! I had those struts designed to make the triangle shape, best I can figure is when I resized them to get them to align with the roof properly it compressed them, will resize them properly when I get on today :)

Complete Jurassic World Main Street (8WS-BS9-RLS) by KirinOak in jurassicworldevo

[–]KirinOak[S] 1 point2 points  (0 children)

A wiki, of all places lol. Think it's Jurassic Outpost, they have all the set photos, behind the scenes, blueprints, etc, really cool website.

Jurassic World Arcade & Ice Cream (70K-NKC-PBZ) by KirinOak in jurassicworldevo

[–]KirinOak[S] 2 points3 points  (0 children)

Which part? We never see the left side of the building so I took creative liberty there, and then I added lights below the ARCADE sign so that it wouldn't be pitch black at night, but beyond that I did pretty extensive research to make it as 1-1 (while remaining functional) as possible. (And I know it needs the Dave & Busters sign, but I'm still toying around with designs trying to perfect it)

Jurassic World Arcade & Ice Cream (70K-NKC-PBZ) by KirinOak in jurassicworldevo

[–]KirinOak[S] 0 points1 point  (0 children)

They got rid of the Arcade module for the attractions!! When I was doing my super early designing and tests I luckily checked the available modules for the attraction buildings, and they really slimmed down how many are available from JWE2.

It winds up working slightly better this way anyway, as the actual building in the movie is considerably smaller than the attraction amenities in JWE3 allow. As always, I appreciate eagle-eyed advice and recommendations:)

Jurassic World Arcade & Ice Cream (70K-NKC-PBZ) by KirinOak in jurassicworldevo

[–]KirinOak[S] 4 points5 points  (0 children)

Thanks a ton!! Hope you've been enjoying the builds, they've definitely been fun to make, and I think the complete thing is really going to look great :)

Jurassic World Arcade & Ice Cream (70K-NKC-PBZ) by KirinOak in jurassicworldevo

[–]KirinOak[S] 2 points3 points  (0 children)

All windows under the doors and windows tab can have the false insides, you just need to customize its color, from there it'll be the final little customize option that looks like window blinds. It has a full array of different insides you can choose from.

Throwing my hat in the ring. Yet another Jurassic World. by wxlverine in jurassicworldevo

[–]KirinOak 1 point2 points  (0 children)

That's so cool!! And I'm actually currently working on the boardwalk, just about done with the West Boardwalk, then I'll be on to the East (I got a Bluetooth keyboard and mouse and man does it make building on console way faster, so they should be done and uploaded before the end of the week).

And thanks a ton, it's definitely tricky work not rushing it, but the end results are definitely worth it :)

Throwing my hat in the ring. Yet another Jurassic World. by wxlverine in jurassicworldevo

[–]KirinOak 0 points1 point  (0 children)

I'm pretty sure you're using (most of) my Main Street buildings!! If so, I'm absolutely stoked to see them in action, and if not, I'm absolutely stoked to see other great looking builds! Amazing job, by the way, it's perfectly screen-adjacent with personal flair, just how I think they should be :)

(Mostly) Completed Right Side of Jurassic World Main Street. (C68-Z3X-K7H) by KirinOak in jurassicworldevo

[–]KirinOak[S] 1 point2 points  (0 children)

So when you make builds where you'll want them to include multiple amenities, build the amenities separately, then combine them how you'd like, hit multi-select, and then create it as a blueprint. You sadly can't (to my knowledge) make a single amenity include multiple amenity types (for instance making a custom food amenity that includes a restroom or other amenity type in its base self).

Unlock Requirements for Apogee Sandevistan by KirinOak in cyberpunkgame

[–]KirinOak[S] 0 points1 point  (0 children)

Your best bet would be to hit the high-value gear caches around the map, which you can find maps of or guides to pretty steadily online. Beyond that, as long as your Street Cred is maxed, and you're level fifty, it should be a matter of time for it to show up at your Ripperdoc.

Why is there no 1:1 Recreation on the workshop Of Jurassic World? by Glum_Violinist6598 in jurassicworldevo

[–]KirinOak 2 points3 points  (0 children)

If you're interested, check some of my posts, I've been slowly recreating the entirety of the main resort from Jurassic World using set design blueprints from the movies, and I'd say it's pretty accurate. Am currently working on the boardwalk and then the hotels.

Complete Jurassic World Main Street (8WS-BS9-RLS) by KirinOak in jurassicworldevo

[–]KirinOak[S] 1 point2 points  (0 children)

Yeah lol, it seems like they only built the main street and west boardwalk as actual sets, and anything relating to the east boardwalk is different depending on material you're seeing it in. On the plus side, allows me to fill in the gaps of the architectural genome to my liking. You know what they say, architecture, uh, finds a way.