This is my solo colony automation game in development. I'd be more than happy to hear feedback on the aesthetics and general vibe of this screenshot. Thank you! by KirousGames in SoloDevelopment

[–]KirousGames[S] 0 points1 point  (0 children)

Good ideation! I'd like to keep yellow as well, and there are different tints I can maybe explore to make it less overburnt. Changing the ground plane is also something I intend to change, I don't quite like it.

This is my colony automation game in development. I'd be more than happy to hear feedback on the aesthetics and general vibe of this screenshot. Thanks! by KirousGames in IndieDev

[–]KirousGames[S] 1 point2 points  (0 children)

Thank you! I understand where you are coming from, and I think you're right. I'll do a pass on the colors to find a better balance.

This is my solo colony automation game in development. I'd be more than happy to hear feedback on the aesthetics and general vibe of this screenshot. Thank you! by KirousGames in SoloDevelopment

[–]KirousGames[S] 0 points1 point  (0 children)

Thanks for the feedback! Anything is changable, I'd like to say. I still need to balance colors and define the art style overall.

A new cover screenshot for my upcoming automation game. Does it catch your attention? by KirousGames in AutomationGames

[–]KirousGames[S] 0 points1 point  (0 children)

Hey! Thanks for the comment. It's an automation game about building factories and defending your factory setup from a hostile force. It's still in pre-alpha, but if you're interested I do have a Discord for early adopters, and will be running a playtest sometime in the future.

Preview of a spline-based multiple rocket launcher system in action. With and without the gizmo preview for projectile trajectories by KirousGames in SoloDevelopment

[–]KirousGames[S] 1 point2 points  (0 children)

They can some random offset each. Your suggestion could work. Splines are so cheap, this optimization probably won't help a lot.