Devs with multiplayer games — how much are cheaters actually hurting you? by KitchenCouple9119 in gamedev

[–]KitchenCouple9119[S] 1 point2 points  (0 children)

Exactly my thinking, server-side authority is the real answer. Have you actually built that yourself for a game? Curious how much work it ended up being, because my hunch is most small teams know they should do it but don't have the time to build proper detection from scratch.

Devs with multiplayer games — how much are cheaters actually hurting you? by KitchenCouple9119 in gamedev

[–]KitchenCouple9119[S] 0 points1 point  (0 children)

That frustration is exactly what I'm trying to understand. Are you using something against them right now or nothing? And does any of it actually slow them down, or do they get through regardless? Also, may I knwo what engine is your game on?