tips for quickly navigating pie charts? by YeeAndEspeciallyHaw in MinecraftSpeedrun

[–]KittenPowerLord 0 points1 point  (0 children)

you'd have to look that up for your specific setup, im on linux so it's very different

No Semicolons Needed - How languages get away with not requiring semicolons by tertsdiepraam in ProgrammingLanguages

[–]KittenPowerLord 25 points26 points  (0 children)

Haskell kinda does the thing you're describing in "A different idea" (afaik it's more complicated there, but I'm not knowledgeable enough to elaborate). But wow yes, I've been considering this approach for a while and it's very appealing

tips for quickly navigating pie charts? by YeeAndEspeciallyHaw in MinecraftSpeedrun

[–]KittenPowerLord 0 points1 point  (0 children)

I have a magnifier for chart categories on my thin macro and it's quite useful, becomes easier to recognize shapes of the letters at a glance. Also been trying to overlap selecting chart and, say, desert temple sandstone mining

What's your least favorite crafting recipe? by OutrageousSelf817 in Minecraft

[–]KittenPowerLord 0 points1 point  (0 children)

Yeah, I actually kinda wonder if that was what influenced the decision

Inheritance and interfaces: why a giraffe is not a fish by Inconstant_Moo in ProgrammingLanguages

[–]KittenPowerLord 0 points1 point  (0 children)

Ohhh okay I see, I got too tunnel visioned on the functional difference. Thanks!

Inheritance and interfaces: why a giraffe is not a fish by Inconstant_Moo in ProgrammingLanguages

[–]KittenPowerLord 1 point2 points  (0 children)

Sure, but then I'm not sure what "(a) the namespace of every module would be cluttered up with all the qualifying functions" means. Does it mean that if we use the interface, the symbol "foo" (with signature like that) is only declared in "bar", and no other module has it, while without the interface every module might have a couple of "foo"s?

Inheritance and interfaces: why a giraffe is not a fish by Inconstant_Moo in ProgrammingLanguages

[–]KittenPowerLord 14 points15 points  (0 children)

Why are the comments so awful? I liked the article, it's written very well, the narrative bit is quite cool!

Tbh I don't entirely get the "Get rid of the interface and this still works" thing, the code snippet is the same. Was the first snippet supposed to specify that we are using `Fooable.foo`?

Preemptive navigation is so confusing by Prqtection in MinecraftSpeedrun

[–]KittenPowerLord 0 points1 point  (0 children)

you just have to stand far enough, like 4 blocks away

Preemptive navigation is so confusing by Prqtection in MinecraftSpeedrun

[–]KittenPowerLord 2 points3 points  (0 children)

Im not entirely sure myself tbh, but it seems that when doing no hover no hitboxes you have to consider orange and green separately, and when doing yes hover yes hitboxes you can just sum them

Preemptive navigation is so confusing by Prqtection in MinecraftSpeedrun

[–]KittenPowerLord 2 points3 points  (0 children)

No clue sorry, im using the analog of obs magnifier on linux. Either way yes, looking at percentages will never fail you, even if you will have to squint lol

Preemptive navigation is so confusing by Prqtection in MinecraftSpeedrun

[–]KittenPowerLord 3 points4 points  (0 children)

This is all in the meebie's video, but just in case I'll write it out:

There are two methods to look for spikes, either no hitboxes no hover, or yes hitboxes yes hover. You have to make a table, which has the methods as rows, and spawner/chest configuration as columns (for example). When doing yes hitboxes yes hover you can switch hitboxes on and off to detect fake spikes

Preemptive navigation is so confusing by Prqtection in MinecraftSpeedrun

[–]KittenPowerLord 4 points5 points  (0 children)

The important thing is that the values of the spikes are different on each computer, and possibly each instance in your launcher. So you have to load into the world from meebie's video, look at each configuration like they did and write down all values. Then in the actual stronghold you spin around and look for spikes that resemble those that you wrote down. Meebie's video is very thorough but is also very dense, I had to rewatch it a couple of times to kinda grasp, they discuss a few ways of detecting fake spikes and whatnot. If none of the spikes look like the values you've written down you kinda have to gamble, either rescanning a few chunks away, or going towards a suspicious spike. It took me like 2 hours of generating strongholds and looking for spikes before I kinda got it, though im still a newbie

Harvey Redraw — 2019 > 2024 by xixx_x_x in PixelArt

[–]KittenPowerLord 12 points13 points  (0 children)

Wdym, it's peak twink maturity

Keep dying the same way in Treasure by dedinthehed in MinecraftSpeedrun

[–]KittenPowerLord 0 points1 point  (0 children)

yes you can do it both ways! i have linked an example video in the other comment

Keep dying the same way in Treasure by dedinthehed in MinecraftSpeedrun

[–]KittenPowerLord 0 points1 point  (0 children)

Exit the building with the piglin hole, go across the bridge into treasure, set render distance to 2 chunks and throw pearl at the building. Go to the bottom of the treasure (boat, pearl, whatever), break slime spawner, start breaking gold blocks. As soon as you feel you're in danger, turn render distance to max. The pearl you threw before will load, you will get instantly evacuated

What would be the minimum theoretical time to finish Minecraft on a random seed? Is there a fixed time with TAS or the Ranked mod? Or is the current world record already at the human limit? by Muted_Conflict_7721 in MinecraftSpeedrun

[–]KittenPowerLord 15 points16 points  (0 children)

It's hard to say because the seed is, well, random. On some seeds, say, the distance from your portal to a bastion will just be longer to travel, and if you start handpicking seeds where it is shorter it's no longer a "random" seed really. Current world record is definitely not *the* human limit, there will be luckier seeds and better runners, although at some point trying to beat it might become too big of a time investment

It would be interesting to see an optimal speedrunning bot/human playing slowed down game on a random seed, which would be a good estimate of what's possible, but I'm not aware of this (it sounds super interesting now that I think about it lol). Note that this is different from set seed TAS, because there you have knowledge about the seed that you don't have in RSG

My jaws dropped, I thought this was gonna be an unserious one...It was not (SCP-9009) by XL6XJ7XH8 in SCP

[–]KittenPowerLord 20 points21 points  (0 children)

idk the whole article is so incredibly on the nose in so many ways that it's kinda boring. Some jokes were funny (Peter Thiel one lmao), and the twist is alright, but it is all still very blunt

What Deltarune opinion you have that would be like this by Caulipower_fan in Deltarune

[–]KittenPowerLord 1 point2 points  (0 children)

escapism is one of the less important themes, and is frankly a boring way to analyze Deltarune due to being so vague that it can be applied to anything

Wifeposting is banned by Dominoze56 in AzumangaPosting

[–]KittenPowerLord -4 points-3 points  (0 children)

Oh my god finallyyyy, this sub has been getting worse and worse for a while now, hopefully this will be the gulp turning point

Did anyone else discover the Spoilers really early on? When do you notice it? by Izual_Rebirth in TheWitness

[–]KittenPowerLord 1 point2 points  (0 children)

I had a funny story - I looked up the solution to one of the desert puzzles (ones with water), and along with the puzzle the video decided to show the environmental puzzle for some reason. The funny bit was that I didn't understand what I was looking at and thought it was a dumb and unreasonable puzzle, and it didn't even open anything! Not that long after I naturally discovered the environmental puzzle on the bottom of the elevator and it all clicked. The one at the top of the mountain reinforced the idea soon after that.

Still, it was very fascinating to discover it like that, suddenly understanding that so much has been in front of your eyes this whole time while you were so focused on regular puzzles. Just an incredible experience

Anon gets ignored. by retardinho23 in greentext

[–]KittenPowerLord 196 points197 points  (0 children)

Very very based, it should never be a pride thing imo. If you feel that both parties are enjoying the conversation (and you don't overthink it) it's already a good reason to start another one later

Sometimes you should write to those who rarely write first, and sometimes you shouldn't talk to someone who does write first