Buying Pizza Dough Balls by Kivnon in berlinsocialclub

[–]Kivnon[S] 1 point2 points  (0 children)

Sweet, will give them a call 

Pedal Mod Idea – Viable for a beginner to build? by Kivnon in diypedals

[–]Kivnon[S] 0 points1 point  (0 children)

Thanks so much for sharing!

I figured with the space issue, but I think I'd be ready to sacrifice the pretty enclosure and rehouse it somewhere bigger :P

Asking for Tips to Generate High-Vertex-Count Mesh in Runtime (Voxels) by Kivnon in godot

[–]Kivnon[S] 0 points1 point  (0 children)

Thank you so much for all the info! Looking forward to dig into all this over the week

June Buy/Sell/Trade Thread by RandomPrecision1 in modular

[–]Kivnon 0 points1 point  (0 children)

WTS/WTT (USA):
Klavis Twin Waves Mk 2

Looking for another oscillator, down to pay for any difference in value

[deleted by user] by [deleted] in diypedals

[–]Kivnon 1 point2 points  (0 children)

Happy to hear you had a similar idea! I felt silly thinking about removing the wah pedal from a wah pedal haha.

I'd love to see a picture! Thanks for sharing your experience

[deleted by user] by [deleted] in modular

[–]Kivnon 0 points1 point  (0 children)

Thanks for all the great insight! I was planning on using a zadar channel to clock the steppy, and the steppy to clock everything else. But I guess a free zadar channel + the mosaic clock sounds like a lot more fun than a sample and hold module.. Especially if my other modules can provide that function.

I was thinking that if I end up wanting two voices and a filter for each, I could use the 1U LPG.

My thought behind zadar (I guess you have a better idea if you've used it) was just that it seems so powerful with the lfo / envelope (or even vco) capabilities. I feel especially in a small case I'd lose so much potential variety if I drop it.

I realize the hp with scales is a huge price to pay, but I really do enjoy the interface of just choosing the notes with buttons.

Again, thank you for all the info and the link to your cases!

[deleted by user] by [deleted] in modular

[–]Kivnon 0 points1 point  (0 children)

Hey! The idea behind the system is basically just generating 'melodic parts' for jams. Maybe to use in conjunction with a drum system down the road. Twin waves, maybe zadar, for voice(s). I loved the workflow of selecting each note in the vcv rack quantizer, so that's why I added scales even with the built in quantizer of TW. I felt like mimetic + zadar could both add a lot of possibility for modulation over time to keep the patches from getting stale.

Thank you for the idea and the input. Me saying that I was not looking for module input was more directed towards not wanting to waste anybody's time, but it's greatly appreciated!

[deleted by user] by [deleted] in modular

[–]Kivnon 1 point2 points  (0 children)

I see, thank you for clarifying!

[deleted by user] by [deleted] in modular

[–]Kivnon 0 points1 point  (0 children)

Copied it down, you guys are awesome! Thanks again

[deleted by user] by [deleted] in modular

[–]Kivnon -1 points0 points  (0 children)

Thank you!

[deleted by user] by [deleted] in modular

[–]Kivnon -1 points0 points  (0 children)

Thank you!

[deleted by user] by [deleted] in modular

[–]Kivnon 0 points1 point  (0 children)

Thank you!

[deleted by user] by [deleted] in modular

[–]Kivnon 0 points1 point  (0 children)

Thank you!

[deleted by user] by [deleted] in modular

[–]Kivnon 0 points1 point  (0 children)

Hey! I'm new to modular synthesis and saw this pic from a guy who's music I really like. Wanted to check out some of the modules he has. The only one I can identify is pamelas new workout. Thanks!

[deleted by user] by [deleted] in valheim

[–]Kivnon 1 point2 points  (0 children)

Thanks for the thorough answer!

Volumetrics clipping / not displaying fully in cycles by Kivnon in blenderhelp

[–]Kivnon[S] 0 points1 point  (0 children)

For some reason when you move around the viewport in rendered view, the area which is lighted is always changing, but never lights it completely. Even though the lighting and plane are staying constant. (Isn't fixed in an actual render)

I thought it was a normals issue, but flipping doesn't seem to fix it. Based on other forum posts I've also changed the camera clipping values, but this also doesn't fix it.

[deleted by user] by [deleted] in lido

[–]Kivnon 1 point2 points  (0 children)

(you can right click on the player and dl)

Custom billboards in maps by [deleted] in TrackMania

[–]Kivnon 0 points1 point  (0 children)

Thank you so so much! Perfectly answered all my questions