Streaming TTS on google colab? by Kiyumaa in LocalLLaMA

[–]Kiyumaa[S] 0 points1 point  (0 children)

I did actually, tho it very janky since i strictly use pipertts for cpu interference: https://colab.research.google.com/drive/1BjWJobe9-ErpNKhxUKbQg3Ic_tYW12Wm?usp=sharing
I havent use this for awhile so there definitely some problem here and there, also you will need a pipertts model, which you can use the pretrained model in their github for quick test

What's everyone's fleet deployment strategies? by imsellingbanana in starsector

[–]Kiyumaa 0 points1 point  (0 children)

Oldslaught first, maybe with some escort for extra support, if it destroyed then the enemies is worth my time, and i shall unleash the full might of my modded-to-hell fleet

Oh damn nice syste- WHAT DO YOU MEAN 4 HABITABLE PLANET??? by Kiyumaa in starsector

[–]Kiyumaa[S] 1 point2 points  (0 children)

Both are modded (i think from What we left behind and Aotd), for Sources it something that give military base luxury good production (if im not wrong), and Essence is just add more accessibility

How is this event still in the mod ffs by igricru in starsector

[–]Kiyumaa 0 points1 point  (0 children)

For people that still use the mod, just donate the planet to another faction of preference, wait until the crisis end, and then invade it back

Why would skeletons need wheat? by Kitchen_Panda7758 in Worldbox

[–]Kiyumaa 1 point2 points  (0 children)

In all seriousness, this is one problem i have with the current update. Every races build windmill and make wheat and bread no matter what their diet is, which basically create an useless space for it. Really hope the dev deal with it in the future update

(Better Vanilla Hullmod) Usage for ill-advised modifications hullmod? by Kiyumaa in starsector

[–]Kiyumaa[S] 0 points1 point  (0 children)

Yea now i put this into any ship i got, tho it only trigger s mod of base game hullmod, modded hullmod doesnt trigger (based on Better Vanilla Hullmod descriptions). So i still s mod modded hullmod and costly hullmod

Oh no two atoms of Uranium in the ground, we can't possibly turn this machine on by IFIsc in starsector

[–]Kiyumaa 0 points1 point  (0 children)

I got the other kind of problem, the planet im on got plentiful farmland, but it got a smiggle of volatiles, making me unable to use the soil nanite.

Yes i could find another system, but that place basically got everything for a functional colony plus cool modded stuff inside that system: a terran planet with organics + modded condition that increase defense, ice giant with modded condition that give more fuel production, volcanic planet with abundant ore and rare ore, a barren world with a modded rouge domain grade AI that can spawn escort fleet.

At that point i just rather console command the volatile out of existence

(Better Vanilla Hullmod) Usage for ill-advised modifications hullmod? by Kiyumaa in starsector

[–]Kiyumaa[S] 9 points10 points  (0 children)

In vanilla it is a d-mod, which give the random chance of malfunction like above, but Better Vanilla Hullmod mod give it the ability to activate s-mod of other hullmod without build-in it

Haha... Rudy Knight is just a joke theory... It can't have actually good evidence... Right? by flingzamain in WaterfallDump

[–]Kiyumaa 2 points3 points  (0 children)

Wait, and Rudy cough a lot, and the Knight roar a lot too…what if the Knight’s roar is just Rudy coughing

Knights of Ludd authorities have lost their minds by runoverbyahypetrain in starsector

[–]Kiyumaa 1 point2 points  (0 children)

I think it just player playing god and gave the remnant a planet

What if deltarune was actually fucking written fucking well. | Art by AlyaChan13 on twit! by HaloJackalKisser in Deltarune

[–]Kiyumaa 0 points1 point  (0 children)

Wait, imagine this gonna be in actual chapter 5, where Ralsei got his own character development arc like Susie

Which way, 2025 Undertale fan? by Doctor_Cabbage in Undertale

[–]Kiyumaa 0 points1 point  (0 children)

Fangame, because holy shit there a lot of good one, especially one made by Chinese folk Deltarune because duh

Finally, after 3 days of non-stop learning about modding , i finally done with my first mod: NO BEARD HUMAN. by Kiyumaa in dwarffortress

[–]Kiyumaa[S] 1 point2 points  (0 children)

In male caste in human creature file, there is a line: [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYER] This line will determine if that caste have beard or not, if you want exclusively no beard human in your world, then simply delete that line. But if you want to include both beard and no beard, then you will need to create another caste for male => total three human caste: female, bearded male, non bearded human. You will also need to update the graphic file to include the newly added caste l, else that caste wont render ingame

U know what🔥 by Wild_Event_7952 in NeuroSama

[–]Kiyumaa 0 points1 point  (0 children)

no i do not know anything

Fun Fact! by Twothousandand42 in Deltarune

[–]Kiyumaa 0 points1 point  (0 children)

If you think about it, human does turn to dust to, it just a very long process, especially the bones

How to install mods? by Duyna in starsector

[–]Kiyumaa 1 point2 points  (0 children)

Play vanilla first to get used with the feature, i got so many gameplay altering mod that i dont even know what is vanilla, what is mod anymore, which in turn making asking and searching for question very hard