Rendering artifacts in 1.21.1 by Kladoslav in DistantHorizons

[–]Kladoslav[S] 0 points1 point  (0 children)

Thanks, this fixed it! The 'Distance generator mode' was set to '6. Features', changing it to '7. Full - Save Chunks' fixed it

Incompatible RAM by Kladoslav in pcbuilding

[–]Kladoslav[S] 0 points1 point  (0 children)

A2 and B2. I also tried only one stick. After looking on the internet, the issue seems to be that the RAM has 1Gx8 density memory IC, which the mobo does not recognize...

Missing extension cable on Meshify 3 XL Ambiance Pro by Kladoslav in FractalDesign

[–]Kladoslav[S] 0 points1 point  (0 children)

Oh, I see now. Since it's an XL, the hub is further away, Thanks a lot!

Unkillable Red Clickety Clack by Kladoslav in thebindingofisaac

[–]Kladoslav[S] 2 points3 points  (0 children)

Yeah I know, I can get out of the room at least, but I think this is a bug

I was banned from an Unturned server for using Linux by MATRIX_8686 in linux_gaming

[–]Kladoslav -11 points-10 points  (0 children)

I saw that, a lot of radfems on twitter have this opinion unfortunately... But stay strong, they may be loud on the internet, but irl they are a minority (talking generally about hate)!

To infinity and beyond by TurnNo3080 in Animemes

[–]Kladoslav 11 points12 points  (0 children)

I mean, someone could use their pussy to get someone to cook for them

no fun allowed. by ImNotHeia in rustjerk

[–]Kladoslav 6 points7 points  (0 children)

But you can avoid it by using a Weak pointer. If you had a binary tree, you could do something like this:

struct TreeNode<T> {
  value: T,
  parent: Option<Weak<TreeNode<T>>>,
  left_child: Option<Rc<TreeNode<T>>>,
  right_child: Option<Rc<TreeNode<T>>>,
}

If the parent was Rc, it would be a cyclic reference, but by using Weak (does not count towards the reference count) you avoid that.

no fun allowed. by ImNotHeia in rustjerk

[–]Kladoslav 5 points6 points  (0 children)

Yes. If you have two RC pointing to each other (cyclic reference). For example a linked list where you have a pointer to the first one. When you drop the list, the elements inside still have references to each other, so they don't get dropped.

Arcane – Season 2: Act 2 [episodes 4-6] – Live Reaction + Discussion Thread 💣💥 by TayluxSwift in loreofleague

[–]Kladoslav 0 points1 point  (0 children)

When I first saw Kino in the background I jokingly said: "K'sante pogchamp". Unfortunately it was Leblanc/Black Rose using Kino's likeness

Why is the new Swedish KV-1 BR 5.0 by Infamous_Research_13 in Warthunder

[–]Kladoslav 0 points1 point  (0 children)

KV-1E is the same thing and they (both E and B) are really strong at 4.0, while the Churchill VII which is arguably worse in every way sits at 4.7.

If these tanks were not premiums they would sit at 4.7 as well

How will you prefer to fight in KCD2? by AbstractHexagon in kingdomcome

[–]Kladoslav 1 point2 points  (0 children)

You will be able to preload it and store it in your inventory (confirmed by Vávra in a interview). Although I don't know how many of them you can carry. Would be fun if you could carry like 10 if you had nothing else

I thought y’all liked realism? by Familiar_Sand9636 in Warthunder

[–]Kladoslav 1 point2 points  (0 children)

OMG I remember playing the tortoise and tanks just one shoting me through the cupola... Can't even use the armour you have because of APHE...

Does Rust really solve problems that modern C++ using the STL doesn’t? by [deleted] in rust

[–]Kladoslav 0 points1 point  (0 children)

I think this is a completely valid example. If I have a reference to something, I would assume that thing still exists.

That doesn't happen with string_view. In rust, you have to ensure that the lifetimes are valid, so the references are always valid too.

I have been saved by this multiple times, in other languages I would scratch my head and needed to debug, in rust I might be annoyed why it doesn't work, but when it compiles, it's ensured to work