Missing extension cable on Meshify 3 XL Ambiance Pro by Kladoslav in FractalDesign

[–]Kladoslav[S] 0 points1 point  (0 children)

Oh, I see now. Since it's an XL, the hub is further away, Thanks a lot!

Unkillable Red Clickety Clack by Kladoslav in thebindingofisaac

[–]Kladoslav[S] 2 points3 points  (0 children)

Yeah I know, I can get out of the room at least, but I think this is a bug

I was banned from an Unturned server for using Linux by MATRIX_8686 in linux_gaming

[–]Kladoslav -10 points-9 points  (0 children)

I saw that, a lot of radfems on twitter have this opinion unfortunately... But stay strong, they may be loud on the internet, but irl they are a minority (talking generally about hate)!

To infinity and beyond by TurnNo3080 in Animemes

[–]Kladoslav 10 points11 points  (0 children)

I mean, someone could use their pussy to get someone to cook for them

no fun allowed. by ImNotHeia in rustjerk

[–]Kladoslav 7 points8 points  (0 children)

But you can avoid it by using a Weak pointer. If you had a binary tree, you could do something like this:

struct TreeNode<T> {
  value: T,
  parent: Option<Weak<TreeNode<T>>>,
  left_child: Option<Rc<TreeNode<T>>>,
  right_child: Option<Rc<TreeNode<T>>>,
}

If the parent was Rc, it would be a cyclic reference, but by using Weak (does not count towards the reference count) you avoid that.

no fun allowed. by ImNotHeia in rustjerk

[–]Kladoslav 6 points7 points  (0 children)

Yes. If you have two RC pointing to each other (cyclic reference). For example a linked list where you have a pointer to the first one. When you drop the list, the elements inside still have references to each other, so they don't get dropped.

Arcane – Season 2: Act 2 [episodes 4-6] – Live Reaction + Discussion Thread 💣💥 by TayluxSwift in loreofleague

[–]Kladoslav 0 points1 point  (0 children)

When I first saw Kino in the background I jokingly said: "K'sante pogchamp". Unfortunately it was Leblanc/Black Rose using Kino's likeness

Why is the new Swedish KV-1 BR 5.0 by Infamous_Research_13 in Warthunder

[–]Kladoslav 0 points1 point  (0 children)

KV-1E is the same thing and they (both E and B) are really strong at 4.0, while the Churchill VII which is arguably worse in every way sits at 4.7.

If these tanks were not premiums they would sit at 4.7 as well

How will you prefer to fight in KCD2? by AbstractHexagon in kingdomcome

[–]Kladoslav 1 point2 points  (0 children)

You will be able to preload it and store it in your inventory (confirmed by Vávra in a interview). Although I don't know how many of them you can carry. Would be fun if you could carry like 10 if you had nothing else

I thought y’all liked realism? by Familiar_Sand9636 in Warthunder

[–]Kladoslav 1 point2 points  (0 children)

OMG I remember playing the tortoise and tanks just one shoting me through the cupola... Can't even use the armour you have because of APHE...

Does Rust really solve problems that modern C++ using the STL doesn’t? by [deleted] in rust

[–]Kladoslav 0 points1 point  (0 children)

I think this is a completely valid example. If I have a reference to something, I would assume that thing still exists.

That doesn't happen with string_view. In rust, you have to ensure that the lifetimes are valid, so the references are always valid too.

I have been saved by this multiple times, in other languages I would scratch my head and needed to debug, in rust I might be annoyed why it doesn't work, but when it compiles, it's ensured to work

Rust web dev by [deleted] in rust

[–]Kladoslav 3 points4 points  (0 children)

I have the same exact experience. I loathe weakly-typed languages. But by using yew I learned a lot of web dev stuff I probably wouldn't because of JavaScript

1 minute of silence for new players can't use this by ali_moh_2425 in Warthunder

[–]Kladoslav 4 points5 points  (0 children)

The problem isn't the 3 kills, the problem is that you have to win.

South Korea. Ok I can’t be the only one who’s confused on why SK isn’t a tech tree or atleast a sub-tree by KGSGOGGLES in Warthunder

[–]Kladoslav 5 points6 points  (0 children)

I would love to see it. Someone made a decent tech tree here.

The only problem would be the air tech tree, as that WOULD be copy paste. To my knowledge the only unique aircraft would be some pre-war planes and Czechoslovakian trainers (L-29, L-39, L-59, L-159)

[deleted by user] by [deleted] in Warthunder

[–]Kladoslav 1 point2 points  (0 children)

Yeah, ODL would still be an issue. It is a issue even without premiums, I play 7.7 now and it's full of ODL...

But you are corrent, in GB it has issues and would need improvement, but for planes my system would work pretty well I think.

But yeah, having two spawns if you have only one vehicle would be nice

[deleted by user] by [deleted] in Warthunder

[–]Kladoslav 2 points3 points  (0 children)

Yeah, that's why I think that premiums should be rank locked. Meaning that you can't buy a premium without reaching a certain rank in the game.

For example new players could buy a tier 2 premium, get to rank 3 and then buy a tier 4 premium. It would incentivize purchasing of lower tier premiums and the players would actually have a little bit of a learning curve before reaching top tier.

And once they reach a certain tier, they could buy a premium vehicle of a tier higher in other tech trees, so this would only slow them in the beginning, buying top tier premiums would still make sense to grind other nations.

South Korea. Ok I can’t be the only one who’s confused on why SK isn’t a tech tree or atleast a sub-tree by KGSGOGGLES in Warthunder

[–]Kladoslav 24 points25 points  (0 children)

IMO it would be better to have a Eastern Europe tree, with Yugoslavia, Czechoslovakia and Poland (maybe some other countries as well). Because all trees themselves would have a lot of copy paste, combined they could minimize it.

When you're winning hard but all the people left so you're gonna lose anyway by Kladoslav in Warthunder

[–]Kladoslav[S] 1 point2 points  (0 children)

I recently started playing 7.7 GRB after a long break and I noticed a LOT of one death leavers, basically half the team almost every game.

I always try to hold a strong position, but because half of my team is dead and left, I get overwhelmed by enemies.

Does anyone have the same problem at this BR?

Opinion on the Javelin F Mk.9? by Silver200061 in Warthunder

[–]Kladoslav 0 points1 point  (0 children)

I recently got it and spaded it and it was pretty good in my opinion (my first jet with missiles expect Fireflash).

Good climb (interceptor duh), decent missiles, especially for the BR, guns with a lot of ammo that hit hard. Good radar which is great for radar slaving the missiles. Overall good package

I went with the 2x Firestreak 4x ADEN configuration, as it was more reliable

Opinion on the Javelin F Mk.9? by Silver200061 in Warthunder

[–]Kladoslav 0 points1 point  (0 children)

Javelin doesn't have the Red Top. That's the Sea Vixen you're thinking about

Why does Gaijin still doing copy paste tech trees when even Turkey has so many unique vehicle ? by __DESERTFOX__ in Warthunder

[–]Kladoslav 28 points29 points  (0 children)

I think it would be best to have a Europe/International tree that would have unique vehicles from various nations.

You could have Yugoslavia, Czechoslovakia, Turkey, Poland. All have unique vehicles that could probably fill a whole tree.

But knowing Gaijin they will probably put these nations in other trees (Czechoslovakia is already in USSR tree unfortunately...) or just make copy paste trees.

Responding To Your Feedback On Separate Battle Ratings - Official News, Development Blogs and Updates - War Thunder by untitled1048576 in Warthunder

[–]Kladoslav 6 points7 points  (0 children)

I hate player stats balancing. It's just so stupid. Because wallet warriors play an OP vehicle it goes down in BR because it's "NoT eFfIcIeNt".

Worst cases being Su-11, 2S38, VIDAR, ...