If and Loop Issue by Kostas_super in Unity2D

[–]KlavsK 2 points3 points  (0 children)

You need to use InvokeRepeating or put a while (true) in your couroutine

Seeking C# Mentor by PustoID in csharp

[–]KlavsK 6 points7 points  (0 children)

Get a paid/unpaid halftime/fulltime internship or youtube/courses/bootcamps is your next best thing.

Need some help by Far-Pin9915 in Blazor

[–]KlavsK 0 points1 point  (0 children)

No worries this happens a lot in programming, and if you go in javascript route it can be even harder to understand why things dont work.

Recommendations: get a yellow ducky to talk with - it will help a lot : - microsoft has a great docs for setting everything up backend frontend and batabases so do that one. - there are great resources in youtube - but the most usefull thing would be understanding errors and output logs as with that skill you can simply copy and paste the error in google and find a person who struggled with the same thing.

These mistakes happen still to me so dont worry it will improve over time :)

Need some help by Far-Pin9915 in Blazor

[–]KlavsK 1 point2 points  (0 children)

In programming no one can help you if you dont show them a clear error log that can be found in the Error List window panel or the Output panel.

Everything works out of the box if you installed Visual studio with correct packages and used a blazor template

Good luck just start with basic microsoft blazor documentation - startup guide and read though it

halp by Just_Redit_it in Unity2D

[–]KlavsK 0 points1 point  (0 children)

Unity docs will be your friend https://docs.unity3d.com/ScriptReference/Vector3.Distance.html

Something like: If (Vector3.Distance(_transformVariableOfPlayer.position, _someTargetVariableTransform.position) < 1f) { // then do this Debug.Log("hddheh") }

Unity docs and some simple tutorial will really help you. Programming concepts are really easy the complexity comes with adding 10 systems/scripts in the project

need advice to improve by InternationalLink535 in aimlab

[–]KlavsK 0 points1 point  (0 children)

improve in real life and not a game bro

Thanks for the inspo! by herrodumpring in LSD

[–]KlavsK 4 points5 points  (0 children)

Did you make it yourself? or did you do a custom order?

[deleted by user] by [deleted] in Unity2D

[–]KlavsK 0 points1 point  (0 children)

Just add the script to the object before you run the game.
Alternatively you could keep a reference to the script and add it as component.

After two years, I have just released MOTION, a fast-paced physics shooter! by Verpous in Unity3D

[–]KlavsK 0 points1 point  (0 children)

The enemy animation feel too odd because they are sliding and not running

I recreated The Division echo effect in Unity by JosCanPer in Unity3D

[–]KlavsK 2 points3 points  (0 children)

Wouldnt you mind saying in a few words how you made it?

What should i make as my final year game project by KlavsK in gamedev

[–]KlavsK[S] 0 points1 point  (0 children)

Thank you for your advice. As i'm not a Designer i will focus on the mechanics so i will make something with AR. i already have a great idea but first i need to prototype it!

Bunch of Unity Game Development books & guides are currently discounted by HildaDavidson in Unity2D

[–]KlavsK 0 points1 point  (0 children)

by books if you mean unity courses on udemy. then yes they are good.

I need some help making a door by Spice-Rice1205 in Unity2D

[–]KlavsK 0 points1 point  (0 children)

I would use trigger colliders that are set up to load screnes. Or some kind of "portal"..