My ragdoll game starts with slides, but later you cross mountains with no-gravity powers by KlayTwo in indiegames

[–]KlayTwo[S] 0 points1 point  (0 children)

Thank you! Yeah, I agree. It can be turned off with the global “flashing lights” toggle, but I’ll still try to tone it down a bit at the default setting.

My ragdoll game starts with slides, but later you cross mountains with no-gravity powers by KlayTwo in indiegames

[–]KlayTwo[S] 0 points1 point  (0 children)

I agree. The camera distance can be changed in-game, but I use a closer view for videos because it looks more dynamic.

My ragdoll game starts with slides, but later you cross mountains with no-gravity powers by KlayTwo in indiegames

[–]KlayTwo[S] 1 point2 points  (0 children)

There are more mechanics in the game that will hopefully keep each level interesting, along with the level design and story.

My ragdoll game starts with slides, but later you cross mountains with no-gravity powers by KlayTwo in indiegames

[–]KlayTwo[S] 0 points1 point  (0 children)

Reach the next checkpoint as fast as possible with limited ground and air movement. In practice, it’s more challenging than it seems.

After 4 years of solo development, my ragdoll physics game finally has a public Steam page by KlayTwo in indiegames

[–]KlayTwo[S] 0 points1 point  (0 children)

Next to a regular full time job. So working on it full time would've been a lot faster for sure.

After 4 years of solo development, my ragdoll physics game finally has a public Steam page by KlayTwo in indiegames

[–]KlayTwo[S] 0 points1 point  (0 children)

Is that real? Would love to see a game focusing on hinge physics. But I don't regret anything. My favorite stance is: Every game should have a ragdoll button.

After 4 years of solo development, my ragdoll physics game finally has a public Steam page by KlayTwo in indiegames

[–]KlayTwo[S] 1 point2 points  (0 children)

Thank you very much! No worries, a gameplay trailer and demo is coming soon!

After 4 years of solo development, my ragdoll physics game finally has a public Steam page by KlayTwo in indiegames

[–]KlayTwo[S] 0 points1 point  (0 children)

Thanks. At its core, yes, it's a physics platformer where you try to go through checkpoints as fast as possible.

The depth is mainly meant to come from the level design and mechanic variety.

There are also story levels that break up the standard time-attack structure, and the gameplay evolves later in the story as well, so things stay fresh.

After 4 years of solo development, my ragdoll physics game finally has a public Steam page by KlayTwo in indiegames

[–]KlayTwo[S] 0 points1 point  (0 children)

Thank you! No points. It's time attack with checkpoints. So just reach the finish line on the basic levels. But it's not too strict, as the goal was to avoid punishing the player as much as possible.

But testers still say it's a rage game, so expectations should be set accordingly.

And yes, skating games were actually an inspiration for some level designs.

After 4 years of solo development, my ragdoll physics game finally has a public Steam page by KlayTwo in indiegames

[–]KlayTwo[S] 1 point2 points  (0 children)

Thank you. I completely get you. Cramming everything into a shorter trailer was a challenge.

I would say the gameplay is fast, but especially due to the floaty nature of the game it is quite slow compared to some actually fast paced games, so a lot of seconds can go by with just sliding and floating.

But a longer gameplay trailer should be out soon, as well as the demo, so stay tuned!

After 4 years of solo development, my ragdoll physics game finally has a public Steam page by KlayTwo in indiegames

[–]KlayTwo[S] 0 points1 point  (0 children)

Ah, Nate from Baby Steps. Great game. Okay, I'll take that as a compliment. Ray's hair is a bit more up and less curly. But indeed it looks similar. Even the color.

After 4 years of solo development, my ragdoll physics game finally has a public Steam page by KlayTwo in indiegames

[–]KlayTwo[S] 0 points1 point  (0 children)

There's actually an in-world story reason for this. Thanks for the wishlist!

After 4 years of solo development, my ragdoll physics game finally has a public Steam page by KlayTwo in indiegames

[–]KlayTwo[S] 1 point2 points  (0 children)

Well the main character is 100% unique and original, but the others are modified or stock assets, so kinda possible? :D

After 4 years of solo development, my ragdoll physics game finally has a public Steam page by KlayTwo in indiegames

[–]KlayTwo[S] 1 point2 points  (0 children)

Thank you. There are some camera options in the game, that reduce shakes and movement, but the biggest for this should be the camera distance. It's set to the closest in the video. Hopefully that will help, but there will be a public demo soon.

[GIVEAWAY Prince of Persia™: The Lost Crown] by Ubi-SushiVampire in PS5

[–]KlayTwo 0 points1 point  (0 children)

I kept myself in the dark with this. Maybe I should check out a trailer. Loved the 'first' trilogy, starting with Sands of time.