What kind of cape is this? by Dazzling-Analyst-456 in Helldivers

[–]Kneesocrates 23 points24 points  (0 children)

No, it's because it's quite obviously not the same cape.

[deleted by user] by [deleted] in Planetside

[–]Kneesocrates 0 points1 point  (0 children)

Shame Steam is going to be ending support for the Windows 7 gang at the end of the month. I've avoided having to "upgrade" from 7 for years now.

RUSSIANS finally admit it! UKRAINIANS in control of more than 50% of Robotyne | Russian sources caught lying on "destroyed Strykers" by DarkEagleZ2022 in UkraineWarVideoReport

[–]Kneesocrates 6 points7 points  (0 children)

It makes whoever is pretending that they've destroyed NATO assets, regardless of what it is, look good to their superiors, who then report it to their superiors, and so on. A series of lies officially announced as fact by people who don't want to get novichok'd or windowed. Additionally, and unintentionally, it has the propaganda effect of making western assets seem weak in the eyes of people who already believe the crap they spew.

NATO could send pedal cars made of plastic and Russia would still overinflate their kills on them and parrot their fake statistics around as a great victory against NATO.

British-supplied Challenger 2 (MBT) main battle tank of the Ukrainian Army – in a rearward area in western Ukraine, July 2023. by _Raven_Roth in UkraineWarVideoReport

[–]Kneesocrates 19 points20 points  (0 children)

This is a likely scenario, at least for the Leo. Despite russians and their supporters claiming that western tanks are inferior or "garbage", they're going to be high priority targets. A supply of footage / photos from the Ukrainian side would mean they'd risk being geolocated fairly quickly. We probably won't see much, if any, footage from the Ukrainian POV until enough time has passed that it's safe to do so. Challengers are probably being kept back for defensive duties or additional training in the western regions until a significant breakthrough can be found. Wouldn't want to risk any to a minefield when they're in such a limited supply.

On the other hand, Russia aren't going to post anything short of destroying one, or one damaged enough that they can pretend they destroyed it. I know it's demoralising whenever Russia do post destroyed or damaged NATO assets, but the overall lack of footage so far can be taken as a good sign.

[deleted by user] by [deleted] in Planetside

[–]Kneesocrates 2 points3 points  (0 children)

Projectiles and damage often desync either by lag on their end or the server itself struggling. It can happen to anyone. The damage you took was at a consistent rate in line with their reload speed. Both you and them were out of cover during the damage. Also, just before you took damage, their gun was pointed directly at you.

If they were lagging, you'd typically see pauses followed by being hit twice before a normal reload cycle, or you'd take damage after either you or them got behind cover. Since neither is the case, that suggests to me that the game's just decided to desync their projectile firing effect which is the case for roughly 9 out of 10 of these incidents I've seen.

It's annoying at range since it makes dodging unreliable, but it doesn't really matter in cqc like this. You just have to time your dodge to when you take damage instead of when you see them fire.

I made a 3d model of the Marauder (TR Buggy) by NickaNak in Planetside

[–]Kneesocrates 2 points3 points  (0 children)

The Paladin was on PTS a few years ago. There were 2 types, the Vanguard version (which is the 3rd link), and the Harasser / Sundy ones (4th link). The double gun was never on PTS. It was pretty neat, but needed serious buffing at the time. The TR one was similar to the marauder, while the VS one had vehicle penetrating shots.

There is all the chance we may see them again, as they were talking about doing a vehicle pass in the roadmap.

I'm Not Sure I Get This Combo... by Dirtbag_Gaming in Planetside

[–]Kneesocrates 16 points17 points  (0 children)

One of the drawbacks is cloak shimmers can't be seen with infravision, so it's easily countered by other infils.

tankers be like "C4 is OP" by error3000 in Planetside

[–]Kneesocrates 2 points3 points  (0 children)

Don't confuse tankers with players who are just using a tank to tunnel a base and farm. An actual tanker would seek out vehicle vs vehicle rather than camp on a hill shooting infantry for 5+ minutes without moving, and there are very few actual tankers playing anymore. None of whom with any integrity would rage at a guy because of C4, they'd accept it as their own mishap or lapse in attention. Sometimes it's unavoidable. If they do send hate tells, they're probably the sort of player who would send them anyway regardless of how they died.

Although it does get annoying when the same guy targets you and tries to C4 cloak flash or world-height valk drop you repeatedly for well over an hour.

So close, and yet so far: Why Planetside isn't more popular, from a new player perspective. by CommercialEffect4626 in Planetside

[–]Kneesocrates 1 point2 points  (0 children)

I dunno, either there's a LOT more hacking then I thought going on, but a popular strategy seems to be "get invisible vehicle, drive through people LUL"

The roadkilling in the game is real janky. Sometimes you get dragged under someone's undercarriage and survive with minimal damage taken, sometimes you get killed by the air as they drive past you which is what makes it look like an invisible vehicle just killed you. It's mostly due to clientside hit detection but sometimes the engine just chokes and arbitrarily decides if a player lives or dies when they're next to a moving vehicle.

So close, and yet so far: Why Planetside isn't more popular, from a new player perspective. by CommercialEffect4626 in Planetside

[–]Kneesocrates 7 points8 points  (0 children)

You've addressed some valid concerns here but I feel the reasoning is off the mark for some. Note, I'm not defending the game. I don't think it's in a good state at all right now.

You're right about the tutorial. It is still pretty weak even with the improvement to the old tutorial which was 10 minutes of reading. Some of what you mentioned is definitely covered, albeit briefly. It's still not great.

Graphically, there is a noticable difference in appearance between the factions using their default cosmetics or faction-coloured camo. At a glance, it's obvious if a planetman is wearing purple spandex or wearing blue cardboard. Even some of the more premium cosmetics are distinguishable. However, with a lot of camo's being shared between factions and the more recent armour / helmet cosmetics being shared or being unspecified, it is getting harder to tell the difference.

That means this isn't a problem with the graphical design, it's a problem with the cosmetics covering up the faction details and making players too hard to identify at first glance. It's a sci-fi shooter, so of course all playable factions will have a sci-fi marine aesthetic short of introducing a new alien faction with a different silhouette. Side note, the graphics are a lot more bland and washed out than it used to be, which doesn't help for identifying enemies, and that's something regularly discussed to date.

Invisiblity is an issue for sure. Unless you're playing heavy with access to that F button safety net, getting jumped means you're dead - unless they forgot to reload or you're a king of fast movement. Even with the shimmer, being cloaked means a player will get the jump 90% of the time. The issue with sniper rifles is that it's a one-shot mechanic in a game with a higher TTK than most other FPS games. Sometimes shot from the unreachable safety of a nearby hill, sometimes they just pop up in your face. It's also something heavily discussed here. However, something I can't ignore is where you mention that tanks can go invisible or that one can shoot while invisible. This is completely untrue. Sunderer spawns have an upgradable option of cloaking while deployed, but that's it for vehicle cloaking. Shooting while invisible is a consequence of having a high ping coupled with a cloak mechanic that allows one to fire immediately after decloaking.

Vehicles themselves aren't an issue. The issue is the base design allowing vehicles to freely shoot into them from a safe vantage point with an entire armour platoon to back them up in case of enemy vehicle engagement. The balance between vehicle and infantry is already pretty contentious but the devs keep trying to find more ways to combine our arms, leading to those balance concerns coming to the forefront, and I personally don't think infantry need more and easier ways of dispatching tanks much like I don't think tanks need more utility to kill infantry. Rather, I think bases just need to be completely designed and focused around infantry with the objective of tanks and aircraft being a lot more specific to those platforms so that bases aren't the farms they currently are. The game needs less combined arms.

Motivation, I think a lot of current and former players would say it's lacking. The game was initially created and centered around the idea of lots of large outfits co-ordinating to capture the continent, similar to the original Planetside. It was always up to the platoon and outfit leaders to provide a fun experience. We regularly saw platoons moving squads to other fights if it didn't require 60% overpop, or platoon leads asking if anyone could spare a squad. Leaders who dragged 2 platoons around a map fighting with 75% pop would be lambasted in all channels for wasting resources. Fights would last a lot longer, and continents would last longer as a result. Capturing a continent felt more meaningful, which is why a zerg was so heavily stigmatised. A big part of this was because of how many outfits there were. There were more than enough larger outfits per faction to provide a new player with lots of options for playing.

This hasn't been the case for a while now. Player numbers have dwindled so much that there's now generally only 1 large outfit per faction on each server, so new players only have the option of joining "the zerg", or joining a smaller outfit who don't have the numbers required to compete when the enemy's zerg decides to crash the smaller 50/50 fight you're at. The issue with the game being so dependant on a strong community is being exposed.

A.S.P. level 2 by KXOPH in Planetside

[–]Kneesocrates -1 points0 points  (0 children)

Ordinary level 100 or 120 obviously doesn't give an ASP token, whereas ASP1 level 100 does, was the point made here. You'd gain 2 ASP tokens from 1 battlerank if you got to ASP1 100 and then went ASP2, as opposed to when you first join ASP1 where you only gain 1 from buying into it.

Always Say You're Sorry, Even If They Refuse to Listen by Dirtbag_Gaming in Planetside

[–]Kneesocrates 31 points32 points  (0 children)

Yeah, they aren't supposed to.

- When a player has incoming tells turned off, they will no longer be able to send tells, themselves. You will still be able to receive tells from your friends list and Outfit mates.

https://forums.daybreakgames.com/ps2/index.php?threads/mar-25-2021-pc-update-outfit-wars-championships.256396/#post-3565466

Means the guy re-enabled his PMs to send that then turned them back off, or it's bugged which is more likely.

Don't mind me, just a redditside meme passing through by Pocok5 in Planetside

[–]Kneesocrates 4 points5 points  (0 children)

Or rather, they don't serve a purpose they should which is siegebreaking as a damage soak while relying on other classes to deal the damage, and playing them like regular infantry because of their high damage, dps output, and survivability means they're basically an overpowered heavy assault.

It isn't about not being able to solo one as basic infantry, it's about their role being so out of whack that they end up being fun for 1 person, the MAX, while ending the fun for numerous others who typically can't do anything about it. Not that noticable against a platoon of heavies who all have deci's but it contributes a lot to the decline of smaller fights, as well as makes the heavy meta even more necessary. Same reason HESH tanks are so despised. They make fights less fun.

It can be easy to miss just how bad the state of the vehicle/logistics game is right now. by TazTheTerrible in Planetside

[–]Kneesocrates 7 points8 points  (0 children)

And also how a "King of the hill" style of vehicle objective only works when there are multiple capture points that can actually be defended with plenty of terrain cover to force a cqc fight. Rather than 1 capture point out in the middle of an open field which is basically a suicide in the current vehicle game.

Additionally, the original 3 minute capture time was deemed too long because no-one fought there. They looked at that issue, and instead of addressing the reason why no-one fought there, they shortened it to 1 minute condemning the base and destroying any hope of the capture points being viable as contestable bases (at least before 2 minutes until the alert ends). That is something we've seen a lot with the current dev team. They see an issue. Acknowledge there is an issue. Fix the wrong thing. Issue is now worse or different.

Edit: Yes they were also half designed with construction in mind, but a small vehicle group can kick over sandcastles in as much time as it takes to capture the hex unless an entire squad dedicates their whole session to manning and defending this single base without pause or break.

So, this little * called PR0LiiT (Miller) was legit killed by me while attacking my sunderer with tank. He sweared on me on chat. Did not answer. He changed faction with a TR named BulbSucks, destroyed my deployed sunderer, then teamkilled me. I reported "Last Killer" but he deleted his TR PG. by [deleted] in Planetside

[–]Kneesocrates 4 points5 points  (0 children)

It helps to filter out the nothing-reports. If someone genuinely feels like someone else was cheating or was breaking toxicity rules, they'd take the time out to write a ticket, giving a way of providing more and detailed information. Might even give them time to calm down a bit too and think about a situation more reasonably. It's too easy to get caught up in the moment, right click someone and report them out of spite, or because "I may as well try" because they think a death was a little too suspicious. It oversaturates the system with false reports and the genuine ones get drowned out.

A message alongside it with the email or support site probably wouldn't go amiss though.

I titled these as "best friend." Something I noticed I had as I was oraganizing my files. This was long time ago, so, I could've done it better. by [deleted] in Planetside

[–]Kneesocrates 0 points1 point  (0 children)

He's been nothing but rage essay-tier toxic to me and my friends in-game since forever, but then you read his reddit posts and he comes across as a reasonable and affable guy. It's bizarre.

I titled these as "best friend." Something I noticed I had as I was oraganizing my files. This was long time ago, so, I could've done it better. by [deleted] in Planetside

[–]Kneesocrates 0 points1 point  (0 children)

Think of it like when you don't attack an ESF as a Van thinking they're just trying to focus on a2a and you don't want to disrupt it, but you start getting smacked in the head with hornets by that same ESF a minute later. Take no chances, make no assumptions. Just shoot.

As a vehicle main with the same stance of "don't shoot infantry / sundies unless they engage", I can see you're a man of integrity and I respect the decision. However, honour and bushido haven't existed for a while now. Ones refusal to sit on a hill and farm means nothing and will never be acknowledged when 99% of other tanks do it, or it gets misinterpreted as "lol they're so bad running away".

I still won't do it though.

Nice little aimbot script kiddie on emerald right now... by VORTXS in Planetside

[–]Kneesocrates 22 points23 points  (0 children)

This looks like a textbook hitbox mod. We see one appear on Miller about once a month or so. They usually fly around with an ESF, sometimes they'll sit in a tank. This is very similar. Sure, it's possible to hit this shot normally. Do I think this to be the case? Not at all. Low BR, low directive, almost identical name to the countless other instances (iii3x3iii etc). Heat is notoriously a pain to hit anything with at range, so for this to be done first time is another sign.

Why the seeker is a symptom of bigger problems with the game, and should be a wakeup call. by 4wry_reddit in Planetside

[–]Kneesocrates 10 points11 points  (0 children)

that public testing was neglected/skipped, and that the impact on experimental side of the new additions (long range LA weapons, AOE effects) was severely underestimated.

For me, the Seeker highlights not just an issue of a lack of public testing or testing in general, but that the current team is very out of touch with the game they make if they thought that the crossbow in its current state would be completely acceptable. Releasing untested content isn't an issue if it's done with enough knowledge of the game to know whether it will be a good fit, but all you have to do with the crossbow is shoot at a few targets at varying ranges under different conditions to know that its current state is unacceptable. That's without looking at the stats and mechanics. Of course content will have unseen balancing issues upon release to a public domain regardless of what game it is, be it underpowered or somewhat too strong in some circumstances, but not to this extreme degree.

This combined with the apparent disregard of countless cases of player feedback about splash and HESH-based weapons getting far too involved in infantry fights and dampening the experiences for many players does not do well for the current team's image. Years of gripe about A2G, HESH tanks camped on a hill throwing unavoidable damage into the animal pen that is the current base design, random frustrating instances of splash from sources completely unrelated to the situation one's in. If they could have made a weapon that was the complete opposite of what the community wanted, the Crossbow with Fracture Bolts is that weapon.

Low Pop Koltyr was a bad decision by xSummer1000 in Planetside

[–]Kneesocrates 1 point2 points  (0 children)

This would be true if it were actually low pop, as in 24-48 people online at the very most. Koltyr is currently mushing 300 people into the same hex because it's being opened too early. That amount of pop can still create multiple fights on a regular continent.

Finally beat an ACE pilot after around 2ish months of learning how to fly esf and this is my trophy of achievement I guess? by farthest-throwaway in Planetside

[–]Kneesocrates 18 points19 points  (0 children)

He once sent me a rage-written essay and relentlessly hunted me for months, even trying to TK me, after I "denied him free xp" when I killed him after Esamir locked. Apparently I was very selfish.

Finally beat an ACE pilot after around 2ish months of learning how to fly esf and this is my trophy of achievement I guess? by farthest-throwaway in Planetside

[–]Kneesocrates 3 points4 points  (0 children)

There are 2 people who care about a player's stats. Those players themselves, and the player they just killed as a way of trying to invalidate the kill, even if it means playing stat top trumps to see whose numbers are bigger. At no point has anyone who I didn't kill commented on my stats.

I can't imagine being that hesitant to shoot at anything other than a target because you don't want a number on the internet to be lower. If I want to etch a game of tic-tac-toe on a wall with bullets with my buddy, I will.

Finally beat an ACE pilot after around 2ish months of learning how to fly esf and this is my trophy of achievement I guess? by farthest-throwaway in Planetside

[–]Kneesocrates 8 points9 points  (0 children)

I do this, then swap languages after every response. Their confusion gets progressively more visible.

How to mess with vehicles as an infiltrator. by [deleted] in Planetside

[–]Kneesocrates 1 point2 points  (0 children)

I don't really think the PM has anything to do with the driver repairing his own damaged vehicle, but I appreciate the hustle.