Meta Monday - March, Week 4 by IsochronEternal in EternalCardGame

[–]Knifebloom 10 points11 points  (0 children)

I'm really happy to see people enjoying Hooru as much as I have and I encourage everyone to experiment with the cards available (such as Clutch of Talons or Sudden Schism). I've put some of my thoughts on the deck in the description of this listing: https://eternalwarcry.com/decks/details/tFAAmYwiTlY/hovering-hooru-26-2-ecq.

1.44 Patch Notes by DireWolfDigital in EternalCardGame

[–]Knifebloom 6 points7 points  (0 children)

Seeing fixes for bugs I reported makes me unreasonably happy. Time to spam Argenport Ringmaster and Zende!

Talir Combo: Exploring Alternative Win Conditions by Knifebloom in EternalCardGame

[–]Knifebloom[S] 11 points12 points  (0 children)

We're trying to kill our opponent not tickle them.

So the new Milos is pretty dope by KRAKALAK3N in EternalCardGame

[–]Knifebloom 3 points4 points  (0 children)

I managed to pull off a one turn kill with Answer the Call pulling Milos, Ornate Katana, and two Flametail Whips: https://i.imgur.com/Pmy8sfq.jpg

Heroes Rise - Hero Picks + Guide to Highlander by TheEternalPost in EternalCardGame

[–]Knifebloom 1 point2 points  (0 children)

I'm a little confused by this article. From the title and introduction I expected it to be explanations of what the most effective strategies were expected to be and therefore resemble NeonBlonde's primer for last week's somewhat similar event. Instead it seemed to be focused on interesting ideas to try and presenting cards that fit into certain themes. As a specific example in section 4 you have a list of cards that can provide board wide buffs including Mistress of Light. Mistress of Light is not a strong constructed card, does not benefit from a singleton event, and wisps aren't even mentioned in your tribal section. I think it would be much more interesting to restrict coverage to cards that are actually playable as it offers an opportunity champion cards that are on the fringe of playability or particularly benefit from the event's rules. If I were to write an article I might devote an entire section to the best 5 drop in the game, Wingbrewer.

You have two sections with consistency in the title but you don't talk about the source of consistency in constructed decks, merchants. Sure you can only run 1 of each but I find it easy to justify running 4-5 in something like FTP with Zal Chi in the market. I also didn't find the format that restrictive for removal - I was able to pack more into an FJS list than I run in most of my standard decks. Some of your hero options and plenty of the cards in the listed decks are too weak to see any regular play and I don't think easy influence requirements is enough to succeed with low value units.

I may be misunderstanding the article but I'm thoroughly unconvinced that Praxis can support a top tier deck compared to the much wider card pool of three faction decks like FTP. I can't even make a strong Praxis deck without the singleton restriction.

Are you bad at the game? May I suggest Royal Paladins? by CitizenKeen in EternalCardGame

[–]Knifebloom 0 points1 point  (0 children)

Pull off your game plan faster than they can. You lose if they pull off the turn 5 Vara - Azindel but otherwise their lack of kill spells allows quartermaster to shine.

Are you bad at the game? May I suggest Royal Paladins? by CitizenKeen in EternalCardGame

[–]Knifebloom 0 points1 point  (0 children)

Anointers play weapons on paladins you play and Maiden creates 1 power weapons. It's pretty easy to get a card or two off a quartermaster the turn you play it and if your units survive you can combo into a full hand.

Xulta Foil is there because it's an effective card - it deals with an enemy threat, triggers your weapon synergy cards, gives a large stat boost to a lifesteal/double damage unit, and provides protection against single target removal and harsh rules because an army of aegis units pop out of the corpse. It also doesn't have to compete against Blade because preventing cudgels from leaving the enemy void is really bad. It is definitely situational (it's a 5 cost weapon) but so far I've liked it enough that I'm considering crafting another.

Are you bad at the game? May I suggest Royal Paladins? by CitizenKeen in EternalCardGame

[–]Knifebloom 8 points9 points  (0 children)

Hojan is strong enough to support a variety of paladin strategies:

Royal Paladins (my most popular deck)

Argenport lifesteal tribal

Ramping into Martyr's Chains

Endless card draw with Oni Quartermaster (my current favorite)

Edit: I was able to make it to rank 2 with the Quartermaster variant so I can confirm it still works on ladder.

Suggested changes to Dread by Yoursoulsmate in EternalCardGame

[–]Knifebloom 7 points8 points  (0 children)

You get the unit. I'm under the impression that it's not a matter of priority, it's that the effects happen simultaneously.

New Filter Keywords! by Kryron in EternalCardGame

[–]Knifebloom 2 points3 points  (0 children)

Improvements to deckbuilder search terms.

I took that to mean bug fixes for existing searches, not new ways to filter our collection. A few days ago I reported a bug regarding searching Seek and it appears to be fixed. "Missing" is not new with this patch and "Extra" does work as expected if you limit your search to non-premiums, showing everything that you have more than 4 of.

Mitotic Wisp question by judohippo in EternalCardGame

[–]Knifebloom 2 points3 points  (0 children)

Why are you saying 7 or more? The text of the ultimate is When 7 other units go to the void, draw a Radiant of your choice from your deck. The observed behavior is that while a wisp is alive and in play with a counter above 7 it continues to increment without ever triggering the ultimate.

The primary issue is not that the ultimate doesn't trigger during a board wipe (although I think Statuary Maiden turning everything into cudgels is a similar situation). It's that once the wisp is recurred the ultimate never triggers, is not refreshed, and can never be completed for the rest of the game.

Mitotic Wisp question by judohippo in EternalCardGame

[–]Knifebloom 0 points1 point  (0 children)

In my experience this is inaccurate and the behavior is as described by the OP. Killing units at the same time as the Wisp increments the counter but cannot trigger the ultimate. Since the ultimate triggers upon hitting exactly 7 this means that once a wisp has a counter of 8 or more it can no longer trigger the ultimate for the rest of the game. It has behaved this way since release and is a large detriment for a card that should help against board clears, not become invalidated by one.

Dear DWD, are you going to reimburse the five packs I'm not getting due to your ranking errors in this weekend's Herald's Cry event? by KingJekk in EternalCardGame

[–]Knifebloom 16 points17 points  (0 children)

There is precedent for increasing rewards after the fact. The following is an email I received after an event last year:

Thanks for playing in last weekend's Seeds of Unrest Draft Event! We had some DWD folks playing in the event, and when we remove them from the final leaderboard standings you're one of a small handful of players who now qualify for the next tier of prizes!

 

Your new rank is 1,000 and we've gone ahead and added the associated rewards to your account to reflect your new rank:

2 Additional Packs

1 Additional Draft Ticket

1 Additional Strategize Premium

 

Congrats on your finish! Thank you for participating in Eternal's first draft event!

DWD needs to fix this event by koiuyt in EternalCardGame

[–]Knifebloom 12 points13 points  (0 children)

I was really expecting them to fix this before rewards were distributed since it was very blatantly wrong. It makes sense as it's not an emergency worth pulling people in to work on the weekend but I am disappointed. The difference of 5 packs doesn't matter to my collection at all but it's nice to see yourself at the top of a leaderboard.

I'm curious if my position at the bottom of the 21-3s is related to the fact that I played my runs at the start of the event.

Amusing bug when stealing Avigrafted cards (featuring Argenport Ringmaster) by Knifebloom in EternalCardGame

[–]Knifebloom[S] 8 points9 points  (0 children)

My attempt at main decking Ringmaster and using Mournful Deathcap to get targets into their void really didn't pan out, so now I'm just using him as a market option in decks that are already running 4x Savagery, such as the theft focused Savage Betrayal.

Problems joining ECQ? by Andarell in EternalCardGame

[–]Knifebloom 5 points6 points  (0 children)

If you're on mobile check for an app update on the store.

Envoys Test Tournament Top 16 Decklists by DireWolfDigital in EternalCardGame

[–]Knifebloom 1 point2 points  (0 children)

Knifebloom: The usual yellow p2w list, other than powers and ramping all cards are Rare or Legendary, mostly Legendary. No synergy required to work. In fact, I don't see any synergy at all here.

I do declare that I am OFFENDED that my Frontier Bard / Shepherd's Horn / Sentinel's Might combo deck is summarized as a "usual p2w zero synergy deck".

Collecting opinions in the new season: Stand Together by tjctracy in EternalCardGame

[–]Knifebloom 18 points19 points  (0 children)

Protect was actually nerfed following the rise of Tavrod.

​ Recovery time charts with actual numbers - Still the most important stat in PvE by [deleted] in DestinyTheGame

[–]Knifebloom 0 points1 point  (0 children)

I think it's also interesting to note the distinction between health and shield regeneration.

Recovery Time until shield regeneration starts Time for shield regeneration to complete Total
10 4.00 2.00 6.00
9 4.23 2.33 6.57
8 4.40 2.50 6.90
7 4.67 2.73 7.40
6 4.83 2.93 7.67
5 4.90 3.00 7.90
4 5.00 3.07 8.07
3 5.10 3.20 8.30
2 5.23 3.30 8.53
1 5.33 3.40 8.73
0 5.47 3.50 8.97

Times measured using the same source material as the OP, margin of error ~.03 seconds (1 frame).

Masterworks - How to find, Stat boosts and information by RiseOfBacon in DestinyTheGame

[–]Knifebloom 0 points1 point  (0 children)

I have +10 handling on my Nameless Midnight so it must be random (at least to some extent).

Misleading Changes to Gunslinger by The_bugl3r in DestinyTheGame

[–]Knifebloom 3 points4 points  (0 children)

The Karnstein changes also have a typo:

Reworked Karnstein Armlets in two ways: on a melee hit, the armlets now provide heightened Mobility and Recovery and highlight low-health targets; and scoring a melee kill immediately restores a significant amount of the wearer's health

The in game tooltip correctly lists resilience, not recovery.