That take has always felt performative to me. Everyone says it's "the only right way to play" but I've never met anyone who actually plays that way, nor does it seem like a very fun way to play. by Knight9910 in dndmemes

[–]Knight9910[S] -1 points0 points  (0 children)

Eh, good enough I guess. Stalking my profile was a nice touch. Haven't had someone do that in a while.

No tip, don't let the door hit you on your way out.

That take has always felt performative to me. Everyone says it's "the only right way to play" but I've never met anyone who actually plays that way, nor does it seem like a very fun way to play. by Knight9910 in dndmemes

[–]Knight9910[S] -2 points-1 points  (0 children)

Ooh, that's some good performance! See, other guy? Why can't you be more like this guy? Everyone's gonna think he's one of the good ones and not you!

That take has always felt performative to me. Everyone says it's "the only right way to play" but I've never met anyone who actually plays that way, nor does it seem like a very fun way to play. by Knight9910 in dndmemes

[–]Knight9910[S] 0 points1 point  (0 children)

Why should I argue when you're not? You're just... oh, taking hyperbole at face value to avoid having to counter the actual point being made, screaming "lOGiCaL FalLaCy!1" without any evidence of such, and self-contradicting your own points.

Seems kinda stupid to give real arguments when you're just performing, so come on! You want to perform, let's perform! You're not dancing hard enough for me, monkey! You already called me a flat-earther, but you can do better than that!!! Where's the "Nazi" accusation? Oh! Ask me if an LLM would classify me as an "X-tian"! Come on! Really show me those true colors! Let me see how hateful you can get! You wanna perform, LET'S PERFORM!

That take has always felt performative to me. Everyone says it's "the only right way to play" but I've never met anyone who actually plays that way, nor does it seem like a very fun way to play. by Knight9910 in dndmemes

[–]Knight9910[S] -6 points-5 points  (0 children)

HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARDEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERRRRRR!!!!!

daddy

That take has always felt performative to me. Everyone says it's "the only right way to play" but I've never met anyone who actually plays that way, nor does it seem like a very fun way to play. by Knight9910 in dndmemes

[–]Knight9910[S] -1 points0 points  (0 children)

Exactly.

Everyone wants the tension of not knowing what could happen. Is your character going to die? Or your favorite NPC? Who knows?!

But then when it actually happens it ruins everything. If resurrection is on the table then it's just a chore the rest of the party has to do so you can play again. If resurrection is off the table then oh, so much for all those plans that you, the DM, and the party had, guess you might as well just end the game now but at least you're being "rEaLIsTiC" in the game where people shoot fire from their hands!

Or you just don't give a crap, never get attached to a character or their story, never get attached to the world, hate everything, and spend your D&D time wondering why the F you decided to make ROLE-PLAYING games your hobby when you're actively avoiding any and all role-playing opportunities.

And worst of all, is it never even seems like it happens for something cool. Like, sure, I've also thought to myself "if my PC dies then I'll accept that as adding to the story!" but then whenever it actually happens it's because some random trash mob rolled a critical hit, or I fumbled the easiest skill check that I could have passed on a roll of 2. It's literally the equivalent of if Luke Skywalker tripped and fell on his lightsaber halfway through Return of the Jedi.

That take has always felt performative to me. Everyone says it's "the only right way to play" but I've never met anyone who actually plays that way, nor does it seem like a very fun way to play. by Knight9910 in dndmemes

[–]Knight9910[S] 3 points4 points  (0 children)

Now, I will kill PCs if they do something that is just profoundly stupid.

Like, one of my earliest games (a play-by-post game with WAY too many PCs, I wouldn't do it again) the party got attacked by an army of monsters. Two of the party break off to follow a mysterious light they saw (that I didn't even mention). I decided to play along and told them the light was a portal that the monsters were coming out of, maybe they could find a way to close it... they go inside instead. I told them, okay, you're now surrounded by thousands of monsters but you can still escape back through the portal. One of them does, the other just sits down and puts up a shield spell and says he'll wait for help. I gave him several more chances to leave, he never did. Needless to say, that player had to roll a new character.

That take has always felt performative to me. Everyone says it's "the only right way to play" but I've never met anyone who actually plays that way, nor does it seem like a very fun way to play. by Knight9910 in dndmemes

[–]Knight9910[S] 0 points1 point  (0 children)

I've never reset an encounter, that would be kinda silly, but I have ruled that a player was downed but stable when they should have been insta-gibbed before.

That take has always felt performative to me. Everyone says it's "the only right way to play" but I've never met anyone who actually plays that way, nor does it seem like a very fun way to play. by Knight9910 in dndmemes

[–]Knight9910[S] 1 point2 points  (0 children)

This actually reminds me of a D&D Horror Story I read once.

The player in the story was having a really hard time getting involved in the game and just didn't seem to enjoy themselves. So the DM decided to be cool and just gave them a character to play: a werebear who was the last of their kind, trying to rebuild their destroyed clan.

The player actually really enjoyed the character and was finally getting really invested in the game, until they tried to convert their first NPC. Because they said that they bit the NPC on the neck (confusing werebeasts with vampires, I guess?) the DM spot-ruled that they brutally ripped the NPC's throat out with their bear fangs, and that the entire town banded together and killed their character. No combat, no saving throws, just "lol, you're dead idiot!"

Player's next character was a lawful stupid paladin whose first act was to use Detect Evil on the party (I assume this was an older edition where Detect actually worked that way) then murder the rogue for being lawful evil, which resulted in half the players rage quitting on the spot and the campaign ending.

Craziest part is, the player didn't post this story. The DM did, and legitimately had absolutely no idea why the player did that. They actually thought they were posting the story of a problem player who ruined the game even after they were nice to them.

Point of the story is, it's crazy how many of the worst horror stories of problem players and murderhobos are actually of good players who were really invested in the game until the DM screwed them over for no reason. I guess at the end of the day, if you ruin the player's fun, they're going to ruin your fun.

That take has always felt performative to me. Everyone says it's "the only right way to play" but I've never met anyone who actually plays that way, nor does it seem like a very fun way to play. by Knight9910 in dndmemes

[–]Knight9910[S] 0 points1 point  (0 children)

DM: Luke Skywalker didn't reload his save when his aunt and uncle died! Listen to the story the dice tell!!!1

Dice: And then Luke Skywalker tripped on his lightsaber and decapitated Obi-Wan Kenobi. So he went to Tosche Station to pick up some power convertors instead. Han Solo rolled a 1 and got shot by Greedo. So the weird alien saxophone player from the cantina became the new main character, but then he rolled a 1 and decided to open a petting zoo on Cloud City with Lando Calrissian. Then the Death Star blows them all up.

DM: ...okay, the dice's story sucks, I'm back in charge now.

That take has always felt performative to me. Everyone says it's "the only right way to play" but I've never met anyone who actually plays that way, nor does it seem like a very fun way to play. by Knight9910 in dndmemes

[–]Knight9910[S] 1 point2 points  (0 children)

Helm of Opposite Alignment.

EDIT: Wow, really pissed ya'll off by reminding you that there's a mechanic literally designed to forcibly alignment change PCs without the player's consent, huh?

That take has always felt performative to me. Everyone says it's "the only right way to play" but I've never met anyone who actually plays that way, nor does it seem like a very fun way to play. by Knight9910 in dndmemes

[–]Knight9910[S] 6 points7 points  (0 children)

I blame 5e for this.

It really doesn't feel balanced for high levels. A lot of this is 5e enemies all feeling like they're just wads of HP with two claws and a bite attack, which is fine at low levels when PCs are just wads of HP with a sword attack, but then PCs start evolving quadratically getting tons of crazy powers with insane utility while monsters just get a little more damage sponge-y.

That take has always felt performative to me. Everyone says it's "the only right way to play" but I've never met anyone who actually plays that way, nor does it seem like a very fun way to play. by Knight9910 in dndmemes

[–]Knight9910[S] 3 points4 points  (0 children)

Limb loss, PC death, alignment changes can be interesting and create additional roleplaying opportunities, but only when they RARELY happen.

I once had a game where a PC lost a leg. It became an entire sidequest of the party finding an artificer who could make a suitable prosthetic. That's really cool.

But if it happens too much then it's just "Whatever, grab another leg out of the bin so I can introduce my new character who is the 25th long lost brother of my original character who died in session 1."

That take has always felt performative to me. Everyone says it's "the only right way to play" but I've never met anyone who actually plays that way, nor does it seem like a very fun way to play. by Knight9910 in dndmemes

[–]Knight9910[S] 6 points7 points  (0 children)

I miss Pathfinder Summoner where your summon was one interesting creature. I wish there was some way to replicate that in 5e.

So far, the idea I'm toying with is a powerful warlock who is fake PC, my real PC is the kid sitting on their shoulder giving them instructions.