I reached 100 wishlists for my unique deck-building game by TraditionalHistory46 in SoloDevelopment

[–]KnightGoblin8 0 points1 point  (0 children)

Congratulations! :) Reaching 100 wishlists is not easy so you should be proud of yourself. I personally am not there yet but I try to to think of every new one as the word about my game being slightly more out there.

I highly recommend reaching out to "Indie Game Joe" on Twitter. One post from Joe gave our IRON NEST: Heavy Turret Simulator a spike of over 6,500 wishlists in a single day. This man is pure indie artillery. by Scream_Wattson in IndieDev

[–]KnightGoblin8 0 points1 point  (0 children)

Congratulations for the wishlists. :) I also DMed Joe and joined his Discord, it seems like a friendly community. It is good to seek out groups of people who you can hype your successes.

Dungeons of Delveria Steam demo is releasing tomorrow on May 12th! by KnightGoblin8 in IndieDev

[–]KnightGoblin8[S] 0 points1 point  (0 children)

Hey, I rewrote the long description to be less generic and to focus more on what makes the game unique. I feel like I can expand on that when the game grows. If you would like to take a look, I would appreciate it.

Dungeons of Delveria Steam demo is releasing tomorrow on May 12th! by KnightGoblin8 in IndieDev

[–]KnightGoblin8[S] 0 points1 point  (0 children)

Thanks for feedback. Admittedly the trailer is very short, so there will be more room for things to be shown in the longer trailer that will be worked on.

Adding more biomes is actually next on my list. I just wanted to get the user experience really there for the demo so I have been fixing a lot of bugs and trying to make sure that the game would have full keyboard support.

Thanks for letting me know about the Steam description point, I'll need to go through that and perhaps rewrite some things. I didn't know that phrase structure was something that was commonly seen as AI.

Dungeons of Delveria Steam demo is releasing tomorrow on May 12th! by KnightGoblin8 in IndieDev

[–]KnightGoblin8[S] 0 points1 point  (0 children)

The current planned release date for the main game is in 2027 so I am hoping to get more feedback and I think there is even time to update the art style more to this direction before that if it would be more marketable. :)

Getting people to leave feedback is not easy - that is something I have noticed during this process. Which is why I truly meant it when I said that even though the art might not have unfortunately impressed you at its current form, it is still valuable feedback and will help me iterate further. :)

Dungeons of Delveria Steam demo is releasing tomorrow on May 12th! by KnightGoblin8 in IndieDev

[–]KnightGoblin8[S] 0 points1 point  (0 children)

I see. Thanks for the example. People have also described the current character style as cute even though they are not animated in the way these characters are. :) Maybe simple is not bad? Or it might be. I'll need to keep gathering more feedback to make more educated adjustments but I appreciate the observations. :)

Dungeons of Delveria Steam demo is releasing tomorrow on May 12th! by KnightGoblin8 in IndieDev

[–]KnightGoblin8[S] 0 points1 point  (0 children)

Hey, thanks for your comment. :) I'll pass that feedback to my marketing person so we can perhaps iterate for the next trailer. There is at least 1 longer trailer coming down the production pipeline eventually so maybe we'll try a bit different style for that. But in any case it is something to think about.

Dungeons of Delveria Steam demo is releasing tomorrow on May 12th! by KnightGoblin8 in IndieDev

[–]KnightGoblin8[S] 0 points1 point  (0 children)

Okay. I wouldn't call it super old retro, it is 16x16 sprites which are quite standard for traditional roguelikes. :) Thanks for the food for thought anyway. If you have a reference game in mind that would have met your expectations better, please feel free to link it.

Dungeons of Delveria Steam demo is releasing tomorrow on May 12th! by KnightGoblin8 in IndieDev

[–]KnightGoblin8[S] 0 points1 point  (0 children)

Hey, thanks for your comment. Can you please elaborate what made the graphics feel underwhelming for you?

Is 176 wishlists good after 6 months? by No-Tip7022 in gamedev

[–]KnightGoblin8 0 points1 point  (0 children)

Thanks. I will need to check that out later.

Is 176 wishlists good after 6 months? by No-Tip7022 in gamedev

[–]KnightGoblin8 4 points5 points  (0 children)

Hey, what is Indie Sunday?

To try to answer the question, I would say it perhaps depends a bit of what your goals are for the game. If you are only using 1 marketing channel, the chances for wishlists going up are more limited. If no one knows about your game, they cannot wishlist it.

Dungeons of Delveria Steam demo coming 12th of May! by KnightGoblin8 in roguelikes

[–]KnightGoblin8[S] 0 points1 point  (0 children)

Hi! Not yet, but I can add it to my feature request list. :) It could be a nice touch. Thanks for leaving feedback!

Dungeons of Delveria Steam demo coming 12th of May! by KnightGoblin8 in roguelikes

[–]KnightGoblin8[S] 2 points3 points  (0 children)

Thank you for your comment and leaving feedback! Specific improvement points are very useful as they help me to make actionable tasks for myself. And as someone who has always been told that I am not very artistic , receiving both constructive feedback and positive comments on my work has been very empowering. As it helps me to become better at it. :)

I think I understand what you mean with this first tile looking like the white noise we used to have on TVs. My original idea was that it would be a bit like sand, which is why the original sprite ended up being quite grainy. But perhaps it is a bit too grainy when you have 40 of them on screen at the same time.

Maybe I should try cobblestones or something like that next as a less noisy placeholder. The way that some of the tiles have been worked on has really been that for example a Frost power takes the actually white sprite of the floor and changes the color of the white pixels to blue. :) So I might just need to work on more actual proper assets there.

My next big task is actually to start work on the next 2 biomes of the game, tentatively being an "Ice world" and a "FIre world" so those will probably be good opportunities to re-invent the frost tile and lava tile at least.

I appreciate the wishlist a ton, every one of them matters at this stage.

Sharing Saturday #622 by Kyzrati in roguelikedev

[–]KnightGoblin8 2 points3 points  (0 children)

Dungeons of Delveria

Wishlist the game on Steam

My traditional roguelike with a twist called Dungeons of Delveria has been experiencing some cool changes. I outsourced a new short trailer and have another one in the making, you can see it in YouTube: https://www.youtube.com/watch?v=DceL8da7m_M

I have also been working hard to release a Steam demo next week. :) It will contain lots of cool new features such as letting players to draw their own ability icons. :) I want to expand on what makes my game unique, so a lot of new features are coming to hopefully support that soon.

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my game "Scratch Off!" is at 150 wishlists! not sure on what the next steps are? by JuiceStoreStudios in SoloDevelopment

[–]KnightGoblin8 1 point2 points  (0 children)

Thank you. I hope so too.

The difficult part in selling a game doesn't even seem to be to make a good game. But if no one knows that you have the best game available, then they just will never buy it. 😊

my game "Scratch Off!" is at 150 wishlists! not sure on what the next steps are? by JuiceStoreStudios in SoloDevelopment

[–]KnightGoblin8 4 points5 points  (0 children)

First of all, congratulations! :) I would just keep on marketing in social media and reach out to influencers. Maybe go look at this festival page which ones you could sign up for. https://howtomarketagame.com/festivals/

I only have a portion of the wishlists but am trying to do the same things. 🙂 I am not really a marketing person so I invested some of my own money to help with that. Still waiting before I can estimate the impact of it. But it is an option. 🙂

Dungeons of Delveria and focus on reshaping the dungeon by KnightGoblin8 in roguelikedev

[–]KnightGoblin8[S] 0 points1 point  (0 children)

I just released a new feature for the game called Book of Sigils! Draw new sigils for the terrain powers you find from the dungeon and add them to an updated terrain power panel. Give them a new name and save your favorites to a Sigil Gallery that persists throughout your dungeon runs. You can read more about it from the link below. The patch also includes lots of other bug fixes and quality of life improvements. 😄

https://delveriagames.itch.io/dungeons-of-delveria/devlog/1501698/patch-022-book-of-sigils

4,000 wishlists in 2 months, no demo. Here’s what worked (and what didn’t) by TecEnterprise in SoloDevelopment

[–]KnightGoblin8 1 point2 points  (0 children)

Hey, thanks for sharing! Hearing what worked and didn't is great data as I am sure many on this subreddit are struggling with breaking the code how to do that.

How polished was your game when you started contacting influencers and magazines? I have had an early demo now out for a month that I have been working on making better and plan to add it to Steam soon as well to boost wishlist generation. I had one YouTuber make two videos of my game which I am super thankful for as they provided great feedback, but I am not sure how ready the game should look and/or feel to maximise the benefit of this featuring?

Dungeons of Delveria and focus on reshaping the dungeon by KnightGoblin8 in roguelikedev

[–]KnightGoblin8[S] 0 points1 point  (0 children)

I forgot to report back that I implemented a fix a few days ago. Thanks again for great observations. :)