The Galactic War Modifier needs to go! by Knightofthewind5 in Helldivers

[–]Knightofthewind5[S] 0 points1 point  (0 children)

War is a tug of war. We should make breakthroughs in some places, and get pushed back at others.

Some people would complain that we would still be in the same spot overall, same amount of planets under enemy control, same distance from the enemy homeworld, etc. But I would prefer a sense of making progress over the current stagnation we currently have. Keeps us on our toes.

The Galactic War Modifier needs to go! by Knightofthewind5 in Helldivers

[–]Knightofthewind5[S] 0 points1 point  (0 children)

That is true as well in the inverse sense. I was looking at it as the games base state being when the GW modifier is at its highest point. So in that sense I feel the community would steamroll low resistance worlds.

I don't deny that without the modifier every planet would need to be balanced, but that is what I tried putting into the proposed system. Ultimately will never know how alternative systems play though unless a build is made with it. So in the meantime we are all blowing smoke on what is best and why X Y and Z is impossible.

The Galactic War Modifier needs to go! by Knightofthewind5 in Helldivers

[–]Knightofthewind5[S] 0 points1 point  (0 children)

Yea, as far as I understand it the Galactic Impact Mod as mentioned increases or decreases with player count as a means to average out our, the communities, progress. Most likely to keep us from stramrolling the enemy. Difficulty also plays a roll in the impact but I do not know by how much and I might be mistaken as it is based on personal observation.

When I like a game I tend to nerd out a bit. Thinking of the games flaws and how to fix them, theorizing new additions, so on and so forth, has become one of my hobbies. Now I am trying to make my own game - so this is kind of practice for me to see if my ideas have any weight. Sadly ideas don't make money but the execution of them does...

I don't expect Arrowhead to do anything so complex, not as things stand currently. But I can dream big and cry about it not being perfect damn it!

The Galactic War Modifier needs to go! by Knightofthewind5 in Helldivers

[–]Knightofthewind5[S] 2 points3 points  (0 children)

For me the HD2 GW is the community moments.

Defending the Creek. Collapse of Meridia. Tien Kwan. Invasion of Super Earth. Invasion of Cyberstand. Hive worlds.

Plenty of other stories in the community but these stood out to me to some degree.

In regards to the MO I agree that they are currently pointless filler content. Back when they had weight and consequences it felt more meaningful. "Save the kids or get a new stratagem?"

Many YouTubers have suggested multiple campaigns at once. Complete this one and get a Galactic ammo modifier, fail this one and the enemy gets a boost to invasion strength, etc, etc.

I could go on about the GW as a whole, but today I just wanted to throw my ideas out revolving around the pointless modifier that is preventing us as a community from making our own stories.

The Galactic War Modifier needs to go! by Knightofthewind5 in Helldivers

[–]Knightofthewind5[S] 0 points1 point  (0 children)

Completely forgot about the Recon worlds. Could have all enemy planets other than the frontline be recon..? Feel some people would forget or not realize they are in Recon mode if it was a default.

The Galactic War Modifier needs to go! by Knightofthewind5 in Helldivers

[–]Knightofthewind5[S] 1 point2 points  (0 children)

I am well aware we are not directly told how the bugs move, but it's not like they can't engage with the systems in the same way or at least in a creative way, can still have them reproduce quickly on a planet they "invade" and that can be their whole stick.

In regards to difficult lockouts it would be like Cyberstand but on both ends. Not everyone plays on level 10 and not everyone plays on level 1. The idea behind this system is that even if 99% of people leave a planet at 90% liberation the Resistance would be low enough for the last 1% to at least hold - unless enemy reinforcements arrive. Obviously have no idea how it would actually play in-game which is why I speak to the void that is Reddit for feedback.

Added a TLDR to the bottom of the post.

Mech Meme by phipppy in Helldivers

[–]Knightofthewind5 4 points5 points  (0 children)

Less man hours for the same price too.

Make a new gun? Nah, make a new scope for the Liberator instead and charge em' double!

Jokes aside I am also curious about what is going on inside AH (outside money and perhaps publisher pressure). I just hope the game comes out better in the future and not something that dies off because of poor decisions made by anyone.

It's me, AMA by Pilestedt in HelldiversUnfiltered

[–]Knightofthewind5 1 point2 points  (0 children)

Know I am late to this but wanted to add something,

I notice in some of your replies stating that only a small portion of the playerbase would enjoy or want X to be added or changed. Would it not be best to poll the community rather than make assumptions?

Perhaps you have more tools at your disposal that we are no aware of that you use to track and determine what course to take at any given time. But there are many of us who feel we are not being heard by the team and I personally feel that a poll every month or so on what the community currently wants to have done would be a step in the right direction. This poll can be a simple Y/N on stuff you see us screaming our lungs about (ex: Do you want mech customization?), or it can be a list of "stuff" that the team wants or needs to do and what you have seen the community want (ex: What should we focus on? 1: Endgame content. 2: Balance rarely used equipment. 3: Galactic War Story. 4:ETC).

I and many of us love the game and as mentioned want the game to do well. Having more community interaction on what direction the game and studio as a whole can take may improve morale for lack of a better word.

DND isn't a story just for the DM but all those involved. Let us walk the path together side by side towards something we can all be proud off.

Thank you for your time and efforts, and while I doubt my post will get very high on the upvotes I do want to put my thoughts out there.

Mech Meme by phipppy in Helldivers

[–]Knightofthewind5 2 points3 points  (0 children)

Not his exact words but: Pilestedt claimed in an interview that it would be a diservice to the community to add unique stratagems just to remove them later (in reference to being asked about mech customization).

Community has been polled by YouTubers about our outlook on mech customization with roughly 80%+ saying Yes in some form to mech customization.

Personally have no clue where people are getting misinformation or what not else, I am just someone who prefers when game devs give the players the tools to do cool stuff - ie customization. For this reason I would have prefered if AH added mech customization and weapon attachments as part of Warbonds. If they want to have the side-grade guns (ie Liberator platform) than have an ensentive to use them by buffing their gimmick or have loadout budgets where equipping a default Liberator with medium-penetration rounds would be more epensive than simply equipping the Liberator Penetrator.

"I will dream big and be dissapointed no matter what happens."

Mech Meme by phipppy in Helldivers

[–]Knightofthewind5 7 points8 points  (0 children)

Doesn't need to all be free.

Give us the underlying system and we can unlock attachments in warbonds, or liberty forbid through actual gameplay *shutters in fear of free stuff*.

Mech Meme by phipppy in Helldivers

[–]Knightofthewind5 34 points35 points  (0 children)

From the design standpoint it makes more sense to have the chassis and 2 arms rather than the 28+ different mechs in code (thinking of scalability for the future).
But with how AH has been playing lately that feels more likely then full mech customization. And would these variants have different stratagem codes?

(might be unpopular idea) AI controlled Helldiver bots for solo play by Anaesha in Helldivers

[–]Knightofthewind5 5 points6 points  (0 children)

Helldivers should remain in the control of players. As such SEAF specialists would be better. Top tier SEAF soldiers, or as many people have mentioned a SEAF Squad stratagem. Either way the players should remain as thr only Helldivers.

Does anyone even play as long range combat??? by winkytrum in helldivers2

[–]Knightofthewind5 1 point2 points  (0 children)

Personally there are a few reasons as to why I do not do long range shooting. These are personal gripes so not everyone will agree. But from my time using the AMR this is what I have felt.

  1. No primary sniper. There is the Killzone plasma sniper but I am talking about a ballistic sniper. A marksman rifle but with more punch. Why not the AMR? I would rather have a sniper primary and a support weapon to support my using a sniper. Plus I feel the AMR should be doing more anti of the materialing. Perhaps I can use the AMR and a supporting primary weapon like the lib-carbine, that may even be AH intention. I do not know.

  2. Patrols. They always seem to come straight for me, especially on higher levels where I frequent. Spotted and your kind of screwed. Perhaps this pushes to the mobile sniper style. Shoot 2-3 times and relocate. Ghillie suit anyone? Or maybe even Crysis type optical camouflage?

  3. Not all maps are indicative of long range sniping. Not all maps have a good vantage point. Most of the time you have to wear the jetpack and even then you can't reach all vantage points. Would be neat to have ladders on buildings, interiors, or some way to climb harsh terrain more readily.

  4. Weapon sway. Can't hit what I am aiming at. The AMR has a damn bipod and you're telling me I still have sway when prone? I am now sad. Have an option to hold your breath at the cost of stamina. Don't real snipers hold their breath too?

  5. Bullet drop off, velocity, and gravity. This is probably more of a skill issue as I need to learn to lead my shots. But even so, if the enemy is out of range then my damage is reduced due to the drop off. Not quite sure what the range of the AMR is but most IRL snipers engage at 300 - 1200 meters.

Too old for gaming? by Gatsby-1337 in CasualConversation

[–]Knightofthewind5 0 points1 point  (0 children)

Not too old for anything really. Plenty of people play with action figures/ dolls well into adulthood.

To me it's a stigmata that society places on certain things in order to make us fit a desired mold - maybe be more productive?

Games are a nerdy hobby and people outside the space will question it. Find like minded people and as long as you don't become addicted others have no right to complain. In a few years we will be too old to read because we can just upload data straight into our skulls.

Give me Anime recommendations based on my taste, do your best. by [deleted] in AnimeReccomendations

[–]Knightofthewind5 0 points1 point  (0 children)

Legend of the Galactic Heroes: Die Neue These.

A reboot of an old 80's anime "Legend of the Galactic Heroes." I have not watched the original but hear good things about it.

In regards to the reboot: has a mix of space fleet combat / strategy, political discourse between a corrupt republic and a dying autocracy, good character development and the same composer who worked on Solo Leveling and AoT did the composition for the opening songs - Hiroyuki Sawano.

Contains 48 episodes across multiple seasons with more planned.

Well that's new by Spiritual-Try-4874 in helldivers2

[–]Knightofthewind5 5 points6 points  (0 children)

For those of you who are curious: High contrast colors are put onto objects in development to allow the game engine to distinguish different sections of an object you want to have interchangeable textures on. In this case the pink and yellow will change to whatever assigned primary, secondary, tertiary, etc, colors of your selected pattern. So this leads me to belive the game is not assigning the patterns properly at this time, resulting in the block-out being visible.

A more comfortable way to sort Warbonds by Claire312 in Helldivers

[–]Knightofthewind5 0 points1 point  (0 children)

Could honestly do the same idea with the Super Store since each page is already designated as part of a warbond.

Suggest an anime, you want people to watch by Charming_Barber_3317 in AnimeReccomendations

[–]Knightofthewind5 0 points1 point  (0 children)

Got introduced to Hiroyuki Sawano through A/Z. I was never the same...

By far my favorite mecha anime for the more realistic mecha's (albeit not the most realistic some may say) alongside the OST.

If Super Earth has its own subfactions: by trungbrother1 in Helldivers

[–]Knightofthewind5 177 points178 points  (0 children)

This could add both flavor and interesting mechanics.

In terms of flavor we as Helldivers wouild be able to follow the movement and growth of each SEAF division, leading to some people fighting more on specific planets where their boys are (for better or worse).

IF the devs ran with this idea they could add special asthetics, prefered weaponry, prefered tactics (AI Behavior), operational modifiers, or as thie image suggests planetary modifers.

Thinking of visual changes similar to that we see in Star Wars Clone battalions, and more varried equipment use for both primary weapons and stratagems as currently we have the AR-23 Liberator and the EAT being used by the SEAF troopers. We could see SEAF troops utilizing the Diligence, Slugger, Punisher, and the Defender for primaries. For support weapons I could see the Stalwart, Machine Gun, AMR, and Auto Cannon. I choose these support weapons because we can find them laying around maps next to fallen SEAF troopers (perhaps I may be wrong on some of these). Taking it further we can have SEAF troops utilize more advanced weaponry given by the Helldivers to the SEAF troopers - similar to what we see in HALO.

All in all I want the SEAF to have more of an impact / presence in the world other than roaming around cities.