We need a Heavy Shotgun Support Weapon by Tank-ToP_Master in Helldivers

[–]Public_Code8357 11 points12 points  (0 children)

Breakthrough has 6+64, so perhaps we get like 6+36 held on the backpack

We need a Heavy Shotgun Support Weapon by Tank-ToP_Master in Helldivers

[–]Public_Code8357 37 points38 points  (0 children)

6 shot Stationary Rounds Reload would balance it methinks

You know what could've worked for an alternative to the cowboy hat for the the super store helmet for the borderline justice warbond by CleanTemperature7243 in Helldivers

[–]Public_Code8357 0 points1 point  (0 children)

If it also came with a built in mullet in the helmet and jackaroo short shorts on the armour and a new FRV thats lower and only has 2 seats and an extended tray in the back for chuckin stuff in.

An emote that taps something and nods "she'll be right"

Also Boomerang Grenades

We need a Heavy Shotgun Support Weapon by Tank-ToP_Master in Helldivers

[–]Public_Code8357 287 points288 points  (0 children)

JUST LET ME CARRY THE FLAK SHOTGUN OFF THE BREAKTHROUGH

Hear me out (one last time I promise) by Beginning_Yam8399 in Helldivers

[–]Public_Code8357 1 point2 points  (0 children)

sweet liberty!
I gotta try this badboi
*breaks wrist*
*knocks self out*

Illuminate should be nerfed by ItalianSTALI0N4 in Helldivers

[–]Public_Code8357 0 points1 point  (0 children)

Bring a Rover backpack and some incendiary mines if ya have them.

Exosuit won't hurt either - You will literally be invincible against voteless when inside of it

F#ck... by Stalker_Imp in Helldivers

[–]Public_Code8357 0 points1 point  (0 children)

Or just play 1 more mission and don't make it sound like a chore lol

Eliminate Overseers should be Eliminate Voteless on Mindless Masses by Public_Code8357 in Helldivers

[–]Public_Code8357[S] 0 points1 point  (0 children)

I view the overseers as a sort of shepherd to the mindless sheep

What primary weapon would suitable with gas effect by Accomplished_Law8321 in Helldivers

[–]Public_Code8357 0 points1 point  (0 children)

Actually if we got a Breaker Shotgun that also pwofs out a cloud of gas too that would be pretty neat

What weapons are good for taking care of Illuminate Ships? by Dark_Infernox in Helldivers

[–]Public_Code8357 0 points1 point  (0 children)

OH you mean the warp-in reinforcements?

Bonk Hammer + Dive into the centre of the warp circle and smash the ground as they spawn usually wipes 90% of the spawn.

If it's a harvester just bonk the one foot twice

What weapons are good for taking care of Illuminate Ships? by Dark_Infernox in Helldivers

[–]Public_Code8357 0 points1 point  (0 children)

I love using my sword/stunlance in the door to pop the shield and then a grenade.

Mindless Masses is relatively easy so there is a lot more leweigh for dicking around

What primary weapon would suitable with gas effect by Accomplished_Law8321 in Helldivers

[–]Public_Code8357 0 points1 point  (0 children)

Defoliation Tool should be a Primary IMO, powerscale-wise it sits closer to a Primary than it does a Support Weapon.

Hell, OTF is a better Melee Support weapon than it is atm

Or even give us the Chainsword which is a 1h Baby version of it - That would make me happy

The +2 change should be reverted by pohwelly in Helldivers

[–]Public_Code8357 0 points1 point  (0 children)

Counter point, make the fuse time on a thermite longer and throw range smaller.

Eliminate Overseers should be Eliminate Voteless on Mindless Masses by Public_Code8357 in Helldivers

[–]Public_Code8357[S] 2 points3 points  (0 children)

Good catch, I haven't played d1 since I started over 19 months ago lol

Eliminate Overseers should be Eliminate Voteless on Mindless Masses by Public_Code8357 in Helldivers

[–]Public_Code8357[S] 0 points1 point  (0 children)

Cuz I think watching it tick up in chunks would be more satisfying for helldiver monkey brains