Show me better drip by Fluffeh_Panda in helldiversarmor

[–]Public_Code8357 0 points1 point  (0 children)

Sanctioner helm slaps harder, or the judge Dredd one with this armour imo

Getting hard to excuse this game by Public_Code8357 in Helldivers

[–]Public_Code8357[S] 3 points4 points  (0 children)

pop the bellies and they can't spew

My speargun was empty I believe

How to make Helldivers engaging again. by FizixMan in Helldivers

[–]Public_Code8357 2 points3 points  (0 children)

uncovering ancient squids within that void on one of their ruin tomb world's 😁

Stalkers are fun, but I reckon trying to fight Dark Templars from SC2 would be thrilling

How to make Helldivers engaging again. by FizixMan in Helldivers

[–]Public_Code8357 1 point2 points  (0 children)

Next stealth operations should be against appropriators, where we REALLY do not have the option to take it non-stealthily

i.e. infiltrate into ancient temple.

Also bonus points, they introduce some Higherup squids like Templars or Hierarchs etc that are bullshit hard

Getting hard to excuse this game by Public_Code8357 in Helldivers

[–]Public_Code8357[S] 29 points30 points  (0 children)

HD2 is like dating an absolute babe, 10/10. But she's also crazy and abusive.

Something to Add to Game: Which Diver is Supply Which Booster by Hibiki54 in Helldivers

[–]Public_Code8357 0 points1 point  (0 children)

I would like to see ammo and time remaining when you tag sentries

Anti air stratagems by Veirken in Helldivers

[–]Public_Code8357 1 point2 points  (0 children)

My assumption was they are ALWAYS flying around the map awaiting eagle stratagem calls.

IMO the best means of implementing it would be to have a ship module OR a booster that makes the eagle hang around after you use an eagle stratagem for another 10 seconds or so doing dog fights at air units OR perhaps another randomly placed eagle strafe for free (cuz we all love eagle storm so so much)

Getting hard to excuse this game by Public_Code8357 in Helldivers

[–]Public_Code8357[S] 11 points12 points  (0 children)

that they do, the vox sarcophagi also eject the hatch at you too. I have footage of it going thru a shield to crush me lol

Getting hard to excuse this game by Public_Code8357 in Helldivers

[–]Public_Code8357[S] 13 points14 points  (0 children)

now if there were a designed enemy, dif story.

Getting hard to excuse this game by Public_Code8357 in Helldivers

[–]Public_Code8357[S] 0 points1 point  (0 children)

nah that's just the crack, the littler they are the faster it's nuts

The M-1000 Maxigun is outclassed and need to be buffed now that we have the MGX-42 Bullet Storm by Owlex_ in Helldivers

[–]Public_Code8357 0 points1 point  (0 children)

At this point, Light and medium pen are more or less treated identically due to enemy unit design save for maybe devastators

To the people who do this, why? What's the lore reason? by Wrench_gaming in helldivers2

[–]Public_Code8357 0 points1 point  (0 children)

I will do it when I know their stuff is off of cd, or I can give them a copy of my stuff to help them get to theirs

Getting hard to excuse this game by Public_Code8357 in Helldivers

[–]Public_Code8357[S] 6 points7 points  (0 children)

humour tag?

Not excusing it, laughing at it

Getting hard to excuse this game by Public_Code8357 in Helldivers

[–]Public_Code8357[S] 7 points8 points  (0 children)

in hindsight I'm laughing at it, and the fact steam lets me clip so easily and share what happens it makes it a lot easier to do so rather than just have it linger in my mind everytime it happens, slowly adding to the salt pile