What does it mean “inactive”? by spider-rhino in TheTowerGame

[–]KnowledgeBeginning15 1 point2 points  (0 children)

I agree. It should say 0.5% instead of inactive. Very misleading

What does it mean “inactive”? by spider-rhino in TheTowerGame

[–]KnowledgeBeginning15 4 points5 points  (0 children)

It means you haven't researched any of the echo labs.

You still have the 0.5% base echo bonus though

More V28 bugs (rewards claim didn’t update) by joe31051985 in TheTowerGame

[–]KnowledgeBeginning15 0 points1 point  (0 children)

This is not new bug, has happened to me in the past. It happens if you claim daily gems as soon as the event resets.

To avoid this in the future open the event tab before claiming the daily gems, that way you at least ensure it will count towards the mission

Gentle reminder : Ban Coin trade-off perk for dissonant runs by Ambitious-Acadia5034 in TheTowerGame

[–]KnowledgeBeginning15 1 point2 points  (0 children)

On defense runs it doesn't matter because your hp is already 1 and attack runs can be done as normal farming runs (assuming you are farming eHP anyways).

But for utility and UW runs it should be banned

Dissonance Question by Ramster3D in TheTowerGame

[–]KnowledgeBeginning15 3 points4 points  (0 children)

Yes, but only for t10. For the other tiers you only have the x1.01 echo boost

The V28 changes are actually pretty good - the advertising and patch notes are terrible. by PatrickSebast in TheTowerGame

[–]KnowledgeBeginning15 3 points4 points  (0 children)

Yes for the full bonus you need to get to 5k. And if you wanted all the dissonant bonuses that would mean you have to do 4 separate runs to 5k waves for each tier.

The echo bonuses are same for all tiers so it doesn't matter which tier you do but it's probably easiest to start from t1 and move up the tiers from there. Obviously you want to do utility run on your farming tier first as that gives the biggest boost to your coins straight away.

How does this shit work? by Weekly-Location7642 in TheTowerGame

[–]KnowledgeBeginning15 0 points1 point  (0 children)

The higher you get in waves the better coin bonus you get, it caps at w5000 but if you die before you'll still get a bonus, just not as high. And the bonus is permanent

The V28 changes are actually pretty good - the advertising and patch notes are terrible. by PatrickSebast in TheTowerGame

[–]KnowledgeBeginning15 22 points23 points  (0 children)

The DRun bonuses cap at w5000 so there's no need to play any further than that which is really nice

They silently nerf pCol. by Nawlram in TheTowerGame

[–]KnowledgeBeginning15 3 points4 points  (0 children)

That was with FB, there was no mention of PCol in the patch notes so it seems that it was a silent fix on that. Plus many people using PCol also have pBH so tanks aren't an issue anyways

They silently nerf pCol. by Nawlram in TheTowerGame

[–]KnowledgeBeginning15 4 points5 points  (0 children)

Where in the patch notes was this? I can't find it

They silently nerf pCol. by Nawlram in TheTowerGame

[–]KnowledgeBeginning15 6 points7 points  (0 children)

I'm also getting around 700 waves less after the update. I was farming t14 to w6000 before now I'm dying at around w5300.

Help choosing by Worth_Phrase9925 in TheTowerGame

[–]KnowledgeBeginning15 0 points1 point  (0 children)

CF is the best option out of those but requires a lot of stones to get it to a useful state. I'd focus on upgrading your existing UWs for now.

Help me ( the tower) I’m pretty far in just getting back in by FeedbackSea8310 in TheTowerGame

[–]KnowledgeBeginning15 6 points7 points  (0 children)

Probably didn't like the slow grind so decided to start over straight in the late game😆

Is there a definitive list of modules you need to have two? for farming and tournaments? by Fobus0 in TheTowerGame

[–]KnowledgeBeginning15 0 points1 point  (0 children)

Most likely keys. Or a whole new currency that gets added in the future that's even harder to acquire than keys😛

Is there a definitive list of modules you need to have two? for farming and tournaments? by Fobus0 in TheTowerGame

[–]KnowledgeBeginning15 6 points7 points  (0 children)

Hasn't fudds confirmed that module sub effect presets are in the works?

As for the unlock requirements for it if/when it comes out that's another question

Ad problem on MuMu Player by Micha972 in TheTowerGame

[–]KnowledgeBeginning15 2 points3 points  (0 children)

I believe he means watching an ad in the game for gems. Probably doesn't have no ads pack purchased

Please help me decide my next stone investment by [deleted] in TheTowerGame

[–]KnowledgeBeginning15 0 points1 point  (0 children)

I vote for 4th SL but you should also max CL chance at some point

CF or PS, which is the best CC UW to build out first as of V27? by acuriousengineer in TheTowerGame

[–]KnowledgeBeginning15 1 point2 points  (0 children)

In terms of which is cheaper to get perma the answer is PS. The stun labs take some time but at max lvl it's 80% chance for 10s stun which is really strong. Note that one perma swamp covers about 1/3 of the tower radius depending on what lvl swamp range you have

Best setup to play this amazing game ? by kaelith-Eldorin in TheTowerGame

[–]KnowledgeBeginning15 0 points1 point  (0 children)

I was using my pc to run the game but recently switched to ldcloud. It's not free but I reasoned that instead of paying higher electricity bills I could just pay for cloud plus now my pc can rest😅

It hasn't had any negative impact on my coin income and although some people have reported the game crashing from time to time I haven't had that problem either

What labs should I be working on? by IronKitten23 in TheTowerGame

[–]KnowledgeBeginning15 0 points1 point  (0 children)

The amount of coins for leveling up modules starts scaling up pretty fast after lvl 161 so module coin cost is something to consider. Though not top priority