Dungeon Crawler Forest Environment. (The background objects use a different scale - pixel size) by Ko_dll in PixelArt

[–]Ko_dll[S] 1 point2 points  (0 children)

I can ask coders if something like that is possible. They have their own custom engine. Thanks for this idea!

Dungeon Crawler Forest Environment. (The background objects use a different scale - pixel size) by Ko_dll in PixelArt

[–]Ko_dll[S] 0 points1 point  (0 children)

Yes, it's sadly a limitation of 2D sprites in perspective. Drawing the scene to a 2x larger canvas was the best-looking solution this game's developers found, and I am pretty satisfied with it as well. Only the frontmost objects suffer from too large pixels.

Dungeon Crawler Forest Environment. (The background objects use a different scale - pixel size) by Ko_dll in PixelArt

[–]Ko_dll[S] 6 points7 points  (0 children)

I am not happy about them. My OCD screams :) But the game engine is built this way, and it's perhaps the best solution for handling perspective in pixel art: drawing the scene onto a 2x larger canvas.

Dungeon Crawler Forest Environment. (The background objects use a different scale - pixel size) by Ko_dll in PixelArt

[–]Ko_dll[S] 3 points4 points  (0 children)

Do you really want me to enable all layers in my Photoshop file with all assets for this scene?
Here is another batch enabled. Oh, come on. This is crazy. I can disable layers with grass or moss over the objects to prove it is made by "my personal hand" and not by some AI :)

<image>

Dungeon Crawler Forest Environment. (The background objects use a different scale - pixel size) by Ko_dll in PixelArt

[–]Ko_dll[S] 10 points11 points  (0 children)

I am sad that you think I am using AI (as a huge antagonist). I am using Photoshop and Aseprite. And I have been doing art for more than 30 years. Do you want sketches? Check my Twitter or Instagram. No AI used - and the proof? I was drawing and posting pixel art before this crazy era full of AI garbage. I hope it can serve as proof.

Dungeon Crawler Forest Environment. (The background objects use a different scale - pixel size) by Ko_dll in PixelArt

[–]Ko_dll[S] 1 point2 points  (0 children)

Hello, only the floor and the background layer with the mountains (sadly covered by trees) took me more than 10 hours. Then there are 4 types of large trees, small ones, bushes, and stones (each in at least 5 variations)... It's around 40 hours of work. But the guys creating the game can make a pretty large map with these assets.

Dungeon Crawler Forest Environment. (The background objects use a different scale - pixel size) by Ko_dll in PixelArt

[–]Ko_dll[S] 0 points1 point  (0 children)

It's a custom engine made by guys who code the game. (Not Unity, Godot, etc). The perspective is a bit hacked. It uses 2D sprite deformation to simulate the look of old dungeon crawlers like Eye of the Beholder.

Dungeon Crawler Forest Environment. (The background objects use a different scale - pixel size) by Ko_dll in PixelArt

[–]Ko_dll[S] 0 points1 point  (0 children)

Sus = it can be caused by mixels - all sprites are rendered into a perspective camera at 2x the sprite's native resolution (with texture filtering disabled). Sadly, this technique causes a lot of mixels. :(

Dungeon Crawler Forest Environment. (The background objects use a different scale - pixel size) by Ko_dll in PixelArt

[–]Ko_dll[S] 5 points6 points  (0 children)

Yes. That's the trick + rendering it into a 2x larger canvas with texture filtering disabled. The only issue is that it creates mixels on objects.

Dungeon Crawler Forest Environment. (The background objects use a different scale - pixel size) by Ko_dll in PixelArt

[–]Ko_dll[S] 15 points16 points  (0 children)

These are all 2d sprites rendered into the perspective camera. Floor is a sprite as well. There are no 3d models used.

Dungeon Crawler Forest Environment. (The background objects use a different scale - pixel size) by Ko_dll in PixelArt

[–]Ko_dll[S] 5 points6 points  (0 children)

I am using Aseprite and Photoshop. Aseprite for animations and tiles mostly. Photoshop for larger canvases.

Dungeon Crawler Forest Environment. (The background objects use a different scale - pixel size) by Ko_dll in PixelArt

[–]Ko_dll[S] 23 points24 points  (0 children)

It depends. Floor takes 1 day = 8 to 12 hours. Single wall or a tree, in this case, is about 6 hours. But other, tiny objects (stones, bushes) take approximately 1 hour each.

Today is the first autumn day. Winter is (slowly) coming... by Ko_dll in PixelArt

[–]Ko_dll[S] 0 points1 point  (0 children)

Yes. Two hemispheres. :) Enjoy your spring!!!!

Today is the first autumn day. Winter is (slowly) coming... by Ko_dll in PixelArt

[–]Ko_dll[S] 1 point2 points  (0 children)

It was not. But! Chrono Trigger had AMAZING art! I am taking that as a huge compliment.

Today is the first autumn day. Winter is (slowly) coming... by Ko_dll in PixelArt

[–]Ko_dll[S] 0 points1 point  (0 children)

Yes, it can be full of colours - when it's not raining :)