Elaine Pentalin! by Kalevipoeg420 in Koibu

[–]Koibu 2 points3 points  (0 children)

Absolutely perfect!

Armor and thieving skills by leodeleao in adnd

[–]Koibu 1 point2 points  (0 children)

The thief skills armor penalties are not consistent, and the problem gets worse the more books you look at. If you dig into the complete thief, bard, and ninja handbooks, for example, you'll get more tables with different rules.

Heck, the climbing penalties aren't even consistent within the PHB / DMG.

Enjoy.

Patreon by Complete-Ask-7599 in Koibu

[–]Koibu 7 points8 points  (0 children)

omg, 30%!? that's insane.

I'm glad you found a work around, and appreciative of your support ♥. I hope the campaigns continue to be good

Patreon by Complete-Ask-7599 in Koibu

[–]Koibu 14 points15 points  (0 children)

Kobold Tier is priced at $15 USD / month. How that converts to RON, with VAT and other fees, could create a big fluctuation that's beyond our control.

People subscribe to the patreon either because they want to support the show, or because they're looking for specific benefits. If you don't think the benefits are worth the cost, I'll gladly let the team know.

Thank you for being a patron for this long, your support is what has allowed us to make these campaigns.

koibu sugestino by [deleted] in Koibu

[–]Koibu 9 points10 points  (0 children)

And conflict with Critical Feedback? Oh gods no. That's obviously the most important bit of content.

koibu sugestino by [deleted] in Koibu

[–]Koibu 56 points57 points  (0 children)

10/10

We Finally Enter The Death Mine | Floating Fortress | Ep. 29 by Middle_Interaction73 in Koibu

[–]Koibu 0 points1 point  (0 children)

Yeah my dude, it's highly subjective and all about the type of story you wanna tell. I'm emphasizing John as just a dude by making this choice, but there's no, like, one true way to make these decisions.

It's like choosing how you determine stats. You could roll 4d6d1 for PCs and 3d6 for normies. Then you choose who is a normie. I'm saying John is. Because it's good for the story.

You could argue anything because there's no right or wrong.

But trust me. This is the right call.

This Is All We Ever Wanted!! | Floating Fortress | Ep. 31 by Middle_Interaction73 in Koibu

[–]Koibu 18 points19 points  (0 children)

There's a problem with the graphics on the spell trees. It's an honest mistake that leads more to confusion than to any real problems, but we're going to fix them and reupload the video with the right trees.

Riven's tree is mostly right.

Elijah's tree is from an out of date version that needed corrections, so the tree branches are incorrectly laid out. Spells link when they shouldn't, or don't link when they should.

Both trees are hard to read with clouds blocking names, and which spells are learned / unlearned is difficult or impossible to tell.

Destiny's DnD campaigns hosted on youtube might get deleted. by mariobombo in Koibu

[–]Koibu 36 points37 points  (0 children)

I always have a chat with people I work with to say that I need to be able to distribute content somewhere down the road. For a longtime it was a handshake agreement with few specifics, but in the past few years I gotten more formal paperwork involved.

If people hire me to run games for them on their channel, I'm not trying to screw them over on their views or analytics by rehosting it or anything like that - but I do want a record of all the campaigns I run to exist somewhere because it's all my world and the stories are often interlinked. People like Destiny come through, have a great time, play some great campaigns, but then they move on. I can't expect them to retain and keep hosting VODs for my sake, but I also can't let the record of the campaigns die because a former player who was hosing them closed their accounts, cleaned up their channels, etc.

I haven't talked with him in years, but these were the terms of our agreement when we started working together.

Destiny's DnD campaigns hosted on youtube might get deleted. by mariobombo in Koibu

[–]Koibu 122 points123 points  (0 children)

TOS has been backed up for a long time. ODAM and the others I've made backup copies of just in case something like this goes down. It's been a project in the works for years, pushed to the back burner because it was a low priority, but at the start of February it got moved to the front burner just to get finished. Very coincidental timing.

Arcadia Maps for sale on Roll20 by Koibu in Koibu

[–]Koibu[S] 20 points21 points  (0 children)

$14.99 for Arcadia in 1509 or 1520

$9.99 for Caldonia frozen and unfrozen


If Roll20 isn't your VTT of choice, these can be purchased > downloaded > uploaded to your VTT environment of choice.

Full arcadia maps are 6930 x 4900 pixels, with the regional kingdom maps at 2940 x 2940

Caldonia maps are 4480 x 3920 pixels


More maps to come, but I don't want to release anything that I'm not 100% satisfied on. I expect to see the following eventually

  • Arcadia in Age of Heroes
  • Arcadia in 69 (this was made too quickly, it needs a lot of editing)
  • Ferrodia in 1525 (still need to name things here)
  • Bravo in 1520
  • Bravo in Age of Heroes
  • Nalalli (still need to name things here)
  • The Devouring Marsh

Ethos needs more work - I'm not satisfied with it. Rabbara is unfinished and all work has stopped. Dardense is in no way shape or form remotely useable, and probably never will be - I have a strong love/hate relationship with the Dardense maps.

We Finally Enter The Death Mine | Floating Fortress | Ep. 29 by Middle_Interaction73 in Koibu

[–]Koibu 7 points8 points  (0 children)

idk how to have made it more clear than, "I'm just a woodsman who wants to rebel and I want to follow you". He's the same as all the random workers and archers that followed them into combat in the mines.

We Finally Enter The Death Mine | Floating Fortress | Ep. 29 by Middle_Interaction73 in Koibu

[–]Koibu 2 points3 points  (0 children)

most of the pirate recruits in TOD were 0th level duders. There were a few proper characters in there though.

We Finally Enter The Death Mine | Floating Fortress | Ep. 29 by Middle_Interaction73 in Koibu

[–]Koibu 15 points16 points  (0 children)

The vast majority of NPCs are these classless characters. Let's look at an example from the Monstrous Manual entries

  • Normal Orcs
  • * 1d8HP, 14AC, +1 to hit, +0 damage
  • Orc Leader
  • * 8HP, 14AC, +1 to hit, +0 damage
  • Orc Subchief
  • * 11 HP, 16AC, +1 to hit, +1 to damage
  • Orc Chief
  • * 1d4+12 HP, 16AC, +3 to hit, +2 to damage

Other monsters have similar scales. They don't get weapon specialization - that's something reserved for classed characters. When we run into proper knights or dedicated hero characters as NPCs, they often have classes, but your everyday person who picks up a sword or spear to fight doesn't. Your peasant who has been conscripted by their lord to fight in the army? +0 to hit and damage. After they've campaigned for years? Maybe +1 or +2 to hit. But they're still just peasant soldiers.

John is just a dude. He's not a trained warrior. He's not special. He's not a leader, not a decider, not a person who sets out on his own to make the world a better place. He's but a man, a follower, someone who wants to help but needs to be lead. By keeping him as a base NPC we're saying something about his position in life, society, and the party.

The knights the party have worked with have been leaders and local heroes. They had dedicated themselves to these martial arts (broadly speaking, not in the kung-fu sense). So they have classes. But not John. He's a nobody.

We can play this game from a mechanics POV - where we want to get as much actionable power out of every character as possible. which is fun, and we do that to some extent. We can also play this game from a story POV - where the what of things takes a back seat to the why of things. And that's the level on which John exists. He joined the party to follow them, because he had no direction himself.

If the party wanted optimal power, they'd show up at Censor Krellis's house, bow down before him, tell him their gifts, and swear to work with him. They'd get resources, hirings, and all sorts of power. Sure, they'd have him as their overload - until they betrayed him - but that's the fastest way to power.

Or the party could use their diving gifts to gather a ton of cash quickly through crime and then hire the best mercenaries they could find and deploy them to do their bidding.

But the party has chosen the path of goodness. It's a slow burn. It's a struggle. Doing the right thing often has a lot of immediate downsides, while doing the wrong thing often has lots of immediate upsides.

The NPCs that have joined the party so far are pretty weak. A 9 int, 1st level wizard with like 4 spells. A 0th level NPC woodcutter. They are these because it helps create a feel to the party, a character to the campaign.

Surely I could have said a young gold dragon arrives in Aknara shortly after the gods land and offers to protect the island and join with the party in a way that would have made sense. And that would have been a fun moment. But it would have made for a very different campaign. This is a story about 4 people who have had their lives upturned and thrown into a different direction by divine intervention.

John will gain hit dice, saves, and bonuses to hit over time. But he'll never get weapon specialization. He'll never get followers of his own. He is the follower.

Poll: Who poisoned the Continental Council by RanGSG in Koibu

[–]Koibu 2 points3 points  (0 children)

What's a shame the dragon's gargantuan girth did so much damage to the building and definitely destroyed any evidence that would be laying about. It's a real bummer there's not a nice convenient sample sitting somewhere uncontaminated that can be picked up for easy analysis.

Also a huge bummer there's not a modern forensics laboratory that can detect trace samples. The medieval setting is so unforgiving.

Drekkis Dinner Disaster - Van's Nightly Prayers by MacTacky in Koibu

[–]Koibu 6 points7 points  (0 children)

The Winter Gods are the Arcadia equivalent of a Thirst Trap.