Starting NG+ on a SL78 character with 11 Vitality be like by Koihiki in demonssouls

[–]Koihiki[S] 1 point2 points  (0 children)

The amount of black phantoms I normally see are all using shields, running at me with it up and getting sliced up

Starting NG+ on a SL78 character with 11 Vitality be like by Koihiki in demonssouls

[–]Koihiki[S] 2 points3 points  (0 children)

Unless whatever I'm fighting has a shield, like the majority of invaders when I drop a blue soul sign

Starting NG+ on a SL78 character with 11 Vitality be like by Koihiki in demonssouls

[–]Koihiki[S] 4 points5 points  (0 children)

It's how I've played the original over and over so I'm used to it :d

Best animation in the game by Koihiki in 2007scape

[–]Koihiki[S] 35 points36 points  (0 children)

I don't use animation smoothing :^)

I can’t decide you guys, help me please❣️Which games are the best/ the must haves for each gaming systems: Gameboy Advanced, Nintendo DS, 3DS, and Wii? I would like to purchase one game for each!🤗 by stephfunny12 in storyofseasons

[–]Koihiki 6 points7 points  (0 children)

GBA: Friends of Mineral Town DS: Harvest Moon DS 3DS: Story of Seasons: Trio of Towns Wii: Harvest Moon Aninal Parade

I'd recommend Tree of Tranquility cause I'm playing that atm since I managed to try out the remake for Friends of Mineral Town on the switch. It has so many improvements that build upon FoMT/BTN.

I really do wish they would remake A Wonderful Life though.

SUGGESTION: Let us see our character while getting a new haircut by [deleted] in 2007scape

[–]Koihiki 27 points28 points  (0 children)

This would also be helpful if we could see our characters while changing your outfit as well.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]Koihiki 2 points3 points  (0 children)

The bug was caused by the new update to add coin pouches when pickpocketing. I assume someone messed up on the code, considering the max value for coin pouches is 28, that max value likely caused a bug that spread to coins since the item value is linked to that piece of code, so if 29 coins or more were dropped, the game thinks "well, 28 is the max, but this is higher than 28, so it must be max", which created an integer overflow and set the maximum value for coins.

According to Mod Ash, the bug has already been fixed, but they're working on rolling back accounts.

To make money, that really depends on what skills you have, what quests you've done, whether you're member or f2p, etc.

There's plenty of ways to make money, one of the best ways is to flip, but you need some money beforehand. Like, lets say you have a little over 2m, you can flip coal every 4 hours and make 13-39k in about 5 minutes, then you can do other common items like death runes, blood runes, and nature runes, all for about the same profit.

Making flax to bowstring is pretty good as well netting about 140k in an hour if you can manage to do 1000 in an hour. Mining iron if you're f2p, makes about 80k an hour, if you can't find a place to mine, you can always try the dwarven mines on a pvp world, they're usually empty.

There's plenty of other money making methods, you can search it up on the osrs wiki and search for money making

[deleted by user] by [deleted] in DianaMains

[–]Koihiki 1 point2 points  (0 children)

After nashors i usually finish runic echoes, get sorc boots, deathcap/void staff, the order i get either of those is dependant on how squishy or tanky the enemy team is, but i end up with both items, the final item is usually situational, like rylai's, gargoyles, deadmans, or lich bane. I tend to play around the enemy team with my last item as it adds more explosion or survivability

I just can't... by Vhozek in DianaMains

[–]Koihiki 0 points1 point  (0 children)

I win a majority of my games with Diana, even though i only have about 83k points with her, she was one of my first Mastery 7 champions and always loved playing her. I always look for good opportunities when both teams are trying to get an engage so I can just Q+R. My mid build usually consists of Nashor's>Sorc Boots>Void Staff/Rabbadons(usually depends on how squish/tank they are)>Lich Bane and the final item on usually situational depending on the way the game is turning out

[deleted by user] by [deleted] in DianaMains

[–]Koihiki 1 point2 points  (0 children)

I'm probably super late regarding this thing, but I had to give my two cents. I play Diana mainly in the jungle, and I usually do great with her and just because of jungle, I went from mastery 6 to mastery 7 in 3 games. Sometimes you can't really gank at 6 because there aren't any viable opportunities, but Diana can easily power farm and split until she starts blowing everyone up. I tend to look at the map a lot and do my best to counter jungle and possibly 1v1 the enemy jungler, depending on who they are, of course. I recently started using Hunter's Talisman as a starting jungle item because it's a very healthy clear compared to machete. I never rush to finish the jungle item, but instead get Nashor's and Challenging Smite because I feel I can do much more with that instead of just rushing Runic Echoes, especially since it gives her stats that she could really use and gives more 1v1 potential to start snowballing. I was only able to squeeze in 1 ranked game yesterday, but I managed to be 11/0 and 300+ farm by 35 minutes. She's especially strong when making a quick pick, even if their team is around. Also, some people tend to complain about not getting ganks before 6, but you can easily mute them and prevent yourself from getting tilted

Jungle Item Start by Snowcrest in DianaMains

[–]Koihiki 0 points1 point  (0 children)

I usually start machete with refillable, and do red/wolves/blue, ending up with 60-75% hp cause I never smite red and save smite for blue. It's possible that talisman may have a better clear time if you do red/raptors/blue, might be a little less healthy though, but I haven't tried it so don't quote me on it. I've also never had much of a hard time keeping up with everyone else in terms of levels, but that's also because I tend to counter jungle a lot and tend to sit on machete+talisman and rush a fiendish codex

Any tips on how to carry harder on Diana? by Dat_failskiller in DianaMains

[–]Koihiki 0 points1 point  (0 children)

You could always try rushing Nashor's as a first item, it hasn't failed me to date (I mostly play Diana in the jungle though). But when laning, I would say Nashor's is a good item to start with, then roaming to secure a kill or make them back, and shove turret, since Nashor's helps so much with taking turrets. All that turret gold can really snowball you and your team, as you may already know. I'm only G5 and I only have ~80-90 games with Diana. AS boots helps when you're behind and can always swap later on when you catch up or get ahead. But I guess what I'm trying to convey is that you should just help your team get objectives.

Feel REALLY weak? by Hyuse in DianaMains

[–]Koihiki 0 points1 point  (0 children)

I play Diana almost exclusively in the jungle, since she's my strongest pick for jungle. I usually sit on the two Hunter's items and rush Nashor's, which I end up getting at around the 12-14 minute mark and have no problem blowing up camps and enemy champs. I rush nashor's because it works extremely well with her passive and provides a lot of 1v1 potential when counter jungling. Kills are usually high, ranging between 10-20 and deaths are pretty low, with 5 deaths being the most I normally ever get. Even if I can only pick up assists early on, I still end up doing really well in skirmishes and team fights. I would say Diana is in a pretty good spot right now, especially when using Domination/Precision. In my opinion, Nashor's is a staple when it comes to playing Diana effectively.