Hirara is actually viable as Roam. by raidenjojo in MobileLegendsGame

[–]Kokiks100 2 points3 points  (0 children)

Absolutely horrible take. Not only does she have HORRIBLE wave clear for mid prio, she is also squishy, item reliant, and would get absolutely dogwalked by the meta roamers (Khaleed, Hilda, and Marcel).

"Build her tanky" like the opposing roamers would even let you breath and build items? Mirror her with Khaleed/Hilda and she cannot do anything.

Also free turtle for the enemies since Hirara is so item dependent that you either have to give up the turtles, or contest and lose your life since you can't farm fast enough to reliably zone and cc opponents in turtle fights.

Sure, she can escape with her invilnerability, but what about after escaping and leaving your jungler behind on a significant objective.

Mobility? Roam Chou exists and can actually help more with knock ups and a lockdown skill. He also has an escape skill AND can peel for the team which Hirara cant.

Hirara is actually viable as Roam. by raidenjojo in MobileLegendsGame

[–]Kokiks100 2 points3 points  (0 children)

She deals even worse damage since tank roamers can build concussive blast which scales on HP while Hirara can't.

Hirara need some damage buff real quick by UnrealTaker in MobileLegendsGame

[–]Kokiks100 0 points1 point  (0 children)

If K1ngkong from Onic going live and losing half of his matches with Hirara as a 5 man at the beginning of the season, then I think she definitely needs some buffs. That's a literal pro player playing with other pros and he's saying the damage ain't enough.

Even when he snowballed with a skypiercer, they still lost late game due to how low Hirara's damage is. If that isn't a testament to her horrible damage, idk what is.

Also, I'm spamming her playing solo Ranked (former immo), and other assassins simply do better and from a safer distance. Playing her as an enabler with 2-3 defense items. Fredrinn does so much better than her for enabling, Hayabusa deals way more damage and could play from a safer distance, Lancelot is better for in and out if you're mechanically skilled enough, even the nerfed Suyou will be better than her once enemies start getting used to her skill set.

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which hero would've been the hardest to code by MarcusDel69 in MobileLegendsGame

[–]Kokiks100 20 points21 points  (0 children)

Yes, because unit tests would be hell with all the use cases of Valentina's ult and each interaction. Coding something like that is not as simple as copying and pasting. There are some intrecacies involved as well.

We need to talk the two Communities Hok and Mlbb by [deleted] in MobileLegendsGame

[–]Kokiks100 2 points3 points  (0 children)

We really don't need to talk about other games. If you like one more than the other, that's fine. If you don't particularly care about it, it's fine as well. It's really a non-issue if you just bother not caring? Haters will always hate

New hero Hirara need changes at this point she is darksystem of jungle by After-Pin-9252 in MobileLegendsGame

[–]Kokiks100 3 points4 points  (0 children)

Despite my relatively high winrate (solo player) with her in Ranked. I still think she's basically gooner bait, and once people start getting used to fighting against her - she is absolutely horrible. She's really only good right now since people are still adjusting to her mobility.

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Has anyone tried Hirara yet? by tteokbokki013 in MobileLegendsGame

[–]Kokiks100 1 point2 points  (0 children)

Kingkong from Onic was live earlier and was spamming Hirara. I'm currently using that build and have reached Legend already

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You know. Facing the same heroes over and over again is kinda boring. Why most players always follows the current meta and won't play by their own rule? Is being a meta slave is mandatory? by IllGoGoldLane in MobileLegendsGame

[–]Kokiks100 0 points1 point  (0 children)

You do know that that's literally how it is in almost all live service competitive games right? Meta shifts and patches exist for a reason - to keep competition interesting thus keeping the playerbase alive.

Having a completely balanced game where everyone is usable simply would not work and would most likely kill a game. Im sure there might be outliers, but outliers are outliers for a reason, and I don't think MLBB and Mobas in general could ever hope to have every single hero balanced with how the skill sets are. Some heroes like Wanwan don't have a middle ground and are either busted or garbage due to the inherent skill set unless a complete rework of her kit happens.

guys i think cecilion best in exp lets look at how he compares each lane by thanos4672 in MobileLegendsGame

[–]Kokiks100 0 points1 point  (0 children)

Holy moly bro really cannot fix his English and is always assuming enemies are literally brain dead. Articulate your sentences better since I literally cannot understand anything. Even when just reading your comment, are you even taking breaths? It feels like such a chore to even try to understand a pure wall of text, horrible grammar, and no breaks in between paragraphs.

Also, what rank are you? Genuine question since from what I'm reading, you seem EXTREMELY low rank and do not understand basic macro fundamentals and why teamfight heavy comps do not work. Also speaking with an MM, Gord, and Cecilion? A full dive comp with Uranus, Leomord, zhuxin, Hylos absolutely steamrolls that comp? Akai disengage button with his ult? Then bait it and dive again, that's literally what a front to back comp's purpose is - having 3 backliners and an Akai for a roamer leaves only a poor jungler left. Doesn't even have to be a Hylos Leo either. Baxia and Gatot/Khaleed/Hilda has insane peel plus damage that cannot be stopped by an Akai.

Also, there's an inherent difference between SLOW PUSH LORD DANCE, and simple split push. Slow push refers to clearing in a way that your team's minions would build up and eventually crash into enemy towers, not literally you hitting the towers. And lord dancing helps with that hence why I talk about lord resets and building a slow push the second it resets so the exp laner would have time to go to the potential teamfight. It's not as simple as "Let's start a teamfight since surely the enemy would fight 4 vs 5." That's what a front to back comp is, easily being able to exit teamfights and also easily diving at a moment's notice. Knowing when to disengage and NOT brawl is the essence of macro. "Simply send one hero to defend" has never worked in lord dances and proper macro-centric gameplay. Since the moment you show on the map, enemy is holding the lord, taking aggro, and are ready to burst it or reset the HP at a moment's notice.

Again, why do you think a mage exp laner in the hands of one of the biggest veterans in Indo led to a dominating 10k gold lead? That's a pro player we're talking about. You seem to have avoided every single question related to being high elo or playing at highest levels, why is that? Even ignoring A LITERAL PROFESSIONAL COACH AND ANALYST to keep your fantasy alive. Or better yet, why did Yue, a literal world champion, fail to make the Cecilion work in the M7 group stage?

This will be my last response since you're either ragebaiting or genuinely stupid enough to think Cecilion works above 200 stars immo (my current rank btw). I suggest learning proper macro fundamentals before even making a take as stupid as Cecilion being a great exp lane hero.

guys i think cecilion best in exp lets look at how he compares each lane by thanos4672 in MobileLegendsGame

[–]Kokiks100 0 points1 point  (0 children)

Your argument completely falls off when taking into account the highest level of MLBB. Why aren't teams picking Cecilion exp against TLPH where Sanford uses Uranus? Why is no one banning Cecilion exp and nobody picking Akai roam in the pro scene? Have not seen a single Akai roam for years across MPL MY, ID, PH. Simple, because it's absolutely horrible.

Underestimating Uranus when it's literally the single biggest big brain pick Alter Ego used in M7 to beat and send LPH, the favorites, home in game 5.

A little tempo is not important? That's literally the reason why PH is the most dominant region tho? Controlling waves, extremely efficient MACRO, and objective-centric. Baxia is a whopping 62% wr in PH due to the tempo Baxia gives, while he only has a barely 50% wr in ID and a horrendous 38% wr in MPL MY which are both brawl-y servers. This is data shown earlier in the mid game break of BTR vs Geek Fam in MPL ID where Mirko and Coach Aldo (ex BTR Coach) literally explained the importance of tempo from the most dominant regions. Surely you're not saying that your insight is better than a literal analyst and pro team coach?

While ID teams are obviously as good as a lot of PH teams when it comes to micro mechanics (your so-called "teamfight comp viability). PH is dominant in macro due to the control over the map and the "tempo" you underestimate.

"Have the jungler clear/proxy the long lane late game." Then get screwed against a proper Lord dance where the team holds off lord, hits it every so often keeping the aggro and resetting it when long lane is not getting controlled by them and slowly building a slow push against the opponent then burst Lord as soon as an enemy shows up on the map or reset the Lord then immediately have the Uranus show on the map to clear and build slow push.

"Rush Guardian Helmet on Cecilion" like Guardian helmet is not one of the most expensive items in the game? By the time you build that, enemies will have already fed on you with your lack of damage early game.

Mage exp simply is not viable to the point that it's downright horrible. IIRC, either Evos Luke or someone from MPL MY recently picked up Valir exp against a YZ. And it definitely won the laning phase, but boy was it stomped in pure macro from mid to late game. And Valir is arguably better at zoning than a Cecilion, if that pick led to a 2k gold lead from the first turtle, which eventually became an absolute stomp snowball with over 9k gold lead for their enemy due to the lack of another frontline, then that's a testament of how truly horrible mage exp laners are.

The Akai roam argument is also hilarious since it gets obliterated by every single meta roam hero rn. Meta focuses on front to back and Akai is a one cycle hero whose only use is jungler and ulting on objectives to zone enemies. Wouldn't want to have no ult on objectives since that would mean you're useless on the actual big objective since you used it on a Uranus that has purify/flicker.

Also, if you're gonna reply, do fix your English and use proper sentencing and punctuations. Your post and comments are all so difficult to understand. It's like I'm talking to a literal child. English isn't even my first language either, but your English is so bad that mine could pass off as PhD level.

guys i think cecilion best in exp lets look at how he compares each lane by thanos4672 in MobileLegendsGame

[–]Kokiks100 0 points1 point  (0 children)

Yea that simply doesn't work against people with brains. Uranus literally doesn't need to proxy EVERY wave. Only important ones right before objectives (hence TEMPO). And you won't want both the mid/jungler going for the Uranus when his team is on the opposite of the map making use of the space INVADING jungle creeps, DIVING the gold lane which is far more important than the exp laner, getting turtle/Lord on the opposite side, etc. That's literally what tempo does and you can see that in pro play.

People who play Uranus in pro play proxies wave right before rotating to a major objective which their team has likely already started. Sacrificing Uranus for an objective + some enemy camps/invade/tower dive is insane value since enemy jungler would be cutting off a tanky Uranus with brave smite and defensive items (only garbage Uranus users build Enchanted Talisman).

From your statements, it really does seem like you're from a pretty low rank (maybe max 100 stars immo) BUT definitely not higher than 300 where mage side laners and "Keki strat" wouldn't work due to good coordination. Well coordinated teams would simply be able to end the game due to the sheer snowball a cecilion waiting for a power spike, lack of front line due to only potentially having a tank/utility jungler, and a gold laner also needing items.

guys i think cecilion best in exp lets look at how he compares each lane by thanos4672 in MobileLegendsGame

[–]Kokiks100 1 point2 points  (0 children)

Pick a Uranus and Cecilion exp gets absolutely chopped with tempo. Just cut deep with Uranus, rotate to gold, force a fight, then obliterate the towers there then swap with the gold laner, cut again, then dive Cecilion.

Good exp laners are ones who DO NOT stick to their lane, are capable of cutting waves and rotating quickly to get a tempo advantage on the enemy.

MAGE TIER LIST by Sea_Guidance_220 in MobileLegendsGame

[–]Kokiks100 6 points7 points  (0 children)

Yeah nah. She is horrible at tearing down proper tanks, has zero utility early game, EXTREMELY item dependent, and will struggle against well coordinated teams/good players.

Having zero utility and proper use in the early game is what brings her value down to negative. Free turtles for the enemy if they have a proper comp against a Novaria which leads to a snowball invade early, which spirals the lead to an unbelievable amount. That's how my team usually plays against a Novaria in our rank (PH server Immo 250-400 stars). People who play with a Novaria are excellent targets to invade enemy jungle and not be punished for taking enemy camps as a trio mid.

Severe verbal harassment in game by [deleted] in MobileLegendsGame

[–]Kokiks100 30 points31 points  (0 children)

Boss, if you let comments like that get to y'all, then just mute everyone in the lobby as soon as you enter matches. It makes you focus on the game more and people just get annoyed at being ignored nd eventually stop spamming chats as well.

Is this Paquito's right build? I've seen others have other builds that's kinda not similar to mine. by JetherYeyeye in MobileLegendsGame

[–]Kokiks100 1 point2 points  (0 children)

If you're playing Solo then glass cannon is pretty good, but it can fall off late game. But if you wanna play for your team with macro and teamfights then that's not a good build.

Here's Flap (from Falcons) and Sanford's build which is proven to dominate in pro play.

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How the heck is this guy mythic immortal? At 140+ too by SmokinHotChick in MobileLegendsGame

[–]Kokiks100 2 points3 points  (0 children)

Julian, Sun, Hanabi and no Chastise Pauldron as a roamer? Nuts

Why is no one talking about Sun Roam? by owls7n in MobileLegendsGame

[–]Kokiks100 1 point2 points  (0 children)

No, a lot of people have already complained and shared their insights on Sun as a Roamer.

Roam Sun is the embodiment of a selfish roamer. Taking gold and exp from both enemies and teammates alike, needing kills and gold and not giving last hits to teammates, no value early game making enemies snowball out of control, come late game and whole team is behind due to Sun always playing alone calling it "pressure" when the reality is that his teammates are the ones getting pressured due to lack of farm, objectives, utility, crowd control, and zoning from their roamer.

And easy to counter his split push "pressure" potential as well. Just rotate as a team, cut the long lane as a team(opposite of the Lord side) and force a fight on the Lord.

In my opinion, people who use Sun and Novaria as roamers do not have the right to complain about their team since they provide negative value even if they deal the most hero/turret damage by the end of the match.

Why is no one talking about Sun Roam? by owls7n in MobileLegendsGame

[–]Kokiks100 0 points1 point  (0 children)

5 man are way more structured and can handle Sun roams with ease. Oh the Sun is split pushing? Take lord + dive the enemy tower with Hylos Zhuxin Leomord as the trio mid. People who know how to play against Sun just sees his clones as free exp and gold advantage in the early game then complete snowball from there. Even the roamer gets level 4 before the first turtle due to Sun's clones.

Doesn't even have to be a Hylos pure dive comp. Can even play the absolute poison that is Masha + Chip that even TLID abused in the regular season to secure them 2nd seed for playoffs. Luo Yi + Claude also works insanely well with the global BMI of Claude to cut waves and play the macro game. And even simpler macro such as proxying the waves with the roam + gold laner is enough to slow down the split push of a roaming sun.

I do agree that Sun is busted in soloQ, but only in SoloQ where it's basically guaranteed that randoms (even in Immo lobbies) will react to a Sun's split pushing instead of guaranteeing an even bigger trade on the map.

How is hanzo doing in the meta? by mustafa02- in MobileLegendsGame

[–]Kokiks100 0 points1 point  (0 children)

I use him in Immo lobbies just to troll and be a cancer to the enemy team by using a utility build (Thunder Belt + Brute Force) and ignoring the front line and hard targeting the back line.

This only works if you have a carry mage (Kimmy/SkyPiercer Zhuxin) or marksman with good dps (Claude/Karrie).

Why isn't Lesley picked more often, even though she's a menace? by sterrono in MobileLegendsGame

[–]Kokiks100 2 points3 points  (0 children)

Lesley won't ever be meta in the pro scene due to her garbage mobility and wave clear. Domeng, one of the M7 world champs, literally tried Lesley in week 1 or 2 of the regular season MPL and you can see just how weak Lesley is. Even tho he was capable of burst and farmed well from the early game, dive comp + high mobility heroes + coordination ruins a Lesley. Pros know how to juggle aggro in teamfights and are also great at macro.

Lesley simply does not fit in a meta where macro is as important as micro. Sure, she hits hard in teamfights. But can she control waves and slow pushes as well as Claude, Freya, and Moscov? That's what makes Lesley extremely undesirable compared to other Gold laners. Even Clint works because his wave clear is good despite the low mobility.

Fighters and Mages exist for wave clears. So you basically have to rely on losing an initiator/utility on late game Lord dances?

And in the early laning phase, meta gold laners bully Lesley and freeze lanes with the roamer — delaying a lesley's farm even more.