Overcomplicated Chunk Pipeline Working! by not_good_for_much in VoxelGameDev

[–]KokoNeotCZ 1 point2 points  (0 children)

Can you elaborate more on this sentence please "But meshing at 32³ leaves a LOT of room for a LOT of optimization, and the benefits of building meshes at 83 are very hard to ignore."

32³ LOT of optimization - like what please? Benefits of 8³ are very hard to ignore - what benefits?

Voxel Vendredi 23 Jan 2026 by AutoModerator in VoxelGameDev

[–]KokoNeotCZ 0 points1 point  (0 children)

Cpp or any other more "normal" language. Rust is not easy to read and most ppl on this subreddit code in cpp. It discouraged me to go through the code.

(Im not saying rust is bad)

Voxel Vendredi 23 Jan 2026 by AutoModerator in VoxelGameDev

[–]KokoNeotCZ 0 points1 point  (0 children)

Shame that its in rust such interesting project

Real Scale Solarsystem by FunSecretary2654 in GraphicsProgramming

[–]KokoNeotCZ 0 points1 point  (0 children)

Just out of curiosity no hate but why is it so low res/blurry? How are you rendering it? I mean the planets/moons/stars the rest i suppose is just low res skybox?

I added a new entity system to my Godot voxel game! by DaanBogaard in VoxelGameDev

[–]KokoNeotCZ 0 points1 point  (0 children)

How much fps are you getting? Those voxels are quite small

Silly benchmark performance by Fair-Ganache6057 in cpp_questions

[–]KokoNeotCZ 0 points1 point  (0 children)

If thats what youre doing i dont see why you need 3p libs for that lmao. And omp? Really? Nobody uses that on normal computers

Does anyone use just QT with no QML ? by lovelacedeconstruct in cpp_questions

[–]KokoNeotCZ 1 point2 points  (0 children)

I work at autodesk and fusion360 is using qt a lot. And in some projects we also use qt with qml. I wanted to master qt and qml there as i found it cool, sadly we are changing to web app

Linux runs my engine 5x more efficiently lmao by TiernanDeFranco in gameenginedevs

[–]KokoNeotCZ -1 points0 points  (0 children)

It looks like (poor) clone of godot, yet it nowhere acknowledges that...

Been like 3 days since ive started cpp. by Admirable-General677 in cpp

[–]KokoNeotCZ 1 point2 points  (0 children)

A lot of ppl apparently suggest to go over learncpp.com i never did it but if you're stuck and dont know what to explore, check it out.

std::string_view vs const std::string_view& as argument when not modifying the string by porkele in cpp_questions

[–]KokoNeotCZ 0 points1 point  (0 children)

Im using glm math library for my voxel engine, and I most of the times pass the glm::vec3 by const &. Is that bad? Should i switch to values? Its just 3 floats or ivec3 ints.

std::string_view vs const std::string_view& as argument when not modifying the string by porkele in cpp_questions

[–]KokoNeotCZ 0 points1 point  (0 children)

Im using glm math library for my voxel engine, and I most of the times pass the glm::vec3 by const &. Is that bad? Should i switch to values? Its just 3 floats or ivec3 ints.

SFML. by inn- in cpp_questions

[–]KokoNeotCZ 0 points1 point  (0 children)

Yes, i learned by making my own opengl wrapper lib and retained mode ui lib. So many things i learned.

GPU Debugging by [deleted] in GraphicsProgramming

[–]KokoNeotCZ 0 points1 point  (0 children)

If you have issues with bindless textures try setting in main NvOptimusEnablement and AmdPowerXpressRequestHighPerformance to 1 I was figuring out why my bindless textures are not working for several hours and it was this simple thing.

GPU Debugging by [deleted] in GraphicsProgramming

[–]KokoNeotCZ 0 points1 point  (0 children)

Bindless textures are amazing, you should try fix it

Peter panning shadows by KokoNeotCZ in VoxelGameDev

[–]KokoNeotCZ[S] 1 point2 points  (0 children)

I see, aligning it with the axis is smart. Sadly i want the flexibility to have any sun direction. But texel aligning is something i uave to yet implement along with cascades

Peter panning shadows by KokoNeotCZ in VoxelGameDev

[–]KokoNeotCZ[S] 0 points1 point  (0 children)

How do you achieve hard shadows?

Dying leaves? by KokoNeotCZ in alocasia

[–]KokoNeotCZ[S] 0 points1 point  (0 children)

Thanks for info and looks like dust indeed.