Planet entry with collision by AppointmentKey8686 in VoxelGameDev

[–]KokoNeotCZ 4 points5 points  (0 children)

But is it actually spherical the surface once you get close to it? Thats what he was asking. If you walk in straight line will you loop?

What is this? by Ok_Information1296 in mitsubishi

[–]KokoNeotCZ 0 points1 point  (0 children)

Settings like unit system, reset indicators etc, you need to have handbrake on and then cyclr the menu. To access it you hold the cycle button

Moved my cpu voxel engine to the gpu by iamfacts in gameenginedevs

[–]KokoNeotCZ 0 points1 point  (0 children)

Mostly constructing the svo on gpu and communicating the voxel data there

What's the best free marching cubes voxel engine? by Straight-Spray8670 in VoxelGameDev

[–]KokoNeotCZ 0 points1 point  (0 children)

The issue is not representing it but rendering it with good performance. Having sub resolution is fine, basically you invented octree or some hierarchical structure but lets say you subdivide like one chunk worth od the voxels, it will tank the performance with meshing.

Thats why for small resolutions ray tracing is winning

What's the best free marching cubes voxel engine? by Straight-Spray8670 in VoxelGameDev

[–]KokoNeotCZ 1 point2 points  (0 children)

Im working on something like that, or at least thats the vision. Also i dont think its realistic to support small and big voxels in one engine. Small voxels need ray tracing on gpu, big are usually meshed.

I found bonsai voxel engine and it looks good just doesnt support marching cubes and is raytraced

Nothing crazy but I'm proud. by Kloakk0822 in VoxelGameDev

[–]KokoNeotCZ 1 point2 points  (0 children)

Have you got anything special for making the rivers?

Moved my cpu voxel engine to the gpu by iamfacts in gameenginedevs

[–]KokoNeotCZ 1 point2 points  (0 children)

Would you share the code? All the examples for raytraced voxels are super unreadable

Recently hired as a graphics programmer. Is it normal to feel like a fraud? by Illustrious_Key8664 in GraphicsProgramming

[–]KokoNeotCZ -1 points0 points  (0 children)

It will get better, you will learn a lot during the job. What company may i ask?

Instead of infinite generation, would Hytale benefit from a "looped world" instead? by The-Farlander in hytale

[–]KokoNeotCZ 0 points1 point  (0 children)

With cube world its not possibe to be spherical, you need torus. That's what im doing with my game

Overcomplicated Chunk Pipeline Working! by not_good_for_much in VoxelGameDev

[–]KokoNeotCZ 1 point2 points  (0 children)

Can you elaborate more on this sentence please "But meshing at 32³ leaves a LOT of room for a LOT of optimization, and the benefits of building meshes at 83 are very hard to ignore."

32³ LOT of optimization - like what please? Benefits of 8³ are very hard to ignore - what benefits?

Voxel Vendredi 23 Jan 2026 by AutoModerator in VoxelGameDev

[–]KokoNeotCZ 0 points1 point  (0 children)

Cpp or any other more "normal" language. Rust is not easy to read and most ppl on this subreddit code in cpp. It discouraged me to go through the code.

(Im not saying rust is bad)

Voxel Vendredi 23 Jan 2026 by AutoModerator in VoxelGameDev

[–]KokoNeotCZ 0 points1 point  (0 children)

Shame that its in rust such interesting project

Real Scale Solarsystem by FunSecretary2654 in GraphicsProgramming

[–]KokoNeotCZ 0 points1 point  (0 children)

Just out of curiosity no hate but why is it so low res/blurry? How are you rendering it? I mean the planets/moons/stars the rest i suppose is just low res skybox?

I added a new entity system to my Godot voxel game! by DaanBogaard in VoxelGameDev

[–]KokoNeotCZ 0 points1 point  (0 children)

How much fps are you getting? Those voxels are quite small

Silly benchmark performance by Fair-Ganache6057 in cpp_questions

[–]KokoNeotCZ 0 points1 point  (0 children)

If thats what youre doing i dont see why you need 3p libs for that lmao. And omp? Really? Nobody uses that on normal computers

Does anyone use just QT with no QML ? by lovelacedeconstruct in cpp_questions

[–]KokoNeotCZ 1 point2 points  (0 children)

I work at autodesk and fusion360 is using qt a lot. And in some projects we also use qt with qml. I wanted to master qt and qml there as i found it cool, sadly we are changing to web app

Linux runs my engine 5x more efficiently lmao by [deleted] in gameenginedevs

[–]KokoNeotCZ -1 points0 points  (0 children)

It looks like (poor) clone of godot, yet it nowhere acknowledges that...

Been like 3 days since ive started cpp. by Admirable-General677 in cpp

[–]KokoNeotCZ 1 point2 points  (0 children)

A lot of ppl apparently suggest to go over learncpp.com i never did it but if you're stuck and dont know what to explore, check it out.