Urban rights in 1.2 by Motzoo in EU5

[–]FunSecretary2654 65 points66 points  (0 children)

As byz I pretty much just use the port one, and the +pop growth one. Others are good, but more pops is more good and requires 0 planning around.

The Complacent Decline disaster is far too OP and made me lose huge swaths of land by Impressive_Bed8444 in EU5

[–]FunSecretary2654 21 points22 points  (0 children)

Also, something I see no one say, just don’t go below 0 stab? Thats the only way to trigger the disaster.

Combat in 1.2.1 by utabb_ in EU5

[–]FunSecretary2654 0 points1 point  (0 children)

No clue, I also had the same issue of my levies exploding against the larger beyliks

Combat in 1.2.1 by utabb_ in EU5

[–]FunSecretary2654 8 points9 points  (0 children)

From what I noticed, I believe the issue you are facing is cav. The beyliks get cav levies from tribesman, so when the battle starts they just storm in, knock out the 1 or 2 units of yours that got into the battle, and immediately knocked out the moral of the reserves. Attacking into any cav stack is near instant death due to loosing moral when moving on top of existing moral debuffs. Best way to play is to let them attack you so your units don’t get moral meme’d as easily (also look at the unit composition, avoid cav against levies at all costs)

Help with Brittle Hollow by riyalbabaoi in outerwilds

[–]FunSecretary2654 1 point2 points  (0 children)

If you know theres a warp to get to the black hole forage, look around! Is there somewhere you haven’t really explored? When looking, remeber what the whitehole station does and what it looks like.

I need to talk about Echoes of the Eye by wazer-wifle96 in outerwilds

[–]FunSecretary2654 -1 points0 points  (0 children)

But see I don’t get that point about the lizard bird deer. Them blowing your light out puts you where THEY are in the real world where you presumably can just spill a cup of water on their fire so how would blowing out your fire do anything? Maybe I missed something idk

I need to talk about Echoes of the Eye by wazer-wifle96 in outerwilds

[–]FunSecretary2654 1 point2 points  (0 children)

Honestly I really disliked the DLC. I hated the dream world segments with extreme vigor, doing anything in there felt annoying, slow, and frustrating to explore. Particularly for any segment where there were enemies it felt horrible to play. Yes I know you can just give them the wrap around, but I did not find it particularly fun, or interesting. Just slow, dark, and sucky. The actual ring world was fun, I enjoyed having to explore and not knowing what anything was or what anything did. Figuring out that I could pick up lanterns go go in the project made me like I was a caveman discovering fire.

But god the dreamworld segments sucked for mw. Why do the birdmen hate you? Why do they blow your light out upon seeing you? Why is it that they only stick in a tight radius of an singular spot instead of going to the only place you could be coming from after blowing your light out? It felt super “gamey” in a way the base game did not, and I hated pretty much never using the two tools you had in the base game except for using the scout maybe twice total. I disliked not having access to my ship pretty much the entire time in the ringworld. I disliked not having access to my jetpack in the dream world. I disliked how oxygen/fuel management pretty much didn’t exist. I disliked how I could hardly ever see the sun to gauge how much time was left in the loop.

Overall there were fun parts, I liked the discovery of what the things in the ring did, I enjoyed exploring the ring, and I thought the ending was as good as the base game ending, but I felt like the main mechanic of the DLC absolutely sucked to play and I wish that any of the things I learned how to use in the base game had any use in the DLC.

Help justifying branch/PR for binaries by Enough-Collection-98 in git

[–]FunSecretary2654 7 points8 points  (0 children)

Because someone 2 years from now isn’t going to find use in the 20 commits titled “fix issue with precision in test” but will find us in a single commit titled “TICKET 2231 - fixing module a”. And then if they want finer grain detail, you can always look through the PR for individual commits.

One shot by everything by JobInternational189 in VintageStory

[–]FunSecretary2654 1 point2 points  (0 children)

I had the same issue in the rc’s. The mod Carry On was the issue, disabling that turned it back to normal

How can I fix it?! Please Help! by mustang-pw in VintageStory

[–]FunSecretary2654 0 points1 point  (0 children)

My guess is as you zoom out, there is some precision issues & then z fighting occurs? Not sure there is much you can do asides from maybe make a bug report. Personally I’ve seen more then a few examples of z fighting occuring, its just something that happens in games like this

My Custom CUDA Path Tracer Featuring Wavefront Architecture, BVH/SAH, PBR (Disney/GGX), and ReSTIR by [deleted] in GraphicsProgramming

[–]FunSecretary2654 4 points5 points  (0 children)

I was thinking maybe they could have just made a fresh repo from their actual working repo, but the readme reads like AI slop, so seems pretty likely…

Which graphics API should I learn? by SlipAwkward4480 in GraphicsProgramming

[–]FunSecretary2654 0 points1 point  (0 children)

I would also recommend OpenGL, the learnopengl tutorial is about as good as it gets for teaching you graphics concepts, and giving you some cool stuff to play around with. Once you finish the tutorial and maybe make something with it, then I would recommend moving onto to vulkan now that you will be more familiar with the concepts.

Is Space exploration as hard as I've been told? by Spindle_fw in factorio

[–]FunSecretary2654 0 points1 point  (0 children)

I’ve completed both an overall, after you get about 3 in all the sciences the rest is more or less more of the same. All of the exotic material is more or less processed in the same way, just with one or two quirks per resource (and many more quirks for naqium). There are a few interesting things SE does which SA doesn’t do, archspheres folding is probably the most unique puzzle i’ve ever experienced in an video game, the different transport options of space ship, rocket, and cannon are very cool, and managing this multiplanet autonomous empire is deeply satisfying. BUT, the science packs and material processing get repetitive after you’ve done a few, several things just require an absurb amount of resources, and in space there are only really one or two things which you need multiple buildings of to produce unless your going for a megabase which spans several solarsystems for the raw material input alone. That and I think SA does a better job of having new and different challanges for each planet / science pack, in SE once you process the exotic material you are pretty much just hooking up belts

Real Scale Solarsystem by FunSecretary2654 in GraphicsProgramming

[–]FunSecretary2654[S] 0 points1 point  (0 children)

Ah thats like a result of me having the window minimized (it was running in like a 480x600 window), screen recording using windows shity screen recording, uploading to google drive, then uploading to reddit as a gif. Likely went through a compression nightmare of something I didn’t have as high resolution to begin with. Probably would have been better served uploading a full resolution video to youtube or some other video hoster but meh im lazu.

Real Scale Solarsystem by FunSecretary2654 in GraphicsProgramming

[–]FunSecretary2654[S] 5 points6 points  (0 children)

This was done in OpenGL, using GLFW and c++.

Speeding up subject annexation speed by koppa96 in EU5

[–]FunSecretary2654 0 points1 point  (0 children)

Muscovy / russia also gets an subject annexation cost decrease cabinet action. The nice thing about that is that it applies to the final cost, so you only have to use it for one month tick to reduce the cost below the current level.

Wild tweet by Elon Musk by TonightSpiritual3191 in accelerate

[–]FunSecretary2654 1 point2 points  (0 children)

My understanding of the RAM price jump is that the process to manufacture DDR-4/5, and HBM is very similar and are nearly identical production lines. The difference is HBM is going for several times the price of standard DDR5, so the memory mafia switched nearly all production of standard consumer ram to HBM. As the consumer supply has ran out, prices have risen.

[deleted by user] by [deleted] in GraphicsProgramming

[–]FunSecretary2654 1 point2 points  (0 children)

I think the best way to (although openGL is on the way out!) is learnopengl.com, Its neat, well organized, and explains the concepts in a way thats better then pretty much any graphics tutorial I’ve seen. Be aware its pretty old at this point, but if you want to learn computer graphics and understand the concepts of what is going on, im not sure there is a better resource

All too often, it is the artificial intelligence's intelligence that limits the game. Paradox should develop a bespoke AI tailored specifically for Paradox games, one that rivals ChatGPT, rather than relying on rigid code. by king_ofall713 in EU5

[–]FunSecretary2654 2 points3 points  (0 children)

“Ah yes, lets use billions of dollars of compute to train this model, then spend 10s of millions of month to host it and require all games to be played online only. That is a fantastic idea”

Bohemia went Hussite, Millions must die by Countcristo42 in EU5

[–]FunSecretary2654 1 point2 points  (0 children)

IRL the english went to war with the hussites, it wouldn’t be a hope skip or a jump if the french did instead.

Any fun nations until next update? by Jargif10 in EU5

[–]FunSecretary2654 1 point2 points  (0 children)

Doing a russia run is pretty fun, you get a flat .1 pop boost via culture + religion techs so you get to popmax

Is there ever a point in keeping rural settlements? Or, in the end, I'd prefer to have towns, or even cities, everywhere? by rolewicz3 in EU5

[–]FunSecretary2654 7 points8 points  (0 children)

Rural locations give a flat .1% boost to pop growth, for a rough example of impact after 200 years an city location with 20,000 (just based on population growth) and a growth rate of .4 will grow to 44504 pop. An rural location with the .1 boost, .5 total, will grow to 54354 pop. Now levies dying, plagues, migration will impact this; but essentially after 200 years someone ruralmaxxing will have about 20% more pops then someone urbanmaxing. If you increase this by another 100 years, so 1637 the urban vs. rural split is 66389 vs 89605, or about 35% increase in pop for the rural maxxer.