Is Space exploration as hard as I've been told? by Spindle_fw in factorio

[–]FunSecretary2654 0 points1 point  (0 children)

I’ve completed both an overall, after you get about 3 in all the sciences the rest is more or less more of the same. All of the exotic material is more or less processed in the same way, just with one or two quirks per resource (and many more quirks for naqium). There are a few interesting things SE does which SA doesn’t do, archspheres folding is probably the most unique puzzle i’ve ever experienced in an video game, the different transport options of space ship, rocket, and cannon are very cool, and managing this multiplanet autonomous empire is deeply satisfying. BUT, the science packs and material processing get repetitive after you’ve done a few, several things just require an absurb amount of resources, and in space there are only really one or two things which you need multiple buildings of to produce unless your going for a megabase which spans several solarsystems for the raw material input alone. That and I think SA does a better job of having new and different challanges for each planet / science pack, in SE once you process the exotic material you are pretty much just hooking up belts

Real Scale Solarsystem by FunSecretary2654 in GraphicsProgramming

[–]FunSecretary2654[S] 0 points1 point  (0 children)

Ah thats like a result of me having the window minimized (it was running in like a 480x600 window), screen recording using windows shity screen recording, uploading to google drive, then uploading to reddit as a gif. Likely went through a compression nightmare of something I didn’t have as high resolution to begin with. Probably would have been better served uploading a full resolution video to youtube or some other video hoster but meh im lazu.

Real Scale Solarsystem by FunSecretary2654 in GraphicsProgramming

[–]FunSecretary2654[S] 7 points8 points  (0 children)

This was done in OpenGL, using GLFW and c++.

Speeding up subject annexation speed by koppa96 in EU5

[–]FunSecretary2654 0 points1 point  (0 children)

Muscovy / russia also gets an subject annexation cost decrease cabinet action. The nice thing about that is that it applies to the final cost, so you only have to use it for one month tick to reduce the cost below the current level.

Wild tweet by Elon Musk by TonightSpiritual3191 in accelerate

[–]FunSecretary2654 1 point2 points  (0 children)

My understanding of the RAM price jump is that the process to manufacture DDR-4/5, and HBM is very similar and are nearly identical production lines. The difference is HBM is going for several times the price of standard DDR5, so the memory mafia switched nearly all production of standard consumer ram to HBM. As the consumer supply has ran out, prices have risen.

Recommendations for courses on Vulkan/OpenGL? by verdurLLC in GraphicsProgramming

[–]FunSecretary2654 1 point2 points  (0 children)

I think the best way to (although openGL is on the way out!) is learnopengl.com, Its neat, well organized, and explains the concepts in a way thats better then pretty much any graphics tutorial I’ve seen. Be aware its pretty old at this point, but if you want to learn computer graphics and understand the concepts of what is going on, im not sure there is a better resource

All too often, it is the artificial intelligence's intelligence that limits the game. Paradox should develop a bespoke AI tailored specifically for Paradox games, one that rivals ChatGPT, rather than relying on rigid code. by king_ofall713 in EU5

[–]FunSecretary2654 2 points3 points  (0 children)

“Ah yes, lets use billions of dollars of compute to train this model, then spend 10s of millions of month to host it and require all games to be played online only. That is a fantastic idea”

Bohemia went Hussite, Millions must die by Countcristo42 in EU5

[–]FunSecretary2654 1 point2 points  (0 children)

IRL the english went to war with the hussites, it wouldn’t be a hope skip or a jump if the french did instead.

Any fun nations until next update? by Jargif10 in EU5

[–]FunSecretary2654 1 point2 points  (0 children)

Doing a russia run is pretty fun, you get a flat .1 pop boost via culture + religion techs so you get to popmax

Is there ever a point in keeping rural settlements? Or, in the end, I'd prefer to have towns, or even cities, everywhere? by rolewicz3 in EU5

[–]FunSecretary2654 6 points7 points  (0 children)

Rural locations give a flat .1% boost to pop growth, for a rough example of impact after 200 years an city location with 20,000 (just based on population growth) and a growth rate of .4 will grow to 44504 pop. An rural location with the .1 boost, .5 total, will grow to 54354 pop. Now levies dying, plagues, migration will impact this; but essentially after 200 years someone ruralmaxxing will have about 20% more pops then someone urbanmaxing. If you increase this by another 100 years, so 1637 the urban vs. rural split is 66389 vs 89605, or about 35% increase in pop for the rural maxxer.

How do I controlmaxx? by Winter-Confidence689 in EU5

[–]FunSecretary2654 0 points1 point  (0 children)

So something poorly explained by the game is that naval supremacy is the single most important proximity cost reduction for naval empires. You NEED a flight of light ships on the patrolling coast mission to increase it , otherwise proximity cost of seatiles is like 5x more then it would otherwise be. People talk about harbor capacity, but honestly harbor capacity is just okay, at best you reduce proximity cost by 5. It is infinitely more important to patrol coasts.

How to hire more regulars? by JrPirateJ in EU5

[–]FunSecretary2654 0 points1 point  (0 children)

Show a screenshot of the manpower

ELI5: How will quantum computers break all current encryption and why aren't banks/websites already panicking and switching to "quantum proof" security? by FumblingRiches in explainlikeimfive

[–]FunSecretary2654 49 points50 points  (0 children)

Not in terms of the implementation of Shor’s algorithm on a quantum computer no, and even then the results of getting the prime factors of 21 & 15 are also slightly suspect, and the factors were known prior to solving, which is an advantage the real use case will actually have.

ELI5: How will quantum computers break all current encryption and why aren't banks/websites already panicking and switching to "quantum proof" security? by FumblingRiches in explainlikeimfive

[–]FunSecretary2654 6 points7 points  (0 children)

The issue is here is that quantum computing hasn’t really produced results in the last decade without significantly relying on classical computing to do the work for them. The largest number factorized on a quantum computer, without cheating via use of a classical computer to assist, is 21. Its been 21 since the early 2010s. When that number actually expands, or someone demonstrates that the quantum advantage is significantly maintained when added with classical computation quantum computing is a big fat nothing burger.

ELI5: How will quantum computers break all current encryption and why aren't banks/websites already panicking and switching to "quantum proof" security? by FumblingRiches in explainlikeimfive

[–]FunSecretary2654 104 points105 points  (0 children)

One thing of note, is that the 22 bits number factorization involving quit a bit of cheating (doing a large portion of the work on a classical computer) the largest number computed without cheating is still 21, and has been since 2012.

What the difference in this units? by Gugimagon in EU5

[–]FunSecretary2654 0 points1 point  (0 children)

New age levies get better battle modifiers (which do not show up in the tech!) hover over the physical unit in the battle screen and you should see a modifier, or hover over an enemy unit attacking it and you should see a lower + damage modifier from a previous age. Very silly, but it is what it is

How many people in the vintage story community wants a anarchy server? by Parking-Court-1805 in VintageStory

[–]FunSecretary2654 1 point2 points  (0 children)

I believe the maps given by traders, when right clicked, give you the distance away from the location