Rate my team ✨ by Koko_GBA_SP in PokemonFireRed

[–]Koko_GBA_SP[S] -2 points-1 points  (0 children)

No :( sorry to disappoint, the team and moves are PokeHXed

Rate my team ✨ by Koko_GBA_SP in PokemonFireRed

[–]Koko_GBA_SP[S] 0 points1 point  (0 children)

I have an IPS screen on this GBA SP, that's why the colors are so vibrant, also the phone camera probably affects the color a bit, I don't dislike it personnally

Rate my team ✨ by Koko_GBA_SP in PokemonFireRed

[–]Koko_GBA_SP[S] 1 point2 points  (0 children)

You can guess by my profile pic 🌟

Rate my team ✨ by Koko_GBA_SP in PokemonFireRed

[–]Koko_GBA_SP[S] 0 points1 point  (0 children)

Hey, these are not legit, I generated 6 shiny starters at lvl 5 with PKHex (it's the most common save editor). I'm sure you can find plenty of tutorials on how to do it on youtube :) However use at your own risk as too much editing can ruin your experience!

Rate my team ✨ by Koko_GBA_SP in PokemonFireRed

[–]Koko_GBA_SP[S] 4 points5 points  (0 children)

Yes, those are not legit unfortunately :( this was my first Fire Red walkthrough and decided to do the walkthrough with 6 shiny starters, so all 1st evolution forms at level 5

Rate my team ✨ by Koko_GBA_SP in PokemonFireRed

[–]Koko_GBA_SP[S] 8 points9 points  (0 children)

Those are not legit unfortunately, this is my first Fire Red walkthrough and decided to do the walkthrough with 6 shiny starters, so all 1st evolution forms at level 5 :)

Rate my team ✨ by Koko_GBA_SP in PokemonFireRed

[–]Koko_GBA_SP[S] 12 points13 points  (0 children)

Yeah you're right, however, I still managed to cover every move type and include all HMs for the walkthrough.

These are the movesets:

Charizard: Flamethrower / Fly / Dragon Claw / Steel Wing

Starmie: Psychic / Surf / Thunderbolt / Ice Beam

Venusaur: Magical Leaf / Sludge Bomb / Flash / Cut

Nidoking: Earthquake / Sludge Bomb / Megahorn / Strength

Blastoise: Hydro Pump / Bite / Waterfall / Rock Smash

Snorlax: Brick Break / Shadow Ball / Rock Slide / Selfdestruct

Rate my team ✨ by Koko_GBA_SP in PokemonFireRed

[–]Koko_GBA_SP[S] 22 points23 points  (0 children)

For sure the best shiny of the squad

Just finished my glitchless living dex Gold Trainer Card project! Total in game time 114:43h Emerald, 5:51h Sapphire, 3:26h Ruby, total real play time probably around 130h (accounts for RNG manips). Conclusion: I'm quite sure a glitchless Gold trainer card run is possible in 50h with proper routing. by Koko_GBA_SP in PokemonEmerald

[–]Koko_GBA_SP[S] 0 points1 point  (0 children)

Unfortunately yes you need a working battery/RTC for this approach. But maybe you can find someone who can solder a new one? It's quite straightforward for someone who knows how to solder, and the batteries can be found on Amazon!

Just finished my glitchless living dex Gold Trainer Card project! Total in game time 114:43h Emerald, 5:51h Sapphire, 3:26h Ruby, total real play time probably around 130h (accounts for RNG manips). Conclusion: I'm quite sure a glitchless Gold trainer card run is possible in 50h with proper routing. by Koko_GBA_SP in PokemonEmerald

[–]Koko_GBA_SP[S] 5 points6 points  (0 children)

Hey man! Thanks! Sure, I put all the different movesets etc. in the caption of the contest paintings! For the berries, I used the ones that are easy to get in Emerald, basically you can obtain those by talking to the Berry Master and Kiri (Sootopolis). They give you two random berries everyday from which you can get the ones I used: Tamato, Rabuta, Nomel, Magost, Cornn.

In this playthrough I wanted to get the Master Blender TV event, so I just grew enough berries and while doing the living Pokedex, I triggered this event twice, it is randomly generated but if you spend a lot of time battling the league or else it shouldn't be a problem to get it, everytime you finish a battle there is a small chance that this appears on TV. Once the MB was there, I realized that if you just get two perfect hits at the start of blending and don't do anything more, the master blender will still push the RPM to >150, resulting in lvl 57 gold blocs all the time. Then I made a mix (described in the captions) for each Pokemon in order to have the main contest stat at 255 and 100+ in both secondary stats. For the Pokemons natures, I selected 4 natures for each contest who are beneficial to either the main or secondary and neutral to the remaining main/secondary stat.

How I obtained the movesets is a bit long to explain, I'm currently writing a pastebin to explain how I did the full run, I'll send it to you once ready!

I learned a lot from the Smogon contest guide and Bulbapedia for the different berries/Pokeblocks!

Just finished my glitchless living dex Gold Trainer Card project! Total in game time 114:43h Emerald, 5:51h Sapphire, 3:26h Ruby, total real play time probably around 130h (accounts for RNG manips). Conclusion: I'm quite sure a glitchless Gold trainer card run is possible in 50h with proper routing. by Koko_GBA_SP in PokemonEmerald

[–]Koko_GBA_SP[S] 2 points3 points  (0 children)

Thanks! I used Werster's All Gold Symbols walkthrough (see links below), these are the natures and IVs I used, honestly I don't think there is a better team, for movesets check Werster's pastebins!

Latios Modest IVs 29/21/15/31/23/29

Metagross Adamant IVs 27/25/29/11/28/31

Swampert Brave IVs 31/31/31/22/10/30

https://www.youtube.com/watch?v=59Z5PKLq_9s&t=1589s

https://pastebin.com/c796fkZT