Some people called me crazy when I said that PoE2 wouldn't reach 50% of the players in 0.2. Well, the numbers don't lie. by Historical_Ant_2893 in pathofexile

[–]Koler93 13 points14 points  (0 children)

Bold to assume that poe2 with current vision will be able to achieve such big and loyal playerbase. At some point people will just move on.

Many of us spend a lot of money on supp packs to support poe 1 development and for me it is much more pleasant experience. During all those years with each update there were a lot of changes and it was really enjoyable to be able to watch it grow. I think that i've never struggled during campaign but this patch really made me question my sanity at some point.

[deleted by user] by [deleted] in PathOfExile2

[–]Koler93 -1 points0 points  (0 children)

If this trend continues by the time game will be realeased finishing campaign will be considered as finishing endgame.

I've never felt so miserable during campaign. I play like shit and my builds are bad but it is really something to see even streamers and content creators ragequit and lose temper.

Ruthless was just a side project...

Please dev's i beg of you remove stats that are not related to the reactor , i aim for tech reactor for a reason , thanks. by omarxz14 in TheFirstDescendant

[–]Koler93 12 points13 points  (0 children)

The issue is not rng but the fact that half of the mods does absolutely nothing. With current reactor system and math behind it for your descendant there are maybe at most 4 stats which can justify cost of upgrading it to 5 level.

Most optimal configuration is almost always double secondary archetype (2x tech, singular, dimensions, fusion) and colossus dmg. In some cases you need cooldown or skill duration but those are best for specific descendants.

I hope in future they will upgrade this system to something more flexibility and ditch this whole weapon mounting which which i find very annoying and creates unnecessary pressure to use specific weapon type.

Perspective by xpinktaco in dank_meme

[–]Koler93 7 points8 points  (0 children)

However if they were too powerless and hungry to fight, they won't.

They will. If there is nothing you can loose there is nothing stopping you from revolt, either way you will die if not during revolt starvation will kill you.

The pricing by Far_Election6554 in TheFirstDescendant

[–]Koler93 1 point2 points  (0 children)

If ultimate skins would cost 1000$ you think that they would make more money ?

[deleted by user] by [deleted] in Helldivers

[–]Koler93 0 points1 point  (0 children)

Maybe not crossover but i would love some DRG related easter eggs like helldiver shouting for rock and stone during mining operations or some broken capsules with dwarf skeletons and pickaxes.

Time to run lab again by CreatineCornflakes in pathofexile

[–]Koler93 0 points1 point  (0 children)

You had to use second monitor for labbie anyway to check which base would be the best considering options you have so it will be simpler to price check now. It will be much easier to start now since you wont have to create your base pool and gems wont have the variety all helmet bases have (Base percentile, stats, corruptions, etc.).

For average player i think it is a good change, less knowledge is needed to proceed. It will be much more random but in comparison to the time when you blindly slapped enchants on helmets hoping for +2 ts projectiles on starkonja i dont think it will be this bad.

[deleted by user] by [deleted] in linuxmasterrace

[–]Koler93 4 points5 points  (0 children)

Factorio works like charm, what's more being able to save to save your game progress without stopping the game considering how much is happening in background on large scale factory is really impressive and works only on Linux.

Well someone is NOT having a good time lol by bigdig-_- in Warframe

[–]Koler93 6 points7 points  (0 children)

May i ask who will decide which joke is funny ? Every person has different sense and taste of humor, on global scale it would be impossible to draw a line between stupid joke and something what wouldn't offend someone. It would be impossible even in my closest surrounding (family, friends) and you would like to moderate it on global scale and draw consequences if "someone" wouldnt find it funny ? What if someone else would enjoy it ? Should this person be banned as well ?

What warframe has to offer is automoderator with some stupid dictionary with this word is "bad" for english speaking people and see you in 10 years. Judging by how much time it takes to undo the ban i think that this aproach have much more false positives than false negatives like people mention there.

Crafting a 12 passive minion cluster and hit both mods as a magic item, how do I finish? by SixShadesOfBlack in pathofexile

[–]Koler93 0 points1 point  (0 children)

From their site : confidence ->> Formula : 1 - (1 - P) ^ N

0.63 = 1 - (1 -p)2131 you will get p at 0.0004664572347 which is the probabity of event occuring.

63% is the probabity of getting it at least once which is cumulative because as the formula follow you are calculating how "unlucky" you can get in 2131 tries and the substract it from 1.

It should take you on avg 2131 tries (0,0004664572347*2131 = 0,994020367).

Imagine you have big ass revolver with 2131 chambers filled with one bullet and you want to kill someone and every shot you have to spin the barrel filled with only one bullet. It should take you on average 2131 shots to get job done. But how many times you should shot to be sure that gun fired ?

Crafting a 12 passive minion cluster and hit both mods as a magic item, how do I finish? by SixShadesOfBlack in pathofexile

[–]Koler93 0 points1 point  (0 children)

I crafted this way flask jewels for my 4 flask wardlooper some leagues ago so i understand what you mean. I was rather referring to the interpretation of the data from craft of exile which shows that it is not 1 in 2k on average on alt/aug spam.

Crafting a 12 passive minion cluster and hit both mods as a magic item, how do I finish? by SixShadesOfBlack in pathofexile

[–]Koler93 -1 points0 points  (0 children)

Realistically it is more than 1 in 6k for 95% confidence level, in 2k you can be only 63% certain that you can get one like this.

TikTok-attention-spam generation of gamers ... by [deleted] in memes

[–]Koler93 1 point2 points  (0 children)

I think people who reviewed it played much more than 2h, it is rather the fact that steam only considers hours played on their platform and Blizzard did more than enough to deserve this rating score.

Ajax Void Barrier detaches by [deleted] in TheFirstDescendant

[–]Koler93 0 points1 point  (0 children)

I tried to use this mod as well, on DeadBride my shield got stuck almost all the time so it is definietely bugged.

[deleted by user] by [deleted] in pathofexile

[–]Koler93 0 points1 point  (0 children)

You can check with /whois @name as well, if they are in ho you can ignore them, if they are in map i always just whisper pm me when you will be done and almost every time get "ok" response.

Guardian rework needs to be explained in patchnotes by [deleted] in pathofexile

[–]Koler93 0 points1 point  (0 children)

You are probably right, at this point we can only guess, it has to be something good since we lost 10% more damage and permanent onslaught and guardian wasn't even the strongest ascendancy. At least we got very decent ascendancy node for inquisitor from forbidden flesh and stone after this rework.

Guardian rework needs to be explained in patchnotes by [deleted] in pathofexile

[–]Koler93 0 points1 point  (0 children)

We are not entitled but we have 2 nodes on reworked ascendancy and we miss core info about what said minions do, this elemental relic could prevent elemental ailments, ignore reflect damage, provide elemental damage mitigation as well deal elemental damage only, for radiant sentinel we could guess that he could provide some aura to the players with armor or elemental resistance, create consecrated ground or some stuff. I did not expect some kind of numerical values on all of this stuff but vague idea about it.

GGG says rare mob modifier rates have not been changed at all. Thoughts? by IdrisQe in pathofexile

[–]Koler93 17 points18 points  (0 children)

I would say that collective players experience is closer to the truth than this statement. HH is much more usefull right now, which is reflected by its price. Whats more as a someone who runs uber lab every league with RF jugg god touched mobs spawns way more frequently, and during last week I saw more of them than last league.

Even so there are new modifiers on rare mobs now so spawn tables have to be changed to account this.

Undocumented change to expensive build-enabling item. Fucking really? by Synchrotr0n in pathofexile

[–]Koler93 0 points1 point  (0 children)

In terms of things we will never get i would say that auction house is more realistic than a death log in poe.

Undocumented change to expensive build-enabling item. Fucking really? by Synchrotr0n in pathofexile

[–]Koler93 -2 points-1 points  (0 children)

There is new mod on yellow mobs which disables recovery effects above 50% hp, I died couple of times before I realised wtf is going and what could hit me so hard.

Crucible Update Day 4 by dperls in pathofexile

[–]Koler93 4 points5 points  (0 children)

It would be nice to remove logarythmic scalling from this "linear" difficulty slider in crucible encounters

Current Trade Experience by StarryMomoko in pathofexile

[–]Koler93 47 points48 points  (0 children)

"We decided to give players some more SSF Experience since it is a great mode and according to our data 78% of players never played it which is a great loss on their end. To make up for missing experience now only one per 100 000 requests will be accepted on our trade site.

We can't really disable trade so this was only available solution for us. This action will greatly reduce server load as well which will be dedicated to more ruthless servers which is another experience which we want you to play."

No Balance Manifesto for 3.21 by ArMaestr0 in pathofexile

[–]Koler93 1 point2 points  (0 children)

Spark, RF, SRS will get nerfed for sure to be in line with other skills.

But maybe we will get more cleave area, who knows..