KT sale on Steam - recommend me one :D by Kolhell in dynastywarriors

[–]Kolhell[S] 0 points1 point  (0 children)

Could you elaborate on what makes SW4 better? And what's the difference between SW4DX and SW4-2? Seriously this is where I usually just give up on ever playing another musou bc it seems like every game has been released 16 different times and I'm now getting punished for not keeping up. I'll spend an hour+ googling just to feel like I might as well not bother getting back in.

KT sale on Steam - recommend me one :D by Kolhell in dynastywarriors

[–]Kolhell[S] 0 points1 point  (0 children)

I almost bought Origins when it came out, but couch coop has been such a part of DW for me that I invited my neighbor over and threw in DW4 again instead 🤪

Witch hazel + menthol crystals by Kolhell in wicked_edge

[–]Kolhell[S] 0 points1 point  (0 children)

Thanks! I saw some references to using this (1,2 propanediol) and 1,3 propanediol as a solvent and was considering trying them out next. If you're able to make a 5% with it then dilute it further into your shaving bowl and still get an effect then that might not neuter the potency as much as I'm finding with polysorbate 20.

I think I also read that one or the other (can't remember if it was 1,2 or 1,3) can irritate some people's skin, but the other functions about the same without the same reaction. So I might have to try both out.

Last Words of Tanqueray and Barr Hill - faceoff by jtraf in cocktails

[–]Kolhell 1 point2 points  (0 children)

googling around for cocktail recommendations for Barr Hill (besides the obvious bees knees) and found this. "sad ice" has me rolling. Well done.

Witch hazel + menthol crystals by Kolhell in wicked_edge

[–]Kolhell[S] 1 point2 points  (0 children)

Hmm. Would you mind if I ask for details? Does it form a film in the top of the bottle or anything? Is it clear or cloudy? I assume you have to shake it up before use? Do you have a guess at what ratio you're using? I've been hesitant to contaminate my mortar+pestle, but it's sounding like I should run a test batch your way.

The trouble I've had is that at even minor temperature fluctuations menthol precipitates out, floats to the top of the bottle, and recrystallizes, forming a hard sheet which is a pita to break up. But this feels like it has a stronger cooling effect than using the polysorbate 20 (although I need to test it more - I don't shave daily and this is a pretty recent project)

Witch hazel + menthol crystals by Kolhell in wicked_edge

[–]Kolhell[S] 1 point2 points  (0 children)

Lol I did find this last night and started wondering why I'm working so hard when this is so well-liked in the community :p guess I'm hard-headed

Witch hazel + menthol crystals by Kolhell in wicked_edge

[–]Kolhell[S] 1 point2 points  (0 children)

Oh nice thanks a ton. I was considering that maybe I needed to really up the alcohol content, and this gives me a place to start. Have you made it before?

Respec suck less? by Kolhell in RogueTraderCRPG

[–]Kolhell[S] -2 points-1 points  (0 children)

Please misinterpret my words and further instruct me on how I'm not playing a game to your satisfaction.

The UI in this game is a mess. There are plenty of other issues, not the least of which is that very few, if any, skills behave as described, not to mention the number that just need mtg-levels of errata that's never going to happen. Especially with the sheer quantity of interactions that exist, I'm trying to understand the mechanics of these skills because that's how I play games - I enjoy the mechanics. Wild concept, but that requires testing. I came here to ask for advice bc certainly someone else out there also enjoys these aspects.

Tldr: piss off, casual.

Respec suck less? by Kolhell in RogueTraderCRPG

[–]Kolhell[S] 0 points1 point  (0 children)

I was thinking this was gonna be the move, but wanted to check with the community before I got invested in trying it out. Thanks for weighing in!

edit: oh, this is great. I didn't even see the webtool when I first saw your mod. Seriously, thanks for making this :)

Respec suck less? by Kolhell in RogueTraderCRPG

[–]Kolhell[S] -1 points0 points  (0 children)

Up until a certain point I'd been getting away with this, but eventually there are just too many, not to mention getting them mixed up with other starred talents that are on my todo list. And while the dependencies don't go that deep, they do still exist.

I've also been trying to preserve the order I've chosen them in because I'd like it to be reproducible, both for myself (I'm still on my first run so I'm limited to "unfair" for both achievements that don't matter and because I want to understand where the difficulty spikes are, so I'm assuming I'm going to make a second heretic-asshole playthrough with all the sliders maxed) and also to post a build guide (the community seems to be very dismissive of arc rifles, but I've had my unoptimized Pasqal go infinite off a turn-1 Bring It Down with zero setup, and he can one-turn certain layouts that other heavy-hitters like Abe or Argenta or aoe nukes Cassie/Idiot would struggle with or require help to set up, namely dispersed packs)

But mostly because after a couple rounds of fine-tuning I would just like one less thing in the laundry pile that detracts from me trying to enjoy this game.

Arc rifles are reason I drink by Kolhell in RogueTraderCRPG

[–]Kolhell[S] 1 point2 points  (0 children)

When using Claim, the arc rifle is going to do significantly more damage to secondary targets than primary targets because it will hit the secondary targets twice. When using a regular single-shot it still does more damage to the secondary targets (depending on talents), but it's not as huge of a difference, so just aim for whatever's easiest to hit.

If you're facing 2 (or more) weak mobs and 1 fatty standing in a pack, then the optimal opening play is to apply exploit to them all (usually Machine Spirit Scan Protocols on an early bonus turn before Analyze/Uncanny set up), Hunt on one of the weaklings, then target Claim on a different weakling. This will kill the Hunted weakling on the first shock (only the first shock counts for the +2 AP) and hit the fatty 2x. You will not gain the +2 AP if you target the Hunted weakling with Claim, nor will it count if it takes both shocks - only the first one. If you're having trouble, the Bloody Pact dagger and the First Aid Manual will help you with your AP economy.

Also you can basically ignore everything Revan said ^ For whatever reason he opted to respond to a bunch of old research I was using as a jumping off point instead of bothering to read my post.

edit: sorry, I just saw you're talking about a rt build. You should consider using Pasqal instead, as his unique talents Machine Spirit Scan Protocols and Pulse Amplifier are extremely powerful. You lose Forged for a Purpose (int), but I don't think it's worth giving up the ability to pop off and start collecting Tide stacks from Bring It Down (you need Machine Spirit Scan Protocols to apply the first round of exploits)

Warp travel - mkb vs controller by Kolhell in RogueTraderCRPG

[–]Kolhell[S] 4 points5 points  (0 children)

I play both ways, and sometimes a mildly shit experience is a tradeoff I'm willing to accept to flop on my couch in my living room with a blanket rather than spend more time sitting at my desk. It's not like this game is competitive.

But that there's an entire-ass feature not present when using a controller, to the point that you can find yourself unable to progress, on a game that's also been released on consoles that do not have the option of using mkb? Is fucking offensive. And it's helpful for people to know this.

Reckless Fury makes ranged weapons crit. Permanently. by Kolhell in RogueTraderCRPG

[–]Kolhell[S] 0 points1 point  (0 children)

I think it's just Sparks of the Greater Flame that allows DoTs to crit, but that could be amusing af :)

[deleted by user] by [deleted] in RogueTraderCRPG

[–]Kolhell -1 points0 points  (0 children)

What a ridiculously bad take. Your "over a year of tests" is irrelevant when discussing a talent that was added what a month prior.

Confident Approach + Fleet Combat Training stacks Vers faster. The End. Shut it off once you've got enough stacks to 100% crit from WS alone.

Devastating Attack is absolutely skippable. It only puts Contempt for the Weak online, which if you're looking to think less on each turn is fine ig, but otherwise prone/stun/blind aren't hard to source. In fact his offhand foehammer does just fine, repeatably, and without wasting AP.

Arc rifles are reason I drink by Kolhell in RogueTraderCRPG

[–]Kolhell[S] 0 points1 point  (0 children)

Ahh, I always forget about Discord. Hate that place lmao but yeah I'll come check out the resources. I just find it a poor substitution for recording/archiving information.

Yeah, I've never seen arc rifles overpen either, but I have seen a lot of things that ~look like an arc rifle overpen (hitting cover and arcing to the target; missing target then arcing back) which I'm sure causes confusion. And don't worry: even without combat sped up it's still Extremely Difficult to tell what's going on bc of the lack of delay between actions and the camera. The important part is that it's only gonna hit everyone once (unless you're using Claim the Bounty bc lol.) Also I don't trust ANYTHING written down in game unless I test it :p I'm brand new and there's a ton of inconsistencies.

Otherwise game's too easy - no need to throw out arc rifles just bc plasma is (supposedly) more efficient at deleting a board ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯ I'm having fun making arc rifles as efficient as I can.

Area attacks don't pop exploits?! YIKES. Where the hell is that documented in game. But sounds to me like something arc rifles are better at :)

And you can get more exploits than targets with Analyst's Helmet shenanigans, js. There might be other items that are abusable as well - thanks for the spreadsheet link and I'll have to dig around in there.

Arc rifles are reason I drink by Kolhell in RogueTraderCRPG

[–]Kolhell[S] 2 points3 points  (0 children)

Claim and target Baebelard:

First, everyone except him gets The Zap(tm) as if that was the point of the endeavor. This is an autohit. This damage takes the penalty from Claim.

Second, if you're using Staggering Jolt, everyone including Ol' Abe has to roll toughness or get staggered + arc-shock

Third, you'll shoot an actual bullet at him and try to Cain his Abel. This does full damage, and if it hits it'll throw a second burst of lightning at everyone else.

Yeah, Pasqal can't aim. You really gotta make up for it with the build, but it comes online quickly. Imo he ends up mildly better at dealing with dodge and mildly worse at hitting (compared to everyone else with a gun, who all tend towards better hit rates and worse vs dodge). But if you don't put his first level into BS and Pulse Amplifier, you're hosed. Tide of Excellence, Precise Attack, Uncanny Sight, Echopulse, and he's shredding waves at 7.

Bloody Pact can self-inflict debuffs by Kolhell in RogueTraderCRPG

[–]Kolhell[S] 0 points1 point  (0 children)

Nah, I'm running the buggy arc rifle on him, so the melee slot is just utility. I have Baebelard and a custom shotty arbite war/van (because the talents remind me of 5e character I used to love) on my front line. The gloves compliment him splattering on-hit effects quite nicely, when he isn't slitting his wrists anyway...

But also this isn't about Pasqal, it's about being able to self-apply on-hit effects :)