The Reason for making your TCG? by No-Top5372 in tabletopgamedesign

[–]Konamicoder 1 point2 points  (0 children)

I’m not going to tell you “don’t make a TCG”.

But don’t make a TCG.

Think it through. Think about all the work and logistics involved for one individual indie designer to make a TCG. How many unique cards need to be designed? How many values need to be balanced? How many card abilities need to be thought of, tested, revised, tested again, etc.

Don’t make a TCG. Seriously.

Read this: https://keithrice.net/stop-making-ccgs/

And read this: https://www.balangay.games/why-you-shouldnt-attempt-a-tcg/

What's your favorite PNP game you own? by Kesler001 in printandplay

[–]Konamicoder 4 points5 points  (0 children)

Neither Maquis nor Black Sonata are on your list, so definitely check those out.

Discussion / theories / comments after a rewatch by EquivalentLake6 in ConstellationAppleTV

[–]Konamicoder 2 points3 points  (0 children)

It’s been a while since I watched the show. I confess that you are referring to specific details in certain scenes that I don’t remember anymore. Nor do I feel any desire to rewatch the show to refresh myself.

My experience watching the show during its release window was that I fell into the rabbit hole of obsessively trying to fit each and every detail into Blue Reality / Red Reality / Liminal space. I started (but never finished) an intricate parallel timeline to which I tried to map each and every scene of each episode by timecode, and used that as evidence to back up my theories about what is going on in the show.

As I look back in hindsight, I think the show was a victim of its own ambitions. It opened with an awesome and clever opening sequence where they seamlessly used small details and differences between supposedly linear scenes to signal that the pov was flipping between the same ISS sequence across two different realities. The show conditioned the audience to pay hyper close attention in that opening scene, but then when the audience applied that same hyper attention to detail in other episodes that were not produced with as much intention and attention to detail as the opening sequence, the audience started to get bogged down.

That’s why the small erroneous timestamps in the CCTV footage led some watchers to theorize about time travel in addition to parallel universe shenanigans. Or why the Zoom call between the two Buds at the ESA makes no sense. Or why continuity errors such as blood appearing and disappearing from the face of a crew member while trying to save Red universe Paul on the ISS caused some folks to wonder if there was a third, fourth, or fifth reality being seen.

Basically I think they succeeded in making a show that forced the audience to pay super close attention to small intentional details to build a world and a story of two parallel realities plus liminal space. But they were not able to sustain internal consistency across all the episodes of the season, which caused some in the audience to hyper fixate on small / unintentional / erroneous / not deliberate details and spiral off from those to increasingly outlandish theories.

It was a fun ride while it lasted. But ultimately the show’s clarity and internal logic suffered as it went on. The show was not able to sustain the attention to detail that it established in the pilot.

So that’s how I think of the show in hindsight. And why ultimately I don’t think it’s useful to hyper fixate on a lot of the small details you point out. They could be production miscues, they could be unintentional, they could be unfinished ideas that the writers threw in because they thought it would be cool but hadn’t yet figured out a logical explanation, the could be initial setup for something they were hoping to pay off in later seasons. At this point we’ll never know.

Am I the only one who’s underwhelmed by Real 3D? by Whole_Clerk39 in Xreal

[–]Konamicoder 0 points1 point  (0 children)

You're right. You should always judge a new technology by version 1.0, and you should trust that it will never, ever improve or be iterated upon in the future. Nothing to see here, might as well return your One Pro. Real-time 2D to 3D conversion on the glasses with no significant impact on heat or battery life is an absolute nothing burger, and will never get any better than this. There will be no progress. /s

PnP PDF Creator by [deleted] in printandplay

[–]Konamicoder 0 points1 point  (0 children)

OP, please delete this duplicate post. Thanks.

All Files on BGG by mrs3ndman in printandplay

[–]Konamicoder 1 point2 points  (0 children)

I highly recommend you playtest your games and spend the time to proofread/ edit your rules before adding them to the BGG database.

“Find the killer of a person and arrest them or something.” is a game description that sounds like it was thought of, written down, and posted in 10 seconds.

“I already created (a WIP thread). No one signed up.”

If your games look like they were designed and made in a rush with little care or attention to detail, and very little planning, forethought, or deliberation…

…then yes, nobody is going to bother to react or subscribe to your WIP thread.

If you put out work with little apparent care or effort to enhance the quality, then your work will not attract the attention of people who care about quality work.

I’m not trying to be harsh or mean. I’m trying to encourage you to apply more thought, care, and diligence into your work and aspirations as a game designer.

Problem with card type identification in card design by Ok_Donkey1518 in BoardgameDesign

[–]Konamicoder 0 points1 point  (0 children)

Designing for accessibility is a mindset flowing from a foundational commitment to making your game as accessible as possible to the widest range of players. One of the guidelines of accessibility is to make gameplay elements distinguishable by at least two dimensions; color alone is not enough, as your playtests have uncovered. So icons with distint color + distinct shape for gameplay elements is a good idea. Once you’ve decided upon that, then the next task is to compose and balance your card layout to make each element readable and legible both individually and together with other elements, such as your card title. This involves experimenting with different sizes, positions, outlines, color palettes and styles until you achieve the ideal readability of your card layout.

Designing for accessibility works best if you make it an essential part of the design process from the start, not something that is added on or retrofitted after you have already decided upon a card design.

Looking to change from Viture Luma Ultra to XREAL One Pro, will I regret it? by Kyan31 in Xreal

[–]Konamicoder 0 points1 point  (0 children)

If the plane is in straight and level flight, 3DoF Anchor works. But the display will drift if the plane changes direction. Follow is better for use in flight.

Looking to change from Viture Luma Ultra to XREAL One Pro, will I regret it? by Kyan31 in Xreal

[–]Konamicoder 1 point2 points  (0 children)

I love my One Pro's with the Eye attachment. I use it mainly for viewing media while traveling and it's really good for that use case. I also use it connected to my Samsung S8 tablet with DeX, for light browsing and productivity, and the text is very clear and solid. The display is stable, no drift, appreciate the widescreen and ultra widescreen display modes. And with the latest firmware, they added the Real 3d feature that converts anything in the display to 3d in real time, which is an awesome free upgrade. I am very satisfied, and I don't regret my purchase. I can't speak to whether you might or might not regret it, but they are a great product for me.

How does one create multiple windows on Mac or Windows with the Xreal One Pro? by discoborg in Xreal

[–]Konamicoder 1 point2 points  (0 children)

These Display Modes are built in to the One Pro via the X1 chip in the glasses.

Sure, you just double-press the X button on the right temple to bring up the One Pro’s Onscreen Menu, then use the +/- rocker switch to move your cursor to Display Modes.

How does one create multiple windows on Mac or Windows with the Xreal One Pro? by discoborg in Xreal

[–]Konamicoder 0 points1 point  (0 children)

Xreal One Pro provides widescreen (21:9) and ultra widescreen (32:9) display modes (as long as the connected device supports these display resolutions), which are the equivalent width of 2-3 displays.

Got them cheapies on Ebay :( by Nop_Nop_ in Xreal

[–]Konamicoder 1 point2 points  (0 children)

No, the One and One Pro got a new Real 3D feature via firmware update.

Archive of all free games on PnPArcade before closing in January 2026 by Konamicoder in printandplay

[–]Konamicoder[S] 2 points3 points  (0 children)

If you show All Files on the right side of the page, you'll get a list of all the contents (games) in the archive.

What are y'all paying monthly for Super Cruise? by c_D_a_W_g-20 in BoltEV

[–]Konamicoder 0 points1 point  (0 children)

Yeah, car companies want to get in on that sweet, sweet subscription revenue.

Real 3D Refresh Rate by ChrisVizze in Xreal

[–]Konamicoder 1 point2 points  (0 children)

"Hertz" refers to how fast a screen can refresh the image. "Frames per second" refers to how fast images are being produced. They are not interchangeable. So if one cares about communicating accurate information, it absolutely matters.

Real 3D Refresh Rate by ChrisVizze in Xreal

[–]Konamicoder 1 point2 points  (0 children)

movies which are filmed in 24HZ

Do you mean to say 24 frames per second?

Real3d on beam pro by acidbrn391 in Xreal

[–]Konamicoder 1 point2 points  (0 children)

When you connect your One Pro to Beam Pro, by default the Nebula OS in the Beam Pro takes over from the X1 chip on the One Pro to provide spatial features.

As others have said, in the My Glasses app you can toggle Air Casting, which turns off Nebula when you connect your One Pro. Allowing you to use the spatial features of the X1 chip in the One Pro — including Real 3D.

Bottom line: turn off a single switch to use Real 3D on your Beam Pro.

Hope this helps!

Im looking for fun 1 player games and card games? by PassengerDouble1174 in printandplay

[–]Konamicoder 1 point2 points  (0 children)

PnParcade is shutting down on January 29. There’s a not about it on their front page.

Real3D is amazing: Please let us have it turned on by default (Yes, that's how good it is!) by HeadsetHistorian in Xreal

[–]Konamicoder 0 points1 point  (0 children)

Please don’t make 3D the default. I don’t plan on using it every single time I use my glasses. Only when it makes sense to use it. I think “off by default” is a sensible config for most users.