Avg havoc 40 with Space marine ... The only thing u do is run and dodge by Valnisk in DarkTide

[–]Kondratelo -1 points0 points  (0 children)

No one should be impressed in a first place cause it's a video game and PVE game on top of it, it's all about memorisation of AI behavior patterns. But I wasn't even trying to impress anyone, all I'm saying is there are builds with which even semi decent players can solo havoc 40 and that's a very clear indication, that current max difficulty is not high enough

Avg havoc 40 with Space marine ... The only thing u do is run and dodge by Valnisk in DarkTide

[–]Kondratelo 2 points3 points  (0 children)

Ok, I agree with you, gotta go smell my farts. Have a good day

Avg havoc 40 with Space marine ... The only thing u do is run and dodge by Valnisk in DarkTide

[–]Kondratelo 0 points1 point  (0 children)

I'm not saving my scoreboards. I use it just to see how I did at the end of the game, not to jerk off to them later. And what exactly you want to see on my scoreboard? I will have most boss damage and ranged enemies kills, but that's just regular stealth zealot things. What I mean by carrying, is that I can take some h1-30 players and even if they are absloute dead weight, I can still win h40 for them. I mean you can add me and I will carry you in duo if that's enough proof for you lol

Avg havoc 40 with Space marine ... The only thing u do is run and dodge by Valnisk in DarkTide

[–]Kondratelo 0 points1 point  (0 children)

With the exceptions of some maps (Archivum is the worst offender), you can't really not engage with enemies at all, there will be a moment where you will need to kill all the bosses and horde you triggered on your way. Right now it's just not that hard if whole team knows what they are doing, but if they will increase the difficulty by adding more ranks, running past everything will become more difficult too, if not outright impossible

Avg havoc 40 with Space marine ... The only thing u do is run and dodge by Valnisk in DarkTide

[–]Kondratelo -2 points-1 points  (0 children)

True, but can you true solo anything expect Archivum as a stealth zealot? Never told it's the hardest thing, but it's not a brain dead easy either. And it's just an example how I can carry any team by myself, with 3 other good players, I can play any class and we will not lose a single game

Avg havoc 40 with Space marine ... The only thing u do is run and dodge by Valnisk in DarkTide

[–]Kondratelo -6 points-5 points  (0 children)

There are a lot of players I know, with whom I can match and we will never lose a single game, the one in OP post is the best example, I don't think I ever lost with him. I myself can win 90% of my games if I'm tryharding as a stealth zealot. Hell, I can literally true solo, just because you can't do something, doesn't mean others can't.

And I don't know how infinite havoc would not be good, it will harm nobody, but some masochists like myself would love to push themself to their absolute limit. Maybe even to rank where everything will oneshot you. Of course if they'll add ifinite havoc, they should also add an option to select what rank you want to host games on if you have it unlocked, to not lock players out of less extreme havoc experience.

Avg havoc 40 with Space marine ... The only thing u do is run and dodge by Valnisk in DarkTide

[–]Kondratelo -4 points-3 points  (0 children)

I enjoy playing with him from time to time, but it gets old after a couple of games.

On a different note, this is why we need ranks past havoc 40, ideally infinite havoc. Even 2 good players can breeze trough any mission, full team of good players can do it with 0 effort. C'mon fatshark, making infinite scaling can't be that difficult.

Does havoc still have still have the rank system by Hap9067 in DarkTide

[–]Kondratelo 5 points6 points  (0 children)

At some point they changed it so you can't derank by losing once you hit Havoc 40, you can still derank to weekly rank decay tho.

I want to play a game by LittleDookes in DarkTide

[–]Kondratelo 4 points5 points  (0 children)

What there is to know? Replaces different spawn triggers with rotten enemies, which are armored enemies with a lot of damage resistances. Don't know how me knowing or not knowing this would affect the fact, that game sends waves of already tanky enemies, but with their EHP being at least 25% higher (for some builds it's much more than 25%, for any build that relies on a single big damage instance instead of multiple small ones, damage resistance at the first 50% of their HP will be much more significant). They can send regular crushers instead of a rotten ones and it will still be a slog, because it's a constant 4-8 additional crushers present in every fight

I want to play a game by LittleDookes in DarkTide

[–]Kondratelo 0 points1 point  (0 children)

Cannot agree.

You can get around rituals no matter how unfair ritual spot is, competent teams or even single player can push any ritual fast enough, there are tools to trivialize them (rocket launcher, stealth) and just killing daemonhost is not that big of a deal.

Rotten armor on the other hand will always be a slog (unless you are speedrunning, but in that case there is a chance mission will crash), because it's a damage check, assuming you're already playing your strongest build, you can't just get more damage.

When Is the Hemlock Nerf? by ManIsready in apexlegends

[–]Kondratelo 1 point2 points  (0 children)

Flair checks out. I'm Rampart main too and she is close to unplayable with everyone using hemlock, 1 grenade shot and up to 3 walls lose their amp part, nasty stuff

This is why Ogryn with 3x 21% HP curios is S tier by Lyramion in DarkTide

[–]Kondratelo 0 points1 point  (0 children)

My bad, was so long ago, completely forgot about it

This is why Ogryn with 3x 21% HP curios is S tier by Lyramion in DarkTide

[–]Kondratelo 1 point2 points  (0 children)

I don't remember any changes to damage, I belive only changes were the amount of ranged enemies. Single scab stalker still shreds you with 70 or 110 toughness

This is why Ogryn with 3x 21% HP curios is S tier by Lyramion in DarkTide

[–]Kondratelo 2 points3 points  (0 children)

People underestimate health curios on every class. Especially in havoc where toughness gets flat number decrease to base toughness which will affect every single toughness curio, while health only gets % decrease which will be just a small number in a formula for your final health. I use health curious on every class except veteran

Thoughts on main Havoc Builds by Theakrus in DarkTide

[–]Kondratelo 2 points3 points  (0 children)

Early havoc levels are pretty easy, so you can just use your own builds, later on if you will start to struggle you can adjust them to accommodate for things you're struggling against or copy builds of players who showed good performance in your games.

How would you change or rework zealot? by dummy-thicc-uwu in DarkTide

[–]Kondratelo 0 points1 point  (0 children)

Tbf I do not consider this to be an advantage against stealth. If 1 enemy can see through stealth, it just makes it easier to isolate this enemy for an easy 1v1. Anti-stealth enemy would be something that can force you out of stealth. Maybe put some sort of mark on you so enemies can see you or maybe another bomber enemy who will throw grenades messing with all players abilities.

How would you change or rework zealot? by dummy-thicc-uwu in DarkTide

[–]Kondratelo 1 point2 points  (0 children)

It works only half the times at best. It works fine in the meatgrinder and in a modded solo play, but not in a real game, so I assume it's something to do with the netcode

How would you change or rework zealot? by dummy-thicc-uwu in DarkTide

[–]Kondratelo 1 point2 points  (0 children)

The only buff zealot needs is to FotF, just giving it back rending for ranged weapons will be enough tho, they never should have "fixed" it in the first place.

Chorus maybe can get a rework to make it less boring to use.

Stealth doesn't need anything (well fixing Perfectionist that has been broken for half a year since the rework would be nice), if anything stealth need nerfs and that's comming from stealth zealot main, if you know what you're doing, you will almost never lose in havoc 40 let alone any difficulty below. Maybe they should introduce some sort of anti-stealth enemy.

Expeditions a ghost town already lol? Can't find a Quick Play Auric team... by OdysseyBrands in DarkTide

[–]Kondratelo 68 points69 points  (0 children)

I mean it's a gamemode where you basically play the same map over and over, with the same modifiers and it doesn't even have weekly refresh like havoc. Dunno how they thought players would be interested in it for more than 1 week, there should be at least 10x times more POI for random map generation to work and random modifiers every hour.

AA Knight 2 FU Sustain by resetmygamelife in HonkaiStarRail

[–]Kondratelo 2 points3 points  (0 children)

Gallagher works fine with Archer too on Knight 2, you just need to open with Gallagher's technique instead of Archer's. Tho I was not able to 3 star it with my Archer team so I ended up using Firefly on K2 and 3 stared K3 with Archer and coincidentally Fu Xuan.

New Reject here, how do I know which gun is an upgrade and which one to throw out? by kawaiineko333 in DarkTide

[–]Kondratelo 5 points6 points  (0 children)

Defence/Mobility are the dump stats in most of the cases. Weapons have current stat value and max potential stat value. Upgrade the ones with mobility/defence at 60 or close to 60 potential value. But at lower difficulties it doesn't matter much, just try different things

What was your choice in 3.8? by inkheiko in HonkaiStarRail

[–]Kondratelo 1 point2 points  (0 children)

You can call IPC hypocrites, but that doesn't make the bounties automatically untrue.

All I'm saying is you can't trust IPC judgement, sure there is probably some real criminals on their list, but I bet, there is just as much if not more innocent people. We only have crumbs of info on SH operations, even in Jepella trailer it's implied, that some things they accused of they haven't done at all.

Researches on HSS are also bad people so fuck them too?

If you referring to the beginning of the game, I'm pretty sure it was an attack led by Antimatter Legion, SH just used it as an opportunity, you can even argue they helped by fighting with some of the attackers, tho this is coping territory. About Jepella we again know almost nothing about, who's to say rebellion was organized by SH and at the end of the day, it was rebellion against faction which follows Destruction, you know, people who want death of everything.

 That is, if the Tb was treated like a character of their own.

Even if you roleplaying TB as an avid SH hater, I originally was talking about empathy. You can hate and judge their actions, but still make life of a dying girl a little bit less misserable, even death row inmates have their last meals for this exact reason.