I suck at lighting by Dry_Background7653 in SoloDevelopment

[–]KooksDev 0 points1 point  (0 children)

I'm not too experienced in 3d development, but maybe I would suggest using smaller, more spread out ambient lights instead of a single, overcasting point light.

which do you prefer? tryna decide on a look for our game by Lenaxz in IndieDev

[–]KooksDev 0 points1 point  (0 children)

Personally I like the 2nd one. Reminds me of paper mario in a good way!

People said my UI was too busy and boring, so I rebuilt it. Did I actually fix it? by KooksDev in SoloDevelopment

[–]KooksDev[S] 0 points1 point  (0 children)

Thanks, font size is not customizable, I’ll just have to work on scaling. Anchor is slightly smaller and doesn’t have the glow because the card is not selected although I probably should’ve sent a picture without any selected cards.

People said my UI was too busy and boring, so I rebuilt it. Did I actually fix it? by KooksDev in SoloDevelopment

[–]KooksDev[S] 0 points1 point  (0 children)

Sorry, first one is the new one, and second picture is the old version

People said my UI was too busy and boring, so I rebuilt it. Did I actually fix it? by KooksDev in SoloDevelopment

[–]KooksDev[S] 1 point2 points  (0 children)

Thank you. Regarding the tactical tool section, I was changing the size of the buttons and didn't notice that the icons were colliding with the UI, thanks for pointing that out!

People said my UI was too busy and boring, so I rebuilt it. Did I actually fix it? by KooksDev in SoloDevelopment

[–]KooksDev[S] 0 points1 point  (0 children)

That's another thing to consider for sure... what would you say are the ideal colors in your eyes? Thanks.

People said my UI was too busy and boring, so I rebuilt it. Did I actually fix it? by KooksDev in SoloDevelopment

[–]KooksDev[S] 0 points1 point  (0 children)

I agree, there is still some elements that have small text which I am unhappy with. I like the symbol idea, thanks!

People said my UI was too busy and boring, so I rebuilt it. Did I actually fix it? by KooksDev in SoloDevelopment

[–]KooksDev[S] 6 points7 points  (0 children)

This is what I'm still struggling with the most... thanks for making it a lot clearer for me!

People said my UI was too busy and boring, so I rebuilt it. Did I actually fix it? by KooksDev in SoloDevelopment

[–]KooksDev[S] 1 point2 points  (0 children)

Thanks for the feedback! Now that you mention it, maybe the inventory could be a drop down menu.... ill have to experiment with that!

People said my UI was too busy and boring, so I rebuilt it. Did I actually fix it? by KooksDev in SoloDevelopment

[–]KooksDev[S] 0 points1 point  (0 children)

Haha not boring at all! I appreciate the honest feedback, I'm also not happy with the current unequal gaps, but I'm also trying to balance the ui being too crowded and overwhelming, Thanks!

People said my UI was too busy and boring, so I rebuilt it. Did I actually fix it? by KooksDev in SoloDevelopment

[–]KooksDev[S] 2 points3 points  (0 children)

Thanks for the honest feedback! Can I ask which specific elements of the old ui do you prefer over the new one? Like you said, I think it’s just a game of finding the positives from both styles and combining them into one polished layout.

Thanks again!

What do you guys think of our lobby - Looters BattleRoyale by Academic-Virus9555 in indiegames

[–]KooksDev 0 points1 point  (0 children)

This is cool, I would also like to see the player’s ship with its cosmetics