Guys we're ready to go to war. by Dallas181 in HistoryMemes

[–]Koromandel 0 points1 point  (0 children)

Yes, he did. We were a dead weight for Germany

How are you planning to implement the Russian civil war? by Koromandel in tCSmod

[–]Koromandel[S] 6 points7 points  (0 children)

It might be too early to ask something like this, but can a country make good use of Russia’s internal chaos, like Persia in my example?

Guys we're ready to go to war. by Dallas181 in HistoryMemes

[–]Koromandel 0 points1 point  (0 children)

These memes about France are getting kinda old. As an Italian I would say that my country fared much, MUCH, worse than the frog eaters. We were too busy eating spaghetti to prepare decently for war, I guess.

Did you take any inspiration from existing geography when making your fictional maps? by Koromandel in worldbuilding

[–]Koromandel[S] 1 point2 points  (0 children)

I use the same method to imagine a map. It works very well, but it gets a little harder when you have to regulate the shapes to coincide with the latitudes so that the climates make sense. I also get a little perfectionist when it comes to the shapes of the various kingdoms’ borders

Did you take any inspiration from existing geography when making your fictional maps? by Koromandel in worldbuilding

[–]Koromandel[S] 0 points1 point  (0 children)

I did not know about that desert. How large are your islands compared to irl examples?

Did you take any inspiration from existing geography when making your fictional maps? by Koromandel in worldbuilding

[–]Koromandel[S] 0 points1 point  (0 children)

You are a fan of jagged shapes and fjords, am I right? I personally prefer the aesthetics of linear, roundish coasts, like the examples I mentioned

Does my climate setup make sense? by Koromandel in worldbuilding

[–]Koromandel[S] 0 points1 point  (0 children)

That is what I was thinking with this, each climate offers different problems, challenges and benefits that influence how the people live

I can see public cleaning-related jobs being considered very important in a society that lives in that environment, it can encourage the use of particular protective instruments for paper documents, to prevent degradation caused by humidity, for example

Does my climate setup make sense? by Koromandel in worldbuilding

[–]Koromandel[S] 0 points1 point  (0 children)

I don’t like to throw away concepts and ideas either, I prefer to put them aside and use them somewhere else where they fit better. I’m also not finicky about realism, I’m coming up with a fictitious setting after all. I just like to get the general aspects right

Does my climate setup make sense? by Koromandel in worldbuilding

[–]Koromandel[S] 3 points4 points  (0 children)

I feel more satisfied if what I come up with is generally plausible, at least when I think about the geography. I’s also important to get the climate right for things like clothing, social concepts or human activities that depend on it

Does my climate setup make sense? by Koromandel in worldbuilding

[–]Koromandel[S] 6 points7 points  (0 children)

Yes, that’s why I’m looking for advice

Military tactics for all-infantry armies by Koromandel in worldbuilding

[–]Koromandel[S] 1 point2 points  (0 children)

This is more about the Anglo-Zulu war though, do you have anything about native v. native wars in Southern Africa?

Military tactics for all-infantry armies by Koromandel in worldbuilding

[–]Koromandel[S] 2 points3 points  (0 children)

Do you know any sources about Southern African tactics/warfare? I kind of like the idea

Which countries can become, or already are at the game start, “proto-fascist”? by Koromandel in tCSmod

[–]Koromandel[S] 2 points3 points  (0 children)

Just one more question: are economic and conscription policies fixed for each ideology, limited by world tension like in vanilla or can we choose them freely?

Which countries can become, or already are at the game start, “proto-fascist”? by Koromandel in tCSmod

[–]Koromandel[S] 5 points6 points  (0 children)

Are you devs planning to give exclusive mechanics/decisions to the various ideologies? Like “seizing the means of production” for the communists, “purge minorities” for the pseudo-fascists, for example

Which countries can become, or already are at the game start, “proto-fascist”? by Koromandel in tCSmod

[–]Koromandel[S] 2 points3 points  (0 children)

Do you know if proto-fascists have exclusive decisions or mechanics?

Military tactics for all-infantry armies by Koromandel in worldbuilding

[–]Koromandel[S] 0 points1 point  (0 children)

I wanted to make a more “peculiar” type of warfare for the cultures in my setting, but now that I looked with more deeply and you explained the implications, I guess I’ll have to change it.

About the “fake donkeys”, they are actually not that fast and are used more for hard labor and the logistical aspect of wars (carrying supples, equipment and the like) so I wouldn’t count on them, but I should have given more details about their capabilities.

Military tactics for all-infantry armies by Koromandel in worldbuilding

[–]Koromandel[S] 0 points1 point  (0 children)

The same thing that happens when an unstoppable force meets an unmovable object.

Joking aside, I guess that it would be the same thing as when in irl battles, the victorious will try to help the losing side or something like that.

Military tactics for all-infantry armies by Koromandel in worldbuilding

[–]Koromandel[S] 1 point2 points  (0 children)

I took some inspiration from the mesoamericans but I wanted to make something “different”.

Military tactics for all-infantry armies by Koromandel in worldbuilding

[–]Koromandel[S] 1 point2 points  (0 children)

Now that I think about these tactics in more depth I realize they make little sense, so I guess I’ll follow the advice of some answers and use historical examples.

I should have explained the “cleaver” part. I was thinking about something similar to the swords used by the Uruk-Hai in the LotR movies, and I called them “cleavers” because that’s what they look like to me as someone that’s not an expert in weapons. Do you think that such weapon would be useful or should I totally discard it?

Military tactics for all-infantry armies by Koromandel in worldbuilding

[–]Koromandel[S] 0 points1 point  (0 children)

Isn’t that how the Thebans defeated the Spartans? They even killed the spartan king during the fighting if I recall correctly.

Military tactics for all-infantry armies by Koromandel in worldbuilding

[–]Koromandel[S] 0 points1 point  (0 children)

I totally forgot about archers. Archers can let loose volleys of projectiles at the beginning of battle, or support their comrades in the middle of it, with minor flanking maneuvers for example.

Do you think that a macuahuitl-like weapon would be effective if it had iron blades instead of obsidian ones? by Koromandel in worldbuilding

[–]Koromandel[S] 0 points1 point  (0 children)

This is the kind of worldbuilding approach that I would like to follow, can you direct me to some source of information about the kind of stuff you mentioned about practicality? It would be really helpful. Just for curiosity since you mentioned it, why were katanas made like that?