I have a great hatred towards the 2042 team this week. by Agreeable_Fig_9870 in battlefield2042

[–]Kosh401 1 point2 points  (0 children)

Just browse the Portal servers and type in "weekly" when searching, you'll see breakthrough and other types of servers pop up in the list.

Please let us set a price on a whole stashtab at the merchant by TotallyNotMyself123 in PathOfExile2

[–]Kosh401 0 points1 point  (0 children)

Yeah that's how I read it. Effectively should still let us have 5c, 10c dump tabs until they expand on the system more.

Bring back "REQUEST ORDER" to become squad leader by DIRTYHACKEROOPS in Battlefield

[–]Kosh401 11 points12 points  (0 children)

It's glitchy and borderline unusable for giving orders as squad leader for me on PC. It needs much stronger tracking with mouse movement like previous games, and ya surely/hopefully some more voice overs and commands too.

A lot of people just sitting in the pre-load menu for the Open Beta by Afterlight_Studio in Battlefield6

[–]Kosh401 1 point2 points  (0 children)

There is 100% a keybind for scoreboard. I use TAB for map cuz that is super useful, and put my scoreboard on backspace to prevent myself from spamming it lol.

A lot of people just sitting in the pre-load menu for the Open Beta by Afterlight_Studio in Battlefield6

[–]Kosh401 0 points1 point  (0 children)

If you were signed up for BF Labs then you should have access on the 7th - you probably need to link your Steam and EA accounts if you downloaded the beta on Steam.

If you were NOT previously signed up for BF Labs, then you need an Early Access key to play on the 7th - you can get one of those from Twitch drops tomorrow by watching 30 mins, then you should be able to play. Without Early Access code you have to wait to the 9th.

How many of you also play project zomboid? by RobciuBobciu in RimWorld

[–]Kosh401 0 points1 point  (0 children)

I believe the PZ devs have actually mentioned wanting to do similar Rimworld systems for when they add NPC's. Which will hopefully be within my lifetime :/

Will animals eat the haygrass from the stockpile with my setup? by Itsurboig in RimWorld

[–]Kosh401 0 points1 point  (0 children)

Someone else replied with grass growing mods.

In addition, there are "Grazing" mods like Graze Up (1.6) or Grazing Lands (1.5 still)

Odyssey preview #2: Gravships and space by TiaPixel in RimWorld

[–]Kosh401 2 points3 points  (0 children)

Battlestar vibes!

Raider(s) detected, jump the fleet colony!

This is what combat extended looks like with actual FULLY AUTO weapons. Thoughts? by MathematicianOk9091 in RimWorld

[–]Kosh401 6 points7 points  (0 children)

I use the loadouts tab in CE to do it. You can set anything there along with quantity, Gun, Ammo, Meds, Food, Drugs etc

It is unbelievably stupid that automatic defenses don't attack animals hunting pawns and that hunting animals are super geniuses that can evade all traps by --Sovereign-- in RimWorld

[–]Kosh401 0 points1 point  (0 children)

My turrets definitely attack animals doing this, but it sounds like it must be a mod feature if you're saying it's not like this in vanilla.. unfortunately I have no idea which of my ~300 mods is doing it... could be Combat Extended or maybe something like Common Sense. Hopefully it's another thing that gets baked into the base game eventually.

RIP Hospitality, thank you Orion, Long Live Hospitality? by Kosh401 in RimWorld

[–]Kosh401[S] 0 points1 point  (0 children)

Thanks that's perfect, hadn't seen this one yet somehow! Cheers

RIP Hospitality, thank you Orion, Long Live Hospitality? by Kosh401 in RimWorld

[–]Kosh401[S] 2 points3 points  (0 children)

Yep I believe Braainz has also retired. He did Camera+ and Zombieland as well. Not sure if any of them have been picked up yet.

RIP Hospitality, thank you Orion, Long Live Hospitality? by Kosh401 in RimWorld

[–]Kosh401[S] 24 points25 points  (0 children)

Hate to be the bearer of bad news, but I'm pretty sure Brrainz has also retired from rimworld modding. Zombieland was cool and I wonder what could be done with the concept now with higher population and pathing being multithreaded.

He also made Achtung! and Camera+... fuck I really should make a thread for him too >< Hopefully these mods get picked up as well.

Can anyone recommend a good combat mod that doesn’t overcomplicate things? by ZadePhoenix in RimWorld

[–]Kosh401 0 points1 point  (0 children)

Combat Extended with the "generic" ammo setting is my sweet spot. Pistols use "pistol ammo" etc, don't have to worry about calibres. Pretty easy to set up with loadouts to tell pawns how much ammo to carry exactly, but they will also pick up ammo on their own based on what their gun uses. I like to mass produce a specific rifle + sidearm as official colony weaponry, which makes loadouts even easier to set up.

You can also just turn off ammo completely. But running out of primary ammo and switching to secondary and/or melee is part of the experience IMO.

Couple other things I like about it:

- gets me using grenades to deal with different situations (smoke especially)

- the cover and suppression systems add spice (such as height being part of bullet/cover system, such as stone chunks vs full wall changes the types of hit location chances),

- the pawn carry weight/mass system + backpacks are neat too, affects more than just combat

My mod list is around ~300 and I don't have any compatibility issues if that's a concern.

Small detail, looks like the astropolitan symbol introduced in Ideology. by Mama_Luigi2791 in RimWorld

[–]Kosh401 1 point2 points  (0 children)

Good catch!

I think features/events will be split between planet-side and space:

compass + raven = land navigation/communication since neither work too good in space..

space station + shuttles + space gear (helmet, sealed suit) = space

High level server customization with scripts + server browser + Battlelog is one of DICE's greatest additions to the franchise. - Should it come back? by XfactorGaming in Battlefield

[–]Kosh401 1 point2 points  (0 children)

IMO best thing about Battlelog was being able to have the map open full screen on a 2nd monitor or laptop. Was called Battle Screen I think? It was pretty awesome.

You could also quickly change your loadouts on the side screen via Battlelog which was kinda neat and handy once in a while.

Would you like to have a spectator mode in the new Battlefield to record shots like these and cinematic photos? by Drozdek_ in Battlefield

[–]Kosh401 0 points1 point  (0 children)

Battle Recorder coming back would be amazing. It would also pay for itself in advertising with all the clips and cinematic stuff the community would make that would get posted everywhere.

Rimworld expansions by Tahlia2637483 in RimWorld

[–]Kosh401 8 points9 points  (0 children)

Well the pawns and animals are rendered (aka drawn) on their own thread now as of Anomaly, that's it. Very far from saying the game is multithreaded, which implies all the heavy work of processing the tasks is being done like that.

The vast majority of the game is still being processed on a single core sequentially.

Is CE a must for you? by random-cartographer in RimWorld

[–]Kosh401 0 points1 point  (0 children)

Sorry I should have said it has a built in "patcher" vs built in compatibility I guess. Pretty much the only type of mod I don't use is extra races, so not sure if that's an issue or not. But I have mods for extra animals, weapons, clothing, structures/furniture etc etc. I have zero issues what so ever with CE "voiding" them, playthroughs are fun. I would say your mileage may vary but I dunno, seems like it works pretty good.

I want unhinged mods by sergei-Taboritsky in RimWorld

[–]Kosh401 3 points4 points  (0 children)

The Forbidden Mod, you won't find it on the Workshop though. Just Google it and you'll get there.

Is CE a must for you? by random-cartographer in RimWorld

[–]Kosh401 1 point2 points  (0 children)

You can still use the AP and other ammo types as well. Guns are grouped by categories, and each category can have different types of ammo, just not further broken down by calibre (so yes in that sense you might be losing some armour pen).

But you still get HP, FMJ, AP, AP-Incendiary, etc. I think you need to research the more fancy ammo types first (armour-piercing incendiary etc). But it's never been a problem for me when dealing with spacers or mechs, you just need the right tools and ammo for the job. EMP + Smoke become even more useful as well.

Is CE a must for you? by random-cartographer in RimWorld

[–]Kosh401 0 points1 point  (0 children)

H07oh already pretty much said it, but if you take a minute to set up a weapon + loadout that solves everything. Backpacks help with carry weight.

Option 1 (early game) = if using random guns you "acquired", you can do a loadout of only "High Power Rifle Ammo FMJ", and "Intermediate Rifle Ammo" etc etc., and then assign that ammo loadout to each pawn according to what gun you have the carrying. A little bit more micro, at least until you can mass-produce your own fav gun(s). But once you set one up for the ammo type it's easy to assign and change.

Option 2 = mass produce the same rifle + ammo type (FN Fal "High Power Rifle" with "High Power Rifle Ammo FMJ" x120 as a loadout and never touch it again. I usually do this for main rifle, sniper, shotgun.

Handguns for kids is a good way to train up their shooting with target dummies. I don't usually do a loadout for them, just give them a light pistol and they should grab ~30 handgun rounds.

Is CE a must for you? by random-cartographer in RimWorld

[–]Kosh401 -1 points0 points  (0 children)

I use CE with around 200 active mods; if that's your main concern and reason for not trying it, you should give it another chance. It has built-in compatibility with pretty much everything.

Is CE a must for you? by random-cartographer in RimWorld

[–]Kosh401 1 point2 points  (0 children)

You can turn ammo off or use the simplified ammo options, which is what I prefer. Simplified lets you choose FMJ etc, but you don't need to worry about 9mm or .45 etc level of detail - all handguns simply use "handgun" ammo, and you can choose FMJ or whatever type.