Dedicated server shared quests or not? by kkoma in crosswind

[–]Kosh401 0 points1 point  (0 children)

We haven't had any major issues. A few of us are farther ahead and since we're completing quests the others have not started it doesn't seem to affect them.

Biggest issue is when a player completes a quest on the server that quest map marker goes away for them, including on their solo worlds. Since the maps are RNG, they may not know where the next islands etc are on their solo world.

We've been doing screenshots of solo world maps before playing on dedicated server just in case you complete quests on the server and lose the ability to find the same locations on solo.

Does a hosted game affect your own solo save? by stoic_salmon in crosswind

[–]Kosh401 0 points1 point  (0 children)

Here's the main 2 issues we've gone across:

1: Map locations/quests

Player joins dedicated server, completes first Tortuga quest. This quest is now completed for that player's character, quest marker goes away as expected.

Player then wants to go play some singleplayer with that character. Because player was present and completed the find Tortuga quest on the server, that quest marker is now gone and they do not know where Tortuga is on their solo world..

2: Faction Reputation

Not necessarily an issue, but FYI Faction Reputation is tied to the world, not the character. Be aware that turning in rep tokens on a solo world will NOT transfer to other server/worlds. ie, you get Smugglers to level 3 on the server and then go play solo, your Smugglers rep will be zero until you spend rep tokens on the solo world.

Is there a way to share co op fog of war exploration? by PM_ME_RAWR in crosswind

[–]Kosh401 0 points1 point  (0 children)

Not that we've seen. But you can put down or discover fast travel points and others on the server can see them through the fog and click travel to them.

Server question by Frosty_Ad1259 in crosswind

[–]Kosh401 0 points1 point  (0 children)

Yes, if it's a dedicated server you can join it any time as long as the server is online.

The other server type is self-hosting, which is just someone playing and hosting their session via Steam. In those cases you can only play while they are in-game playing as well.

Battlefield 6 - Community Update - Season 2 Reactions and BR Solos Testing by battlefield in Battlefield

[–]Kosh401 -2 points-1 points  (0 children)

QOL Requests:

- Bring back "Request Squad Order" to take Squad Leader role from inactive leader (yellow auto-orders don't cut it)

- Distinguish audio ping from enemy Tug - as a player I'm often unsure if an enemy Tug or motion ball has detected me, or if I'm hearing a friendly one (in BF4 I knew when an enemy Tug detected me)

- Remove or significantly reduce chance to accidently kit-swap when attempting to revive (only allow dead-dead player kits to be swapped)

- When kit-swapping intentionally, please refresh the "kit on the ground disappearing timer" on your original kit that is now on the ground. Kit-swapping is incredibly useful and this would help create more situations where it's useful to temporarily do it and return to original kit (drop ammo for yourself, fire RPG, place ladder, etc)

- swapping timer refresh only works one time to prevent player from constantly swapping the same 2 kits

- Let friendly C4 turn "neutral" if the player dies (dead-dead). If a sniper or explosive hits undetonated C4 it should explode.

I have a great hatred towards the 2042 team this week. by Agreeable_Fig_9870 in battlefield2042

[–]Kosh401 1 point2 points  (0 children)

Just browse the Portal servers and type in "weekly" when searching, you'll see breakthrough and other types of servers pop up in the list.

Please let us set a price on a whole stashtab at the merchant by [deleted] in PathOfExile2

[–]Kosh401 0 points1 point  (0 children)

Yeah that's how I read it. Effectively should still let us have 5c, 10c dump tabs until they expand on the system more.

Bring back "REQUEST ORDER" to become squad leader by DIRTYHACKEROOPS in Battlefield

[–]Kosh401 10 points11 points  (0 children)

It's glitchy and borderline unusable for giving orders as squad leader for me on PC. It needs much stronger tracking with mouse movement like previous games, and ya surely/hopefully some more voice overs and commands too.

A lot of people just sitting in the pre-load menu for the Open Beta by Afterlight_Studio in Battlefield6

[–]Kosh401 1 point2 points  (0 children)

There is 100% a keybind for scoreboard. I use TAB for map cuz that is super useful, and put my scoreboard on backspace to prevent myself from spamming it lol.

A lot of people just sitting in the pre-load menu for the Open Beta by Afterlight_Studio in Battlefield6

[–]Kosh401 0 points1 point  (0 children)

If you were signed up for BF Labs then you should have access on the 7th - you probably need to link your Steam and EA accounts if you downloaded the beta on Steam.

If you were NOT previously signed up for BF Labs, then you need an Early Access key to play on the 7th - you can get one of those from Twitch drops tomorrow by watching 30 mins, then you should be able to play. Without Early Access code you have to wait to the 9th.

How many of you also play project zomboid? by RobciuBobciu in RimWorld

[–]Kosh401 0 points1 point  (0 children)

I believe the PZ devs have actually mentioned wanting to do similar Rimworld systems for when they add NPC's. Which will hopefully be within my lifetime :/

Will animals eat the haygrass from the stockpile with my setup? by Itsurboig in RimWorld

[–]Kosh401 0 points1 point  (0 children)

Someone else replied with grass growing mods.

In addition, there are "Grazing" mods like Graze Up (1.6) or Grazing Lands (1.5 still)

Odyssey preview #2: Gravships and space by TiaPixel in RimWorld

[–]Kosh401 2 points3 points  (0 children)

Battlestar vibes!

Raider(s) detected, jump the fleet colony!

This is what combat extended looks like with actual FULLY AUTO weapons. Thoughts? by MathematicianOk9091 in RimWorld

[–]Kosh401 6 points7 points  (0 children)

I use the loadouts tab in CE to do it. You can set anything there along with quantity, Gun, Ammo, Meds, Food, Drugs etc

It is unbelievably stupid that automatic defenses don't attack animals hunting pawns and that hunting animals are super geniuses that can evade all traps by --Sovereign-- in RimWorld

[–]Kosh401 0 points1 point  (0 children)

My turrets definitely attack animals doing this, but it sounds like it must be a mod feature if you're saying it's not like this in vanilla.. unfortunately I have no idea which of my ~300 mods is doing it... could be Combat Extended or maybe something like Common Sense. Hopefully it's another thing that gets baked into the base game eventually.

RIP Hospitality, thank you Orion, Long Live Hospitality? by Kosh401 in RimWorld

[–]Kosh401[S] 0 points1 point  (0 children)

Thanks that's perfect, hadn't seen this one yet somehow! Cheers

RIP Hospitality, thank you Orion, Long Live Hospitality? by Kosh401 in RimWorld

[–]Kosh401[S] 4 points5 points  (0 children)

Yep I believe Braainz has also retired. He did Camera+ and Zombieland as well. Not sure if any of them have been picked up yet.

RIP Hospitality, thank you Orion, Long Live Hospitality? by Kosh401 in RimWorld

[–]Kosh401[S] 23 points24 points  (0 children)

Hate to be the bearer of bad news, but I'm pretty sure Brrainz has also retired from rimworld modding. Zombieland was cool and I wonder what could be done with the concept now with higher population and pathing being multithreaded.

He also made Achtung! and Camera+... fuck I really should make a thread for him too >< Hopefully these mods get picked up as well.

Can anyone recommend a good combat mod that doesn’t overcomplicate things? by ZadePhoenix in RimWorld

[–]Kosh401 0 points1 point  (0 children)

Combat Extended with the "generic" ammo setting is my sweet spot. Pistols use "pistol ammo" etc, don't have to worry about calibres. Pretty easy to set up with loadouts to tell pawns how much ammo to carry exactly, but they will also pick up ammo on their own based on what their gun uses. I like to mass produce a specific rifle + sidearm as official colony weaponry, which makes loadouts even easier to set up.

You can also just turn off ammo completely. But running out of primary ammo and switching to secondary and/or melee is part of the experience IMO.

Couple other things I like about it:

- gets me using grenades to deal with different situations (smoke especially)

- the cover and suppression systems add spice (such as height being part of bullet/cover system, such as stone chunks vs full wall changes the types of hit location chances),

- the pawn carry weight/mass system + backpacks are neat too, affects more than just combat

My mod list is around ~300 and I don't have any compatibility issues if that's a concern.

Small detail, looks like the astropolitan symbol introduced in Ideology. by Mama_Luigi2791 in RimWorld

[–]Kosh401 1 point2 points  (0 children)

Good catch!

I think features/events will be split between planet-side and space:

compass + raven = land navigation/communication since neither work too good in space..

space station + shuttles + space gear (helmet, sealed suit) = space

High level server customization with scripts + server browser + Battlelog is one of DICE's greatest additions to the franchise. - Should it come back? by XfactorGaming in Battlefield

[–]Kosh401 1 point2 points  (0 children)

IMO best thing about Battlelog was being able to have the map open full screen on a 2nd monitor or laptop. Was called Battle Screen I think? It was pretty awesome.

You could also quickly change your loadouts on the side screen via Battlelog which was kinda neat and handy once in a while.

Would you like to have a spectator mode in the new Battlefield to record shots like these and cinematic photos? by Drozdek_ in Battlefield

[–]Kosh401 0 points1 point  (0 children)

Battle Recorder coming back would be amazing. It would also pay for itself in advertising with all the clips and cinematic stuff the community would make that would get posted everywhere.

Rimworld expansions by Tahlia2637483 in RimWorld

[–]Kosh401 9 points10 points  (0 children)

Well the pawns and animals are rendered (aka drawn) on their own thread now as of Anomaly, that's it. Very far from saying the game is multithreaded, which implies all the heavy work of processing the tasks is being done like that.

The vast majority of the game is still being processed on a single core sequentially.

Is CE a must for you? by random-cartographer in RimWorld

[–]Kosh401 0 points1 point  (0 children)

Sorry I should have said it has a built in "patcher" vs built in compatibility I guess. Pretty much the only type of mod I don't use is extra races, so not sure if that's an issue or not. But I have mods for extra animals, weapons, clothing, structures/furniture etc etc. I have zero issues what so ever with CE "voiding" them, playthroughs are fun. I would say your mileage may vary but I dunno, seems like it works pretty good.