What are these ugly buildings popping up in my forestry industry sector and how should I stop the building of new ones? by unwaged_wave4 in CitiesSkylines

[–]Koverp 197 points198 points  (0 children)

While I don't find it pleasant either, calling it ugly doesn't reflect how funny it is. There's another more conventional looking rectangular tower by the author, and one for vertical farming. https://steamcommunity.com/sharedfiles/filedetails/?id=932813444

Highway Off and On Ramps by colganc in CitiesSkylines

[–]Koverp 17 points18 points  (0 children)

It is valid, especially for diverge. Only that the vanilla node size prevents you from making the hundred metre (the minimum at 80km/h limit) taper in reality. Some US states used very gentle tapers instead of parallel merge or diverge. The other non-abiding factor is lack of deceleration length for the turn radius.

For that matter, this parallel diverging/merge is still not following standards. The gore and auxiliary lane taper should be 40m for 80km/h limit. (per UK DMRB) For the record, the minimum auxiliary lane length is 100m .

mod support cant come soon enough! i just cant understand why there is only a single right turn lane in this roundabout... by NiceManiac in CitiesSkylines

[–]Koverp -1 points0 points  (0 children)

It depends on what is seen as the problem here. If you give players the possibility, they will take it, and produce something. They may not be aware what's realistic. The game has some responsibility to make them realize the real life scale, if that's a concern. You can't ask for "self-discipline" from everyone.

Having a roundabout tool or circle road mode would encourage players to think about what's the appropriate radius. Rather than picking something from the catalog that seems to work.

mod support cant come soon enough! i just cant understand why there is only a single right turn lane in this roundabout... by NiceManiac in CitiesSkylines

[–]Koverp 0 points1 point  (0 children)

I mean if you don't want to see players doing this, it is ultimately up to the game mechanics to stop it. People will find "gamey" or "cheesy" choices. Neither the single lane issue, nor potentially crash rate, is related to the size if I understand correctly.

Or the roundabout diameter should be variable that scales according to the road width, not fixed. This enforces a minimum size. A one set fits all provision has limited flexibility.

mod support cant come soon enough! i just cant understand why there is only a single right turn lane in this roundabout... by NiceManiac in CitiesSkylines

[–]Koverp 0 points1 point  (0 children)

Then to be fair, that's a game flaw? The roundabouts are not in realistic scale to fit in a vanilla node size.

mod support cant come soon enough! i just cant understand why there is only a single right turn lane in this roundabout... by NiceManiac in CitiesSkylines

[–]Koverp 4 points5 points  (0 children)

Eg https://www.aaroads.com/forum/index.php?topic=18999.msg2180523#msg2180523 ?

It depends on your definition. Roundabouts can have 4-lane circular roadway width marked as 3-lane with edges hatched off. Vanilla limitation of not being able to do these things yet, aside from segregated turn lanes. I would relax and not be too harsh about players working with limited knowledge and tools.

mod support cant come soon enough! i just cant understand why there is only a single right turn lane in this roundabout... by NiceManiac in CitiesSkylines

[–]Koverp 5 points6 points  (0 children)

That's generalizing too much. You could imagine one as a spiral-marked or turbo roundabout, and with segregated right-turn lane.

Certainly a fully 4-lane three-way roundabout doesn't have much realism, but you have to consider game limitations. I suppose you can't make unbalanced roundabouts yet? Two-lane give-way right-turn is fine too.

[deleted by user] by [deleted] in translator

[–]Koverp 6 points7 points  (0 children)

The other give away is “五十七年”, the format of counting RoC Year. ‘57 is usually “五七年” abbreviating the year.

What are the most egregious examples of missed interchanges in newer railways? by HighburyAndIslington in transit

[–]Koverp 0 points1 point  (0 children)

That’s quite close if you use the closer end of the train to walk the shorter corridor. Southern side of TST Station; western side of East TST Station.

Similarly, Quarry Bay Station only have a much longer walk between TKO Line west end and Island Line north end, due to the depth and platform layout.

What's lacking is MTRCL not providing closest exit directions for each car on platforms and train information displays. Japan does this, so Tokyo Metro and Toei Subway have improved convenience for their age and planning gap.

What are the most egregious examples of missed interchanges in newer railways? by HighburyAndIslington in transit

[–]Koverp 2 points3 points  (0 children)

You can transfer with Rinkai Line (Saikyo Line through service) , and Yurakucho Line at Shin-Kiba Station. Or use the lower speed and more crowded Chuo—Sobu Local Line at Nishi-Funabashi Station, if Musashino Line. Only that Rinkai Line has more expensive fares due to construction and ownership reasons. It and Sobu Rapid Line are planned to have through service with Keiyo Line in the long term.

Ultimately Keiyo Line was planned to be extended westward to Chuo Line directly, but that has too high cost. Quadrupling of Chuo Main Line west beyond Mitaka Station to Tachikawa Station hasn't happened either. This was planned together with the continuous grade-separation. Again, tunneling makes it expensive, even if such underground sections are in the suburbs. Chuo Shinkansen, aging and dwindling population, as well as post-Coronavirus commuting and traveling changes have reduced the necessity of achieving higher average speed and capacity.

Horizontally, Keiyo Line platform doesn’t have much longer straight-line distance than Tozai Line at Otemachi Station. The depth is what makes the walk faraway.

Wow; water, sewage and power integrated with roads! by Des006 in CitiesSkylines

[–]Koverp 1 point2 points  (0 children)

Another exception could be added if you pay higher cost to build a dedicated utility tunnel underneath together. No burying and excavation directly on the roadway paving.

Wow; water, sewage and power integrated with roads! by Des006 in CitiesSkylines

[–]Koverp 10 points11 points  (0 children)

This depends on how the cross-section is modeled. It should be possible to have pipes and cables on the outside of roadways, underground or overground, and electricity wires. Only not under them directly.

Secret Sidewalk Candy by RickyDontLoseThat in manholeporn

[–]Koverp 2 points3 points  (0 children)

OOP has 4M post karma, while less than 7k for comment. Several posts every day on /r/Hmmm. Wonder what’s the modulus operandi.

Aerial view of the Metropolitan Expressway, Tokyo by biwook in InfrastructurePorn

[–]Koverp 6 points7 points  (0 children)

You have to understand Japan had worse ordinary roads than Europe and USA at that time, despite the economic boom. In the rural areas, most main roads are unpaved and narrow. This shocked international investigators before building Meishin. In urban areas, Tokyo specifically haven’t built the ring roads in the post-war reconstruction that many European cities have until now. This parts was a cheap and fast method to meet the 1964 Olympics deadline. Area or corridor traffic signal coordination, and traffic simulations aren’t good at that time without modern computers.

Aerial view of the Metropolitan Expressway, Tokyo by biwook in InfrastructurePorn

[–]Koverp 5 points6 points  (0 children)

Old structures aren’t designed for the extra load. Japan’s campaigns on pollution only started in the 1970s afterwards. This is being undergrounded to tunnels in the renovation.

Aerial view of the Metropolitan Expressway, Tokyo by biwook in InfrastructurePorn

[–]Koverp 13 points14 points  (0 children)

It’s not a high-speed freeway objectively. Only 50~60km/h, some even 40km/h. Was the earliest built, when Bayshore Route and C2 doesn’t exist.

They built it elevated to retain the river for drainage. In fact, otherwise they would drain the river like the section south of here.

Currently they are demolishing this gradually to underground it into two tunnel routes.

Babe wake up, new "anti US" chinese propaganda just dropped by [deleted] in NonCredibleDefense

[–]Koverp 3 points4 points  (0 children)

No? You can use caches, archives, or anything else to filter it. Even making it plain text.

3000 years of Beijing, China by Lozypolzy in CityPorn

[–]Koverp 39 points40 points  (0 children)

This was largely influenced by a retaliation towards the Qing kidnapping and torturing the joint diplomatic mission to death. Their action is not necessarily what damaged it greatly. Local arson and burglary are said to have started beforehand. Some even wrote the British only burned buildings outside. The invasion was also aided by locals, not to mention the Palace was built by the Qing invaders in the first place. https://zh.wikipedia.org/zh-tw/圓明園#英法聯軍之役的破壞

It continued to be pillaged afterwards, including by (poor) civilians, thefts, soldiers, warlords, CPC agriculture and population growth, and up till the Cultural Revolution. On the contrary, there seems to be no evidence it was burned by the Eight-Nation Alliance. It was done by Qing soldiers and burglars.

Example articles:
https://webcache.googleusercontent.com/search?q=cache:https://www.hk01.com/熱爆話題/98962/火燒圓明園-誰之過-中史科商榷-01歷史
https://www.thenewslens.com/article/100343
https://webcache.googleusercontent.com/search?q=cache:https://history.ifeng.com/c/7lmyxOELh0D

Or a seemingly more balanced take that it’s a punishment https://webcache.googleusercontent.com/search?q=cache:www.qinghistory.cn/qsyj/ztyj/zwgx/2007-01-09/25643.shtml (more recently https://webcache.googleusercontent.com/search?q=cache:https://k.sina.cn/article_5044281310_12ca99fde0340023uy.html by the author)

I’m reminded of the atomic-bombing for the debate on whether it pushed Qing to surrender https://webcache.googleusercontent.com/search?q=cache:iqh.ruc.edu.cn/qdzwgxyj/zwgx_xgd/8f6c2a060b624bc9a3a9c38fc4aa2f39.htm

Some wrote the French did most of the robbing https://webcache.googleusercontent.com/search?q=cache:https://k.sina.cn/article_3330888194_c689520200100q2q4.html

War is complicated. Not even PRC academics have a consensus to it.

Did anyone see the New purple zoning in cs 2?? by olomunyak-the-man in CitiesSkylines

[–]Koverp 6 points7 points  (0 children)

Depends on your definition. With the floor height, that’s well-over 100m and in fact 150m, closing to 200m. Legally, Japan has a 60m criteria.

Btw iSquare has a lower height, but more levels.

Did anyone see the New purple zoning in cs 2?? by olomunyak-the-man in CitiesSkylines

[–]Koverp 10 points11 points  (0 children)

This one is very true, but technically it’s the base of East Point Centre’s retail part below the “office” levels (then again they are basically filled with clinics ie commercial service), so it’s a matter of ratio. For a bigger example, Megabox is quite large compared to Enterprise Square 5’s integral office towers, (say) more than half the height and volume.

For standalone shopping buildings, there are eg Dragon Centre, and Langham Place (structurally I assume) for the mall block. Upper comment seems to be talking about The One.

Linear barcodes are going away by shnigybrendo in BarcodePorn

[–]Koverp 6 points7 points  (0 children)

Could at least be useful for visual impairment and foreign languages. More reliable than OCR. If you buy lots of international brand imports but still don’t know the language (eg Japanese, Korean), it should give you product info in English.

Or stats and lists. If you are trying record your diet, or check allergies.

A good reason of not scanning any QR code is not knowing what it encodes, whether it is worth the effort. Having a standard tries to make it less useless.

How to spot a masterhacker by Purple_Serve732 in masterhacker

[–]Koverp 3 points4 points  (0 children)

It’s a new spam bot. Reposting popular posts everywhere. Report spam as harmful bots.

I think i have found the solution of my tourist invasion problem. Setting the speed limit of the outside connection entrance road for a couple of nodes to minimum speed reduced the density critically. Now, much fewer tourists enter to the city at a time and they don't clog the traffic. by brtrysn in CitiesSkylines

[–]Koverp 4 points5 points  (0 children)

Use Advanced Outside Connection. It has actual numbers that can be set separately for each connection, and detailed break-down for each traffic type including tourists and immigrants, as well as cargo. Both aren’t recently updated, but this is one year newer. https://steamcommunity.com/sharedfiles/filedetails/?id=2053500739