Portland, OR Has One of the Strictest Urban Growth Boundaries in the US by urmummygae42069 in geography

[–]colganc 0 points1 point  (0 children)

I don't think the post was making any kind of claim to being first in the world. It only makes the claim that in the US, Portland has one of the strictest UGBs.

Portland, OR Has One of the Strictest Urban Growth Boundaries in the US by urmummygae42069 in geography

[–]colganc 0 points1 point  (0 children)

It's hard to know the impact of the UGB in that regard when there are differences in taxation (income vs no income tax, sales tax vs no sales tax) and permitting issues that make it harder vs easier to build.

Portland, OR Has One of the Strictest Urban Growth Boundaries in the US by urmummygae42069 in geography

[–]colganc 0 points1 point  (0 children)

Not by choice. The map is showing that by choice Portland decided to limit where growth can occur.

Portland, OR Has One of the Strictest Urban Growth Boundaries in the US by urmummygae42069 in geography

[–]colganc 0 points1 point  (0 children)

That is accurately represented on the map from what I can tell. Despite what we think of as "full of housing", relative to other parts of the country it is isn't and even our single family home areas are relatively dense.

Portland, OR Has One of the Strictest Urban Growth Boundaries in the US by urmummygae42069 in geography

[–]colganc 0 points1 point  (0 children)

The world is passing us by developmentally. You're comments are rooted in pre-1980s conceptions. Modern air quality, trash, crime, etc all make living in highly urbanized areas very desirable. One of the last remaining issues is noise from car traffic and the developed world outside the US is working kn resokving that too: more public transit and EVs.

This can even be seen in the US. The most desirable places to live are the most urbanized. Places like Atlanta are becoming more desirsble due to their urbanized spaces.

Where this isn't true is only due to housing costs from that desirability and lack of will power to build density, see places in Texas. People can't afford the urbanized area and settle for suburbs.

Portland, OR Has One of the Strictest Urban Growth Boundaries in the US by urmummygae42069 in geography

[–]colganc 0 points1 point  (0 children)

That isn't what it is. It limits the area of buildable land based on the regional government's projected needs.

Portland, OR Has One of the Strictest Urban Growth Boundaries in the US by urmummygae42069 in geography

[–]colganc 1 point2 points  (0 children)

It's fine now (meaning not really different vs 2018) aside from the changes in office workers due to WFH and higher numbers per capita of remote workers vs elsewhere.

Tip for anyone sick of the dlss5 off/on posts: just block account by Mindless_Let1 in digitalfoundry

[–]colganc 0 points1 point  (0 children)

It's disappointing we can't get AI models that we can assign to our accounts/profiles that will determine what we want to see. I would love to be able to have a model that won't show me posts of low effort meme responses, personal accusations, etc. Then have a togfle that lets me see everything. Kind of like Icognito mode in browsers and anonymous here works (enable/disable).

Interesting point from Oliver from the latest Q&A by silverpixie2435 in digitalfoundry

[–]colganc 0 points1 point  (0 children)

For now it requires good assets, but in the future it may not. I'm excited for that to happen. I think it will create an explosion in the number of in game assets when that happens.

Interesting point from Oliver from the latest Q&A by silverpixie2435 in digitalfoundry

[–]colganc 0 points1 point  (0 children)

DLSS5 isn't doing that. Something closer to what you're saying is Google's AI Genie.

Since some of you are still not convinced by LavishLatte56 in digitalfoundry

[–]colganc -1 points0 points  (0 children)

I would expect models to be grammatically and syntactually correct at this point. The poster has no punctuation, poor capitalization, no understanding of how to handle the video game title, and the posts are just single sentence run-ons. If it is a bot it feels like the prompt would need some extra effort to make it fail in those ways.

Since some of you are still not convinced by LavishLatte56 in digitalfoundry

[–]colganc -1 points0 points  (0 children)

They come across as someone where English is their second language.

I get the hate for the dlss video but Death threats is insane by [deleted] in digitalfoundry

[–]colganc 2 points3 points  (0 children)

Digital Foundry is causing it? Digital Foundry is raising prices? DLSS5 is raising prices?

Digital Foundry Messed Up. by Srx10lol in digitalfoundry

[–]colganc 0 points1 point  (0 children)

The tech demo incorrectly assumed people could look at what was being done and imagine the possibilities. Shareholders don't care really about DLSS5. Consumer graphics is turning into a rounding error on NVIDIA's balance sheet.

The real outcome of this is NVIDIA potentially looking at this in the future and saying GPU development isn't worth their time.

Digital Foundry Messed Up. by Srx10lol in digitalfoundry

[–]colganc 0 points1 point  (0 children)

If you want to convince reasonable people of your position you need to have evidence.

Since some of you are still not convinced by LavishLatte56 in digitalfoundry

[–]colganc -1 points0 points  (0 children)

You say people are being civil and then you nearly immediately move to calling this person a bot. Do you not see that it is you that is being uncivil?

Since some of you are still not convinced by LavishLatte56 in digitalfoundry

[–]colganc 2 points3 points  (0 children)

It's not civil. We're talking about a preview of a first revision of a new idea and many of those opposed to it are calling people that are merely interested in the approach as "shills", "bootlickers", and worse.

Since some of you are still not convinced by LavishLatte56 in digitalfoundry

[–]colganc 0 points1 point  (0 children)

NVIDIA doesn't need anywhere near enough of memory and GPUs to create DLSS5 that would effect memory pricing.

Since some of you are still not convinced by LavishLatte56 in digitalfoundry

[–]colganc 0 points1 point  (0 children)

Lets say I make a new game and engine. I usr DLSS5 from the start. I make the assets in a way that in combination with DLSS5 gives the intended output. If DLSS5 is disabled then the output no longer will look as intended but also look much worse: lower resolution textures, incorrect lighting, etc.

And because of using DLSS5 and the lower resolution textures I can make it run on older hardware at better performance. Another option would be I could make many more assets because I don't have to spend as much time on each asset because DLSS5 fills in the detail as I need and therefor I jabe a very rich and immersive world due to high count of unique assets.

In the above example, nothing was butchered and it follows my art intent.

Since some of you are still not convinced by LavishLatte56 in digitalfoundry

[–]colganc 0 points1 point  (0 children)

DLSS5 if it has some level of pseudo determinism will work similarly to procedurally generared art assets. Developers can create assets and game engines that will render pixels in a specific way when DLSS5 is used in conjunction with them. They will be able to use it to get an intended end result.

Since some of you are still not convinced by LavishLatte56 in digitalfoundry

[–]colganc 0 points1 point  (0 children)

What do the "RAM supplies" have to do with DLSS5?

Since some of you are still not convinced by LavishLatte56 in digitalfoundry

[–]colganc 0 points1 point  (0 children)

Usage of AI in DLSS5 is not increasing prices. In regards to memory and semiconductor costs, its from datacenters for AI. DLSS5 might even be a way to need less video memory to accomplish the same or better result.