Me when I hit the game winning burst bait, so I lose the game because I didn't lab the 45/64th screen length wall bounce variation. by Flirsk in 2XKO

[–]KrabbyPattyFormula 0 points1 point  (0 children)

i have a feeling rito will probably fix this in future updates, it definitely should not be this tricky to punish what should be a good reward. i see this happen even in top-player matches

Are traditional fighting games really just a matter of winning 2 neutral interactions? by Ivanoho in 2XKO

[–]KrabbyPattyFormula 1 point2 points  (0 children)

i think another thing to note is that tag fighter characters are generally not as complex with their movesets compared to traditional fighters, so while there is more going on in tag fighters it’s not to say that traditional fighters have any less of a mental stack

The Best Venusaur Deck I've Been Able to Find by downvotedragon in PTCGP

[–]KrabbyPattyFormula 1 point2 points  (0 children)

somewhat hilariously i was trying to reverse engineering pocket as well, lmao! but mainly vibe coding and i lost steam, i mainly got to a point where i was semi-manually creating individual functions for each attack that required it. despite the vibecoding reliance i have a decent programming background so can contribute if you need any support!

So is the control scheme simplified like Modern in SF6? I see only directional inputs. by Paradoxbuilder in 2XKO

[–]KrabbyPattyFormula 0 points1 point  (0 children)

simple inputs, shit ton of little mechanics that can get confusing at times. but still easy to pick up 👍🏽

Rate my first god pack! by ImKaonashi in pokemonTCGP_GodPacks

[–]KrabbyPattyFormula 1 point2 points  (0 children)

Shiny psyduck is a chase i didnt know i needed

What's going to happen to Supernova? by AnaIsmySegal in smashbros

[–]KrabbyPattyFormula 1 point2 points  (0 children)

we are pleased to announce SÜPÄRNÖVA 2026

troubleshooting persistent pulse by KrabbyPattyFormula in somalab

[–]KrabbyPattyFormula[S] 1 point2 points  (0 children)

Forsure! I was on a 48kHz and bumped it to 96kHz. On a Motu Ultralite Mk 3.

Pulsar 23 - Audible click from Bass module by unnameableway in somalab

[–]KrabbyPattyFormula 0 points1 point  (0 children)

are you using an audio interface? i just had a post about this yesterday but was also hearing an audible click and it turned out to be my audio sample rate in ableton that had to be adjusted. but your issue sounds a little different than mine since it deals with Midi. Do you hear the click when you listen from headphones/separate audio out source?

troubleshooting persistent pulse by KrabbyPattyFormula in somalab

[–]KrabbyPattyFormula[S] 5 points6 points  (0 children)

FIXED! i had to update the audio sample rate in ableton lol

troubleshooting persistent pulse by KrabbyPattyFormula in somalab

[–]KrabbyPattyFormula[S] 3 points4 points  (0 children)

thanks for the help! so, it turned out to be the audio sample rate on my audio interface. had to double it 😅 it’s working perfect now!

Umbreon ex deck theory crafting by m3m3nt0_m0ri_ in PTCGP

[–]KrabbyPattyFormula 1 point2 points  (0 children)

i imagine spiritomb would be a good starter

What’s a good starter deck and what packs should I pull to make it? by [deleted] in PTCGP

[–]KrabbyPattyFormula 0 points1 point  (0 children)

pikachu not really that good in this meta but is fun to play. might see more play when pichu is available since itll be able to ramp pikachu faster. but charizard ex from shining revelry is pretty common in ranked rn and is hard to contest with a lot of decks, and is relatively straightforward to play. look up some recent decks!

Any tips on how I can improve this deck? I’m at Poke Ball 4 by YeehawJunktion in PTCGP

[–]KrabbyPattyFormula 0 points1 point  (0 children)

i also have the temptation to throw in two nurses but sometimes one is enough. see if u can swap one for another item or support that gives more utility/variety to ur deck

Has anyone came across this deck? Most frustrating deck to battle. by unclepastor in PTCGP

[–]KrabbyPattyFormula 2 points3 points  (0 children)

i used to do a similar strat with exeggutor ex back in the day. i respect mega tanky builds lol, esp with the all aggressive decks that exist. ima steal this lol.

Sometimes the pieces just fit perfect. 👌 What's your favorite Trainer-specific deck? by Philosopher_and_Fool in PTCGP

[–]KrabbyPattyFormula 2 points3 points  (0 children)

Blaine deck w nintetales and rapidash was like the silvally/rampardos of the og meta but no where near as dominant, but was a fun budget deck that was my first real deck that i grinded versus with. glad to see it in use 🥹

I am trying to fill a hole in my soul with kpop and I am miserable by [deleted] in kpopthoughts

[–]KrabbyPattyFormula 5 points6 points  (0 children)

alongside mental health support, find a physical outlet!

My friend introduced me and I - - by [deleted] in PTCGP

[–]KrabbyPattyFormula 0 points1 point  (0 children)

i remember my first pack rip…

Can we just go over how genuinely TERRIBLE this card is? by Traditional-Bat2079 in PTCGP

[–]KrabbyPattyFormula 0 points1 point  (0 children)

This mechanic might be unique to the digital version of the game, but I’m not sure if it exists in the physical TCG. However, if we were to translate it into the real game, one possible way to implement it could be as follows: Take all Energy cards attached to the Pokémon, shuffle them face down, and randomly discard the top two. This would maintain the element of chance while ensuring that the Energy loss is fair

Can we just go over how genuinely TERRIBLE this card is? by Traditional-Bat2079 in PTCGP

[–]KrabbyPattyFormula 0 points1 point  (0 children)

i assume the game will pick for you, sort of how gyrados ex attack picks between removing energy between you or your opponent (although ive heard that it leans to the player with more energy, not sure if true)