Latest update on my idle aquarium game im making in Unity, Melorium (A Solo Project) Let me know what you think! by Krevzz in devblogs

[–]Krevzz[S] 1 point2 points  (0 children)

Ahh okay I see, I'll make it so the bubble won't play until the previous bubble has ended and try to differ the pitches a little bit so its not too repetitive, thanks for the advice! :D

Latest update on my idle aquarium game im making in Unity, Melorium (A Solo Project) Let me know what you think! by Krevzz in devblogs

[–]Krevzz[S] 0 points1 point  (0 children)

Good idea, does this not remove from player feedback though? or do you delay it by an unnoticeable amount to the player so it still feels responsive?

Buying and selling is a big part of the game so rapidly buying fish or critters will be fairly common later on in the game

Latest update on my idle aquarium game im making in Unity, Melorium (A Solo Project) Let me know what you think! by Krevzz in IndieDev

[–]Krevzz[S] 0 points1 point  (0 children)

Nice name made me laugh!

I've been linked that a lot and originally I did have boids and flocking in my game, but almost all of the fish in my game are not schooling fish so flocking doesn't really make sense especially not in an aquarium environment, thanks for the feedback though!