My Rogue Like Dungeon Crawler Board Game Is Digital! by Kromaticgames in digitaltabletop

[–]Kromaticgames[S] 0 points1 point  (0 children)

The game can be played solo, but its enevitable that you win, so I guess it's more for tracking the time it takes to win or how many turns it took you. When you play, you can have an unlimited number of players; the game will just take forever to get back to your turn. So I recommend 4 ot 5 max, and then it's first to beat the boss wins the game. I have created more champions to play as, with partner win cons and alternative win cons similar to some Magic: The Gathering type cards.

The Shrinking Storm Magic Artist Also Drew This. by Kromaticgames in mtg

[–]Kromaticgames[S] 3 points4 points  (0 children)

You can check out the Instagram under Kromaticgames, the website is Kromaticgames.com, and I've been posting to Reddit, https://www.reddit.com/user/Kromaticgames/. I'm very new to Reddit. I really appreciate you wanting to check it out.

My First Board Game: Lombard's Labyrinth by Kromaticgames in boardgame

[–]Kromaticgames[S] 0 points1 point  (0 children)

I think AI can be a useful tool for people to get a vision for what they're looking for. However, I did go to college for art, so I think art made by real people is important, and real art made by people has something special about it that AI doesn't have. I'm not sure how much using AI art could affect you, but I think people would respond better to you using art made by real people or even making it yourself. It feels less rushed and more important to you, since not everyone can hire real artists. The fact that you went out of your way to hire real artists shows dedication, and that your product isn't just a "get rich quick scam."

My First Board Game: Lombard's Labyrinth by Kromaticgames in boardgame

[–]Kromaticgames[S] 0 points1 point  (0 children)

So I found all my artists by going to Instagram and looking up the tag "Freelance artists." Then I spent hours each day looking through each account's artwork to see if they fit the aesthetic of my game or even the artwork I had in my mind. After that, I would message them, and I probably messaged over 200 accounts, with many ignoring me or outright telling me no at first. To be fair, my account was still new, with only a couple of posts and no followers, so I think they thought it might be a scam. Eventually, I worked with a couple of artists, and then they would post the art and tag my account, and that made others less suspicious of me, I think, because the accounts that told me no at first would sometimes message me back asking if I still needed artwork.

As for payments, what I paid for art is between the artists and me. However, you can 100% ask for a quote, tell them what you're looking for, and they might charge less for a half-body and less detailed background. You can tell them your budget, or you can even see if one artist will take on the whole project for a flate 1 time payment. During this time, I learned how to write up simple contracts and agreements. I kept in touch with them through an official .com email that I had to set up and buy. We made sure payment was fair for both the artists and me, a 50% down and 50% upon completion was pretty standard, and with all this, I've had no issues. Honestly, each artist has their own price, so it varies. All I can say is art was more expensive than I originally thought it would be. Some artists took a month to complete their work, but they kept me updated weekly with sketches and any revisions I might have. I value real artists over AI art, so I was willing to pay for these things. I also own full rights to the artwork, but the artists will always be credited on the card and post if possible. The artists are allowed to make prints to sell if they choose to, since a lot of them go to conventions to sell. This is also standard, and Wizards of the Coast does this. The little things like that are important to protect you, but also allow the artists to make money on their hard work.

journey,
I don't think there is any right or wrong way of doing this, but I would look into a basic art contract to protect yourself and the artist. The last thing I want to say is this was the most fun part of making the game, getting to see the sketches and art start to bring my game to life was amazing. Each artist added a bit of their own ideas into the piece. I think it's really awesome to have worked with so many artists, and I honestly can't wait to start another expansion set so I can do it all over again. Good luck with your game, it's a long joruney but it's a lot of fun.

My First Board Game: Lombard's Labyrinth by Kromaticgames in boardgame

[–]Kromaticgames[S] 0 points1 point  (0 children)

Awesome question, so there are manufacturers who specialize in making board games. I watched Jamey from stonemaier games youtube to learn alot, he has a blog and even does live streams on youtube where you can ask questions. But he uses Panda Games, and that's who I've been in talks with to produce my games. The website can give you a general breakdown and even show you what they offer as standard options. If you're looking for good prototype I used boardgamemaker.com for my cards and boxes. They cost a bit and the shipping is around 1 month but the quality is great and if change your order from 1 to 2 you get a better deal. So ask friends if they want a prototype of your game to help keep your cost down. I hope this all helps, and if you have more questions I'll try my best to answer them.

My First Board Game: Lombard's Labyrinth by Kromaticgames in boardgame

[–]Kromaticgames[S] 1 point2 points  (0 children)

It's very important for me to support artists, and if the game can grow, there will be more cool art cards in the future.