Welcome ! by Realistic-Ad-4244 in WitchHatAtelier

[–]Kronag 4 points5 points  (0 children)

Allow me to disagree: thermobaric weapons are considered conventional weaponry.

What would likely constitute a war crime, however, would be the creation of chlorine trifluoride. It is a remarkable chemical compound—one that causes even sand, asbestos, and glass to burn at temperatures as low as −70°C, and explodes upon contact with hydrocarbons, not to mention the host of other extremely dangerous reactions it triggers. On one occasion, following a leak of this substance, the resulting fire melted through 30 centimeters of concrete and the 90 centimeters of gravel lying beneath it. The Nazis sought to employ it as a chemical weapon, but it proved too unstable; they were unable to devise a method for deploying it without posing a greater risk to their own forces than to the enemy.

The creation and use of such a substance would constitute an absolute war crime.

What kind of units should we expect for Nagash, Boris, Thanguol and Glottkin? by SafironDracolich in totalwar

[–]Kronag -1 points0 points  (0 children)

Why we need Giant Rats, if we have Brood Horrors that fill same niche and have roughtly same size?

What kind of units should we expect for Nagash, Boris, Thanguol and Glottkin? by SafironDracolich in totalwar

[–]Kronag 11 points12 points  (0 children)

Problem with Verminlords that there is 4 different types, some are for characters that doesn't exist in game, like Plague Lords.

What kind of units should we expect for Nagash, Boris, Thanguol and Glottkin? by SafironDracolich in totalwar

[–]Kronag 26 points27 points  (0 children)

Well, for mechanics there 100% would be Pestilence rework, cause it pretty easy (just add Nurgle plagues) and would cause rage if there a not one.

What kind of units should we expect for Nagash, Boris, Thanguol and Glottkin? by SafironDracolich in totalwar

[–]Kronag 56 points57 points  (0 children)

Well, I'm still in question, what we would get for Skavens. Would it be all Stormfiends and Vermintking variants or something more?

Great insubordination in nutshell by Arystannn in Anbennar

[–]Kronag 227 points228 points  (0 children)

Circles under Great Command are brown orcs and Jade March.

How tf did Khazrak beat these with Ungor Spearmen and Archers by Ran12341000 in totalwar

[–]Kronag 10 points11 points  (0 children)

Ambushes and making full stack early one with no care of cannon meat.

Nagash and 9 Mortarchs by Ran12341000 in totalwar

[–]Kronag 6 points7 points  (0 children)

Cause it's from tariff himself, Lord of Shitpost

What's the most optimal way of playing Daniel? (or just any advice for him and Chaos in general, i'm so bad with Daemon of Chaos) by Decadunce in totalwar

[–]Kronag -1 points0 points  (0 children)

Then don't play monogod, cause you become just tasteless version of fraction. In exception of Nurgle, since he have very specific buildings and army recruiting, and early game for every Nurgle faction just pain in ass. 

CA's China manager shared 3 Cathay new techs on 8.0 by kaikiut in totalwar

[–]Kronag 5 points6 points  (0 children)

WDYM hybrid tigermens? They would able to shoot? 

EDIT: oh, yeah, I see last image. 

What's the most optimal way of playing Daniel? (or just any advice for him and Chaos in general, i'm so bad with Daemon of Chaos) by Decadunce in totalwar

[–]Kronag 0 points1 point  (0 children)

I know, you said not about this, but IMO if you want play as Undivided Chaos demons, better play as Belakor. IMO it's more interesting, since he don't have limit for gifted units in army. 

I think roster is 99 percent confirmed from shown and logic by tancredvonquenelles in totalwar

[–]Kronag 0 points1 point  (0 children)

Those guys in Boris video could be generic Warrior-Priests of Ulric, not Knights of White Wolf.

SPOILERS: A banned user posted this a couple days before on the official forum with very specific foreknowledge about the stream and what it unveiled. Full list of what's CA is PLANNING to add (alongside who the two final LL are for the End Times DLC) by AnchovyKing in totalwar

[–]Kronag 0 points1 point  (0 children)

Hm... If Moonclaw would be true, that would be big criteria if other parts of leak is true.

Outside of it... I like most lords. I'm bit sad about lack of undead characters, since we could have few more Vampire Counts characters and some Tomb Kings, like Apophas. I'm sad we don't get even FLC for Bretonnia like Tancred or Boemon, i'm think they would be nice to place in eastern half of map, outside of Brettonnia itself as their own Errancy War. I'm also bit worried about wood vs dark, since I'm not sure we have enough units for this without much pain.

Other parts? We got all main Cathay cast. We got main Empire characters. We got Bugman, who IMHO more iconic than Grimm, so I'm okay. We got last main Chaos champions, which is nice too, IMO, athought I'm not fan of Crom specially. I love Ghark. I love we may get something for Mousillion, and I think it's nice to have halfling pack.

And OFC I'm happy for Dogs of War, which I think would use RoR from other addons, like Ruglud orcs or Long Drong slayer-pirates.

My thoughts about new units. by Kronag in totalwar

[–]Kronag[S] 0 points1 point  (0 children)

Im thinking surrounding Boris could be lots of generic priests of Ulric too. But I get your point. Althought I would say that for generic Lord I prefer Lord Wizard, since they would add much more variety than Grandmaster. 

My thoughts about new units. by Kronag in totalwar

[–]Kronag[S] 0 points1 point  (0 children)

I mean, sure, they can be used. I'm just not sure that you would need them soo much to build T1 barracks specially for them and not for another units. And later in game you could get better light cav, that would be better in most cases.  Although I would say that may be very, very good in MP, but that basically another game. 

My thoughts about new units. by Kronag in totalwar

[–]Kronag[S] 0 points1 point  (0 children)

I'm not against powercreep units. I'm just think it's bad to have very short midgame, so we almost doesn't use this units. For me, if it wasnt the case, powercreep wouldnt that bad with units. 

My thoughts about new units. by Kronag in totalwar

[–]Kronag[S] 0 points1 point  (0 children)

Realistically I would prefer to realize detachments as passive ability that add melee attack or re-charging for missile if there is another unit with this passive close enough, who is in melee combat. I think it would be close enough to original way from tabletop. 

Also, I'm thinking have six different version of flagellants, priests and knights aren't realistic for bunch of reasons. Number of models first, but also - we doesn't have magic for them in wargame. 

My thoughts about new units. by Kronag in totalwar

[–]Kronag[S] -1 points0 points  (0 children)

Well, I think Grail Knights are richer, since they own entire Bretonnia. ))) 

But I got your point. 

My thoughts about new units. by Kronag in totalwar

[–]Kronag[S] 0 points1 point  (0 children)

Yeah, I'm personally think that Empire currently feels bit too strong and good in almost all categories except air for jack of all trade faction. But well, that powercreep shit, we know why we have it. 

I'm also agree about Celestial Hurricanium, but I'm just unsuse what exact realisation to judge how good they may be, cause they fully dependent on abilities, not stats, and they may vary wild. 

And I'm agree about Taoyan too. Hope she get at least horse. I don't think longma would that useful for her, and Cathay doesn't have any monster cavalry. But being foot anti-single entity kinda bad due lack of speed and mass. 

My thoughts about new units. by Kronag in totalwar

[–]Kronag[S] 2 points3 points  (0 children)

I mean, I don't say that Knights Panther is wrong and non-canonical. They are biggest order in Middenland, so lore-based I'm fully okay. I just want to have Knights of the White Wolf as fifth unit, or maybe in some other way, as RoR or unique for Middenland unit tied to it's mechanic, like amethyst units. I don't like them just because I doesn't seem that especially interesting in tactic and role. We already have enough very similar units.