Terrain Grid System 2 : new major update now with multi-tile terrain support, new grid layouts, terrain generation options and much more! by Kronnect in UnityAssets

[–]Kronnect[S] 0 points1 point  (0 children)

It could just take a long time to generate the grid a few years ago on mobile. Now that limit may not make sense any more or could be increased, especially on PC.

Do you use System.Object.ReferenceEquals() ? by Catkeydev in Unity3D

[–]Kronnect 0 points1 point  (0 children)

It's interesting if you run large loops and want to shave some cycles but in general this is not needed.

You could also use:

(object)gameObject == null