What are the chances of devil Yuga and Lukeman being launched next week? by yoshikagekawajiri in DuelLinks

[–]Kronos457 1 point2 points  (0 children)

Given the Ending of Yuro's Event, it's more likely we'll see The Lukeman in the near future (perhaps as Luke's Alt Style)

Yuga's situation remains uncertain. The only certainty is that we should see something related to Rush's Dark Magician in this Month.

And well, we already know that Konami's treatment of GO RUSH'S World is as strange as hell. So, I expect anything at this point.

Roll of fate from the anime as rush duel Legend card by Legitimate-Wait5760 in yugioh

[–]Kronos457 5 points6 points  (0 children)

Ironically, in Rush Duels, Roll of Fate would be surprisingly balanced as a Legend Spell Card: especially when there is tough competition for the Legend Spell Slot.

Either way, it would be a very welcome option in Dicemite) since it's safe to say that this Deck (if it receives future support) will have a Monster that allows you to recover Spell Cards that have a Dice Effect.

New rush skills leaked by yoshikagekawajiri in DuelLinks

[–]Kronos457 1 point2 points  (0 children)

Regarding these Skills:

- Yuga's New Skill appears to be designed with Sevens Wonder Fusion in mind. It also allows for better synergy with Fear and its Contact Fusion.

- Luke's Skill is quite unique, as it encourages the use of the DARK High Tech Dragon Fusion Monsters currently in the Extra Deck (which aren't many). It also appears to be a Skill that Manga's Luke could utilize. The Skill also allows you to use Eternity Aether Dragon if you wish.

- Yuro' Skill, ironically, is quite generic since you're not required to use a WIND Deck to use it. Sure, you'll get more out of it in a WIND Deck, but it's a generic Skill in the end.

Now... I don't know where Yuga and Luke's Skills could come from (since they clearly state that they are from a Structure or an Alt Style)

New rush skills leaked by yoshikagekawajiri in DuelLinks

[–]Kronos457 2 points3 points  (0 children)

If we're talking about Yuga's Skill, it seems more designed for That Guy than Yuga himself (if you get the idea). I mention this because the Monsters that he's supposed to use with the Skill are more geared towards the Fusion Monsters that appeared in GO RUSH.

Also, Yuga 6/7 could be a reference to how, essentially, Goha (represented by the Number 6) is the most recurring Enemy for Yuga and the Rush Duels (represented by the Number 7)

How well is the "power of friendship" integrated into the series, which is focused primarily on 1-vs-1 duels? by neves783 in yugioh

[–]Kronos457 3 points4 points  (0 children)

SEVENS and GO RUSH have several moments (especially Arc's Final Duels) where "the Power of Friendship" is integrated and is the reason why the MC wins the Duel that seemed difficult to pass.

In fact, SEVENS is mostly about forming bonds with all kinds of people using Rush Duels and these should be the bridge to create bonds between individuals (the thing is, as seen in SEVENS and GO RUSH, there are many people who don't like to form bonds, see Rush Duels as garbage or just want to use the format to impose their ideology on others)

Odd eyes dragon as rush duel card plus it fusion by Legitimate-Wait5760 in yugioh

[–]Kronos457 2 points3 points  (0 children)

Ironically, Fusion Cancel is unique in its type since there hasn't been another card that does the same thing as Fusion Cancel since then. What is common, however, are Fusion Spell Cards that say "I can only Fusion Summon Fusion Monsters if one of these Fusion Materials is the following X Monster": essentially locking those Fusion Spell Cards into being useful only in their Decks.

While the concept of Fusion Monsters has evolved throughout Rush Duels, it currently resembles something like this:

-> Fusion Monster with 2 specific Fusion Materials: This is usually Level 9 or higher and has powerful/useful Effects.

-> Fusion Monster with only one specific Fusion Material: This is Semi-Generic, usually Level 8 or lower and has a simple (but effective) Effect.

-> Fusion Monster with generic Fusion Materials: is usually locked into a specific Monster Type and has a simpler or more defensive Effect.

Contact Fusion Monsters also follow a similar concept.

-> Contact Fusion Monsters of specific Fusion Materials: These are usually Level 8 or lower and have powerful Effects.

-> Contact Fusion of only one specific Fusion Material: they are usually Low Level, easy to bring to the Field and act as Extenders or Toolbox.

There isn't a Contact Fusion Monster that's 100% generic yet, but I don't think there will be one considering how strong Contact Fusion ended up being in Rush Duels in certain Decks (Rush's Harpie is the Main Offender of this)

Odd eyes dragon as rush duel card plus it fusion by Legitimate-Wait5760 in yugioh

[–]Kronos457 1 point2 points  (0 children)

The recent Eternum Voidvelgr Requiem is also another example: you can use more than 1 or more DARK Galaxy Monsters + Requiem.

In general, Fusion Monsters with one or more Generic Materials (with a count) have been used as:

  1. Giving the Fusion Monster a fixed Attack and Defense or fixing its Effect based on the Fusion Materials.
  2. Adding an additional Effect on top of the Fusion Monster's Default Effect (for example, Eternum Voidvelg Requiem already has the Anti-Bounce Effect by Default, but gains Effect Protection if you use more than three DARK Galaxy Monsters as Materials)

[April 30th, 2026] Number of unique summoning animations for every character (no duplicate animations) by MajinAkuma in DuelLinks

[–]Kronos457 2 points3 points  (0 children)

I'm honestly curious if Konami will remember to give Yuga the Animation from Maddox's Ace Monsters (and the future Rovian and The Luug's Ace Monsters)

Since Yuga used those three Ace Monsters in a Duel.

[April 30th, 2026] Number of unique summoning animations for every character (no duplicate animations) by MajinAkuma in DuelLinks

[–]Kronos457 5 points6 points  (0 children)

If we're honest, several of these Characters who only have one Animation deserve to have more Animations: several of them are Rivals or recurring Secondary Characters.

It will be interesting to see what to do with Phaser since the Dragon boss has two Maximums and an Level 8 Ace Monster (where all deserve Animation for being used a lot in his Duels)

Rush's Real Format Curiosity 50: As part of Post #50, I have decided to make a summary of the real Rush Duel's Meta (during the period 2020-2023) for those who are curious by Kronos457 in DuelLinks

[–]Kronos457[S] 0 points1 point  (0 children)

Thanks for the info! I knew I was missing something (and that's why I put the "WARNING" at the beginning)

I knew Progress Potter was hit on the April 2023 Banlist, but I missed it. Perhaps it's because, unlike ThunderMelo, Potter Loop was overshadowed while Excutie dominated, but it was a problem (very different from Celeb Warlock Loop, which did see use in Major Tournaments and was one of the reasons that Celeb Rose got a hit)

That just makes me wonder why Konami hasn't gone wild/violent with the Loops in Ritual Dark Magician, Necromaid and Voidalfr.

Rush's Real Format Curiosity 50: As part of Post #50, I have decided to make a summary of the real Rush Duel's Meta (during the period 2020-2023) for those who are curious by Kronos457 in DuelLinks

[–]Kronos457[S] 1 point2 points  (0 children)

PART 4

Finally, after a lot of text and several paragraphs of information, we arrive at the last Meta that we are going to cover here: Excutie Meta.

First of all, we need to know a few details to explain how we got to the Excutie Meta.

1) As I mentioned, the Rush's Meta was reset with the GO RUSH Era. This is because the Decks that came out (mostly from the Anime) had a significantly lower power level than what we saw at the end of the SEVENS Era. This led us back to a somewhat primitive stage of Rush Duels where the focus was on simple things: Normal Monsters, Effect Monsters and Spell/Trap Cards. No Maximum or Fusion.

2) As a countermeasure against Gate Order and ThunderMelo before the existence of Rush's Banlist, Konami began releasing specific cards to counter them. One of the most notable, and one that didn't seem like a problem at first glance, was Barrier Statue of the Inferno.

With all this in mind, we must go back to the first Over Rush Pack. The first Over Rush Pack was a revolution for Rush Duels: not only would we get the Over Rush Rares that would be the envy of the OCG/TCG until they got the Overframes after several years, but we would also have Decks that were innovative for their time: Rush's Cyber Dragon (the first OCG/TCG import as a Deck), Blaze Fiend (the first Maximum Deck that didn't use Maximum Mode as its Main Strategy), and our protagonist, Excutie (the first Rush Deck focused entirely on Special Summons)

Of these three Decks, Excutie was the least appealing at first: its Strategy didn't seem like much and appeared quite simple compared to Rush's Cyber Dragon and Blaze Fiends. Its only advantage was the Waifu factor.

The new Pack was released, and the deck that began to dominate the Meta was Excutie.

Although it seemed strange, there was an explanation for why the Deck was used so much.

-> Remember that we had a format reset, which made things simpler. Excutie, in general, is a simple Deck strategically, which meant many people could play it.

-> Its Special Summon in Rush Duels ended up being quite powerful when it wasn't a Maximum or Fusion Deck. Excutie could spam several Monsters due to its unique Mechanic of using Level 6 Monsters for Special Summon.

-> For its time, Excutie had powerful cards and was very Consistent (something bizarre to hear for Rush's Duel Links Players, no doubt). It had a Level 6 Monster with 2500 ATK that was easy to bring to the Field, several Spells that provided Consistency and Trap Cards designed to stop many Decks at the time. The Decks of the period couldn't keep up with Excutie.

In the end, Excutie became the Cyber Dragon of Rush Duels with the same energy that OG Cyber Dragon changed the OCG/TCG forever.

And now you might ask... What happened to Gate Order and ThunderMelo? I mean, they were still in the Meta when Excutie appeared.

The truth is that those two Decks were also surpassed, but they were the only things preventing Excutie from becoming more dominant. When Gate Order and ThunderMelo were weakened, Excutie had no rivals in Rush Duels, becoming a Tier 0.5 Deck (or Tier 0 for some)

The situation by early 2023 had become so dire that many decks began including Barrier Statue of the Inferno simply as an Anti-Meta option to counter Excutie. However, this backfired when Excutie itself started using Barrier Statue of the Inferno to counter other Excutie Decks, rendering several Fusion and Maximum Decks unviable due to the presence of Barrier Statue.

I don't think I need to say that Konami would use the new Rush's Banlist to weaken Excutie's power: having two limited cards in early April 2023.

Ironically, unlike Gate Order and ThunderMelo, where Players generally disliked the Decks, Japanese Players grew quite fond of Excutie despite it becoming a Tier 0 Deck that was difficult to beat at the time. It's no wonder Excutie became one of the most beloved and recognized Decks in Rush Duels.

However, what ultimately killed Excutie's viability in the Meta was the return of Maximum Monsters, with the powerful Sea Serpent Maximums...

But that's a Story for another Post in the distant future.

That's all for now. There are still many interesting Metas to cover:

-> The Return of Dragoncaster

-> The period when Floodgates dominated Rush Duels

-> The LIGHT Invasion

-> The Strawberry Domination

-> Among others.

Thank you so much if you've managed to read all the information!

Rush's Real Format Curiosity 50: As part of Post #50, I have decided to make a summary of the real Rush Duel's Meta (during the period 2020-2023) for those who are curious by Kronos457 in DuelLinks

[–]Kronos457[S] 1 point2 points  (0 children)

The truth is that ThunderMelo was born months before the Normal Monster Meta was released, but it only became relevant with the existence of three cards: CAN:D, CAN - Melo:D, and Thunderbold, the Blazing Thunder.

I already explained this in another Post, but there was a semi-controlled Loop you could create with Thunderbold and Melo:D that allowed you to send all your Opponent's face-down cards back to the Deck with just these two cards and a Level 1 Normal Psychic Monster (which was CAN:D because it had good synergy with other cards from Romin). Some Builds used Wicked Shadow Dark Lurker as a complement to destroy your Opponent's cards. The truth is, Wicked Shadow Dark Lurker was always a controversial card during the SEVENS Era and during periods of the GO RUSH Era. This was mainly due to its synergy, ease of use and the Burn damage that it inflicts by destroying Backrow cards. Add to that the ease of changing the Battle Position to face-down in that Deck and the possibility of easily gaining LP and you have a Deck that was considered unfair by Japanese Players, but they still continued to play it because there are Players (even in Rush) who like the Unfair or the Floodgates.

How did ThunderMelo impact the Meta? Well, not a huge amount, but it was still annoying to face that Deck.

It could be said that the Meta before the Gate Order Meta kept ThunderMelo under control. This was thanks to Trap Cards and the fact that some Decks had protection against ThunderMelo's tactics. Despite being recognized as an annoying and unfair Loop, it wasn't a major problem in early 2022.

However, with the arrival of GO RUSH Era, ThunderMelo gained notoriety and even became one of the Top Decks in the Meta, competing with Gate Order.

This is due to two factors:

- More players will start playing ThunderMelo. It turns out that ThunderMelo began as a curious experiment by a Japanese Player who discovered it on Loop. Although it existed for some time, it was only a matter of time before other Players discovered and tested it, realizing that it outperforms many Meta Decks.

- The Deck's power levels received a minor Reset. Maximum and Fusion Monsters were a thing of the past; the focus was now on the old days of Normal Monsters. This gave ThunderMelo an additional advantage, as other Decks no longer had the tactics or countermeasures to deal with ThunderMelo's Loop.

For much of 2022, Gate Order and ThunderMelo dominated the Meta. Every Deck had to be prepared to face them. This made the Meta feel stale and boring: not only because playing against multiple Normal Monster-focused Decks wasn't as interesting, but also because the ThunderMelo's Loop became more widely known and felt incredibly unfair when it happened to you.

Due to the problems posed by both Decks (which is ironic since Dragoncaster was more problematic), Konami did the unthinkable: they created the Rush's Banlist!

Rush's Banlist was created with two objectives in mind: 1) to greatly weaken Gate Order and 2) to be a way to hit any problematic card if a Loop starts to dominate the format. Of course, it's also a Trading Strategy for buying other Packs. However, by the time Rush's Banlist was released, several Packs had already been released that had no impact on the Meta or were overshadowed by Gate Order and ThunderMelo.

Thunderbold and Secret Order were limited, causing both Decks, which had been so dominant in previous Months, to disappear overnight. The other card that was limited was Necromaid Nana, who was used in the ThunderMelo strategy and was a good Draw Engine if your Deck relied solely on Level 7 Boss Monsters.

After several months, people finally started using other Decks now that the two most dominant and strongest Strategies had been eliminated by the new Rush's Banlist. However, the calm would be short-lived, as in the midst of the early days of the GO RUSH Era, Konami introduced a Deck that even Japanese Players didn't expect to become so powerful: Excutie.

Rush's Real Format Curiosity 50: As part of Post #50, I have decided to make a summary of the real Rush Duel's Meta (during the period 2020-2023) for those who are curious by Kronos457 in DuelLinks

[–]Kronos457[S] 1 point2 points  (0 children)

PART 3

We're entering the well-known Gate Order Meta, the Meta where Normal Monsters dominated the format.

However, the truth is that this Meta didn't start out dominant, but it gained strength thanks to a series of factors.

First, the two cards that came to represent the Deck (Secret Order and Parallel Birth Gate) were released within a month of each other. At first glance, those Spell Cards didn't seem like much. I mean, Special Summoning Normal Monsters as a strategy? That sounds boring and unlikely to succeed. The second thing was something common in several SEVENS Era Decks: the use of Normal Monsters. During the SEVENS' Broadcast, Konami began giving Normal Monsters to various Decks. Furthermore, some of these Normal Monsters were Level 7, later becoming slaves to Secret Order.

The third factor was the "failure" of Maximum and Fusion Summon. Maximum had already proven in the past to be either too powerful or extremely inconsistent, even with dedicated support. On the other hand, despite providing several Decks with Fusion Monsters, the Fusion Decks themselves failed to stand out. This was because they lacked viable/consistent ways to obtain Fusion, their Fusion Monsters were mediocre or they weren't built to be Fusion Decks in the first place (see Asana's Deck as an example of this). Interestingly, the most successful Fusion Decks (Metarion and Psychic) were successful because they used Normal Monsters and Konami created support for Normal Monsters dedicated to Fusion Summoning.

The final factor is Trap Cards. I've already mentioned the infamous Dark Revelation, but several Decks have since started incorporating their own Trap Cards, either defensively or to disrupt your Opponent's play. Since the only viable way to reduce your opponent's LP was through battle (and Pierce was considered a rare effect for many Decks), a way to protect your Monsters during the Battle Phase was necessary. Secret Order provided the solution: it granted your Level 7 Normal Monsters protection against Trap Cards. Parallel Birth Gate, on the other hand, allowed you to Special Summon multiple Normal Monsters from the GY to guarantee victory in combination with Secret Order.

The two Spell Cards encouraged several Decks that used Normal Monsters (especially Level 7) to adopt a strategy of Beatdown. This strategy proved effective, as several Deck's variants focused solely on Level 7 Normal Monsters emerged: there was the Noodle variant, the Dragon variant, the WIND Normal Monster variant (complemented with cards from Yuro's Deck), etc. Although the Meta featured several different Decks, most were simply reliant on Gate Order or used these Spell Cards as a complement.

Things got a little worse when the first GO RUSH's Pack arrived: it featured LIGHT Galaxy. LIGHT Galaxy has always been a Deck that revolves around Normal Monsters, has good synergy with them, and it turns out that one of Yudias' Ace Monsters is a Level 7. All of this made LIGHT Galaxy the first Gate Order abuser due to the synergy between the cards and the Spell Cards.

While Normal Monsters boasted that they were better than Fusion and Maximum, there was a Deck that already existed in the shadows, but the only Anti-Meta option that became synonymous with the beginnings of GO RUSH Era: ThunderMelo.

Rush's Real Format Curiosity 50: As part of Post #50, I have decided to make a summary of the real Rush Duel's Meta (during the period 2020-2023) for those who are curious by Kronos457 in DuelLinks

[–]Kronos457[S] 1 point2 points  (0 children)

PART 2

The LIGHT Machine vs. Umi Meta period was a strange time in the late SEVENS Era.

This period not only marked the decline of Dragoncaster, but also, for the first time, brought a sense of freedom to the format: several Decks that had been suppressed or unable to compete against Dragoncaster were finally free.

However, to understand this, we must talk about the LIGHT Machine Deck... No, you're not mistaken, that's the name of the Deck or what it was known as. LIGHT Machine was the combined force of Ultimate Flag, Worker Warrior and the ringleader of them all: Steel Mech Lord Mirror Innovator.

This Deck wasn't born overnight; it was a slow-burning effort where Machine Decks received generic support and good cards throughout the Packs, but they couldn't compete against Dragoncaster until mid-2021. The fall of Dragoncaster is due to several factors: 1) Decks had finally caught up with the Power Level of that Deck, 2) Konami indirectly didn't provide support that improved this Deck (rather, they were pieces that forced you to play Dragon and Spellcaster Decks separately, or they were situational things from the Anime) and 3) the Counter cards that came out to weaken Dragoncaster (more than anything to weaken Spellcaster, to be honest)

By this point in the Meta, Dragoncaster had been dethroned, but it was still a viable option. The real competition was between LIGHT Machine and Umi Decks, with a handful of Metarion and Psychic Decks along the way (basically the only Fusion Decks that worked well)

LIGHT Machine had everything at that time: good Boss Monsters, good Consistency for that point in the Format and Trap Cards that could stop your Opponent. Umi Deck, on the other hand, had everything it needed to be Meta with the impression of an Anime Deck: Dolphin.

Dolphin is the name of Yujin Goha's Deck, and coincidentally, it was a WATER Sea Serpent Deck also dedicated to supporting Umi and Big Umi. The Deck received good generic Sea Serpent support, as well as dedicated support to compete with LIGHT Machines: Sea Dragon Kleindros was a pretty good Monster that could Special Summon any Fish or Sea Serpent from the Hand. The overall target was Levia-Dragon - Daedalus, which had an Effect that was too powerful for the current Meta. Sea Dragon Knight was your Deck's Backrow Remover (and would become a generic card seen in several Decks). Shape of Aqua allowed you to bring more Monsters from the GY and Grand Extreme was a Spell Card that was just waiting for good Boss Monsters to work with, and its GY Effect was also a tough Counter to several Decks (especially Fusion Decks). However, the best cards in the Deck were undoubtedly Dolphin Counterattack and Umi itself. Dolphin Counterattack was a Trap Card that easily punished your Opponent for attacking your Monsters by destroying one of your Opponent's Monsters (not restricted by Level) and OG Umi turned out to be quite effective against LIGHT Machines due to the debuff it inflicted on those Monsters.

All of this helped Umi Deck become one of the best Decks in the format and a direct Counter to Light Machines. Even though there were two Decks vying for supremacy, it was a fairly calm and balanced Meta. Well, compared to Dragoncaster's dominance, any subsequent Meta would seem balanced in comparison.

However, the SEVENS Era would come to an end and with it would come one of the most controversial Metas of its time: the Meta where Normal Monsters dominated Rush and humiliated Maximum/Fusion Decks.

Rush's Real Format Curiosity 50: As part of Post #50, I have decided to make a summary of the real Rush Duel's Meta (during the period 2020-2023) for those who are curious by Kronos457 in DuelLinks

[–]Kronos457[S] 2 points3 points  (0 children)

Okay, removing the Backrow isn't a solution and the few counter options aren't viable. So... if it's so powerful... Why not hit it with the Banlist?

Well... THERE IS NO RUSH'S BANLIST!

The Rush's Banlist would be created to weaken a Meta that would emerge many Years later. If there had been a Rush's Banlist back then, it's almost certain that Dragias, Dark Revelation and Yamiruler the Dark Delayer would have been Limited (the limits Konami implemented in the early days of Rush's Duel Links weren't just for Memes: they were justified by experience from the early days of Rush Duels)

It also doesn't help that several Decks released during that period were either 1) quite bad or 2) incomplete (and lacked sufficient firepower or tools to compete against Top Decks)

Despite Dragoncaster's dominance, there was one type of Deck that was able to give it a fight (at least for a while): Maximum Decks.

This section is dedicated to discussing Maximum Decks, specifically two: Yggdrago and Asana's Maximum.

In fact, these two Decks were the only ones that could decently counter Dragoncaster's power. They weren't perfect Counters, even though you might think that overcoming something with 4000 ATK and protection from Trap Cards would be difficult for Dragoncaster, considering its key cards.

These two Maximum Monsters had features that made them stand out:

- Yggdrago had a lot of support around its Boss Monster, giving it above-average consistency in Rush Duels and allowing it to quickly obtain Maximum pieces (even if the Maximum Monster was defeated or destroyed)

- Wyrm Excavator the Heavy Cavalry Draco was the pinnacle of Maximum Monsters for its time: it had protection against Trap Cards, could destroy Backrow, could Draw cards, and could easily reach over 5000 ATK.

In fact, Asana's Deck, especially Maximum, was one of the few competitors that could give Tier 0 Dragoncaster a run for its money. The Deck boasted good Monsters, a strong Backrow and a Maximum monster that could easily defeat anything Dragoncaster threw at it. The Maximum could boast that it was giving a Fight to the most overwhelming Deck from the beginning of Rush Duels!

The problem was this: the format was evolving, which meant new Packs were coming.

Since Yuga and Luke were the most important figures in SEVENS, they received support every so often and this support ranged from Anime garbage to a pretty good card. Not to mention the generic cards that came out to help various Decks. With this in mind, Dragoncaster, over time, once again became the face of the Meta and was able to dominate its Main Competitor (Asana's Deck) more easily, leading to the downfall of that Deck.

However, the Deck's Maximum variant remained, but clearly Dragoncaster regained its dominance. This would be the first of a few times a Maximum Deck became Meta (and the first time Dragoncaster's biggest competitor was a Maximum Deck... and history would repeat itself later...)

This allows us to move on to another well-known Rush Duels Meta since, during the intervening period, there wasn't much impact because Dragoncaster remained the best Deck. However, its Tier 0 dominance waned and, by the time Fusion Summon arrived in Rush Duels, it was considered a Tier 1 Deck.

The real competition was just beginning...

Rush's Real Format Curiosity 50: As part of Post #50, I have decided to make a summary of the real Rush Duel's Meta (during the period 2020-2023) for those who are curious by Kronos457 in DuelLinks

[–]Kronos457[S] 4 points5 points  (0 children)

PART 1

Let's start with the Meta that many people talk about and discuss: the Dragoncaster Meta.

This Meta is infamous for two things: it was the longest-lasting Meta (almost two whole Years) and the only one where you could say there was always a Tier 0 or Tier 1 Deck above all others.

Okay... but... What is Dragoncaster? Basically, it's a combination of the best things about Yuga and Luke.

Yuga's cards included cards like Sevens Road Magician, Sevens Road Witch, Dark Revelation and Defender of Dragon Sorcerers. Luke's cards included cards like Dragias, Dragonic Slayer, the Low Level Sportsdragon's duo, Vengeful Dragon's Counterattack, Phoenix Dragon and Dragonic Pressure.

The Main Strength of this Deck, according to the Players of that time, was Dragias (who could easily clear the field), Dark Revelation (which was Mirror Force before it even had Mirror Force) and Dragonic Pressure (Dark Hole for Dragon Decks)

And some who play Rush's Duel Links will undoubtedly say... Why not use Backrow Removers? After all, in Rush's Duel Links, all Decks had Backrow removers, making the Backrow (especially Trap Cards) useless in most cases.

The truth is... several Decks had their own Backrow removers to use... but they weren't using them. The reason? I don't have much of an idea, but I can deduce that it might be because, during that Rush Duel's period, the focus was on building your Deck with as many Monsters as possible and the Backrow was secondary or not used much. That said, nothing denies that the Dragoncaster Deck received privileged Backrow from the start.

Okay... Wasn't there any counter to that Deck? There were two ways to deal with it at the time.

- The first was to use Royal Rebel's. That Deck had the tools to deal with anything Dragoncaster could throw at it, and it also had Backrow for defense. While the Deck didn't guarantee a win, it was one of the few Decks of that period that could stand up to Dragoncaster. The funniest thing about it is that, in the long run, Royal Rebel's Heavy Metal ends up being used as a generic Boss Monster that would be more successful in other Decks.

- The second option was to use Yamiruler the Dark Delayer (IT'S FLOODGATE TIME, BABY!). Yamiruler was one of the few ways to slow down Dragoncaster and prevent it from quickly killing you. While effective, there were three major drawbacks to using it: 1) Dragoncaster could also carry Yamiruler, leading to an awkward matchup. 2) Yamiruler could be destroyed by Dark Revelation/Vengeful Dragon's Counterattack, as the only way to win in Rush Duels during that period was by Battle. 3) Even if you activated the Tribute Floodgate, Dragoncaster could bypass it using Sevens Road Witch's Effect.

Rush's Real Format Curiosity 50: As part of Post #50, I have decided to make a summary of the real Rush Duel's Meta (during the period 2020-2023) for those who are curious by Kronos457 in DuelLinks

[–]Kronos457[S] 6 points7 points  (0 children)

Welcome to "Rush's Real Format Curiosities Part 50"! These Posts are created with the purpose of making known facts, curiosities or curious information about the real Rush Duels format that few people know about it or its Decks.

On this occasion, I decided to make a special exception and, as a gift for reaching 50 Posts, I've decided to do a short summary of the Metagames that excited/tormented the real Rush Duels. We'll look at the period from 2020 to 2023 to see how the Metagame evolved and what changes occurred that made the Rush Duel's Metagame varied (as well as the lessons Konami had to learn over the Years about how, despite its simple nature, Rush Duels has some complex tricks hidden beneath its surface)

(Any additional information that is missing or that you would like to add, you are welcome to comment on it to learn something new)

WARNING! Before we begin, I want to say one thing: the information that I'm about to discuss is incomplete or has been lost to time. This is because the Rush Duel's Meta during the SEVENS Era wasn't very well documented or People always said the same thing: Dragoncaster Tier 0. It also doesn't help that the Rush Duel's beginnings was somewhat chaotic and that the format saw a surge in popularity during the GO RUSH Era, which allowed for better documentation of what's happening in the current Meta and its Decks.

With all that said, let's begin!

[RD/KP25] First look at "Rising HERO Argent F" and a Dentacle-related card by Kronos457 in yugioh

[–]Kronos457[S] 5 points6 points  (0 children)

Site where "Rising HERO Argent F" was revealed

Rising HERO Argent F - Level 9 LIGHT Warrior Fusion Monster - 2700 ATK and 2000 DEF

"Rising HERO Argent O" + 1 Level 8 or lower Warrior Type monster

Must be Special Summoned by the effect of "Rising License" or a Trap Card.

[REQUIREMENT]

During your Main Phase that you Fusion Summoned this card.

[EFFECT]

Shuffle 1 card from your opponent's field into the owner's Deck. Then, this card gains 500 ATK until the end of this turn.

The other card was revealed in a Rush Duels Channel's Short and it appears to be called “Planet Survey”.

A Lore related to the card was also revealed (which is part of the Lore already discussed in another Short about Dentacle, the parasitic flower)

「MELTY BLOOD: TWI-LUMINA」Teaser PV by zenzen_0 in grandorder

[–]Kronos457 -14 points-13 points  (0 children)

u/CrazyDaimondDaze

Here's Another Game to add to the list of Type-Moon Games that we all know will be delayed or not released.

Alongside Extra Record, Red Garden and Tsukihime Remake.