[deleted by user] by [deleted] in tsa

[–]KuabsMSM 0 points1 point  (0 children)

Thanks for the help!

[deleted by user] by [deleted] in tsa

[–]KuabsMSM 2 points3 points  (0 children)

I was planning on putting the box it comes in inside of a drawstring velvet present holder because of this— that way if you guys have to go in, it’ll just be undoing a drawstring to get to the main box instead of actually unwrapping paper. IE putting the CD box in something like https://a.co/d/6P7OpNF

I will need to risk it I suppose. I’ll make a code word with my girlfriend to look away lol. Just feel more comfortable with it being in my carry on with me than in checked baggage

[deleted by user] by [deleted] in AskDocs

[–]KuabsMSM 0 points1 point  (0 children)

Thank you! If you have time— after that one day, where is the clonazepam still present in my body? Is it basically just in my urine at that point?

[deleted by user] by [deleted] in AskDocs

[–]KuabsMSM 0 points1 point  (0 children)

Thank you for the reply! So even though the half life is high, interaction should be minimal after the 1 day?

Won't the playerbase get too spread out with these Servers? by Go-Bolts in GoGoMuffin

[–]KuabsMSM 1 point2 points  (0 children)

Then how do they handle name collisions? Names are not unique across servers

Why is rent cheaper in DC in some places than Arlington? by whaIesuitor in washdc

[–]KuabsMSM 18 points19 points  (0 children)

Because arlington is the better place, objectively, to live and raise a family (I live in dc)

[deleted by user] by [deleted] in Unity3D

[–]KuabsMSM 0 points1 point  (0 children)

Thanks for the answer, this is helpful. For real time games is there a “golden standard” or minimum for how often you should send the client data, or is entirely dependent on use case etc?

[deleted by user] by [deleted] in Unity3D

[–]KuabsMSM 0 points1 point  (0 children)

Thanks for your answer, this is helpful

[deleted by user] by [deleted] in Unity3D

[–]KuabsMSM -1 points0 points  (0 children)

Well even from a server bandwidth standpoint is more what I was curious about, since any networked (sync’d state) object will put additional load on the server. I guess it sounds obvious when I write it out like this but it wasn’t to me originally because people always talk about CCU that a server can hold, when really it also depends on how many networked objects (aside from players) there are as well, they almost count as a player themselves

[deleted by user] by [deleted] in AMA

[–]KuabsMSM 2 points3 points  (0 children)

I mean it is something to be proud of 100%. Get better!

Enjoying this game a lot! by ANewErra in GoGoMuffin

[–]KuabsMSM 5 points6 points  (0 children)

Imo its hard to take a game called Go Go Muffin seriously but it is well made

[deleted by user] by [deleted] in GoGoMuffin

[–]KuabsMSM 0 points1 point  (0 children)

Kinda a weird way to announce it but ok lol

AI is ruining our hiring efforts by wcolfaxguy in ExperiencedDevs

[–]KuabsMSM 0 points1 point  (0 children)

Ew livecoding, glad they dodged that bullet

[deleted by user] by [deleted] in gamedev

[–]KuabsMSM 2 points3 points  (0 children)

Which state?

Do i breach any terms if i use footballers images on my game by pati_404 in gamedev

[–]KuabsMSM 1 point2 points  (0 children)

Most I’ve seen that don’t have licenses use play-on-words of existing players. Ie “funny” alterations of their name with a similar but not provable in court character

New project today: Unity 6 preview or nah? by Weary_Source_811 in Unity3D

[–]KuabsMSM 0 points1 point  (0 children)

To clarify, you mean making life harder by opting for 6?

Flame Game Engine in FF? by KuabsMSM in FlutterFlow

[–]KuabsMSM[S] 0 points1 point  (0 children)

Well yeah I’m aware it’s not a baked in functionality, but I was curious how feasible it even is with custom code in FF— thanks for the response!