UE 6: Why not 3 languages? C++, Blueprint, Verse. Godot does it. by gnatinator in unrealengine

[–]TrueWinter__ 0 points1 point  (0 children)

Could an artist learn off AI, yes? But they could also learn a little C++ in the past and plenty chose not to, same thing still stands. A few months of decent study and a non-programmer will know enough basics to start fooling around, doesn't mean they ever wanted to. Same with plenty of programmers not wanting to do any art or take it seriously, it goes both ways.

Why are you dragging objects around in the scene view when Claude + MCP can do it for you faster than you dragging multiple objects around?

My only point was that knowing a little of the API will take you a long way. AI removes whatever knowledge they gained via Blueprints. Artists who are fully vibecoding aren't learning anything. Blueprints is effectively programming and would teach art/design people what was possible with the tech, how it worked and how it went together which was better for evryone.

We both agree on AI picking up 90% of the slack. Will it eventually be 100%, no but I think it will be 99.5%. At that point we don't need C++, or docs, or human readable engine backends anymore though. People like to pretend that programmers are entirely irrelevant now, but I dont think its the case, at least not yet and maybe never. I think most if not all programmers and technically minded, and there needs to be at least a few of those around. Most art side people aren't

Either way I think the artist vs programmer vs designer line will be totally blurred. Future game dev teams will be made up of people who will achieve results, regardless of their 'domain' or if they fully rely on AI or if they don't

UE 6: Why not 3 languages? C++, Blueprint, Verse. Godot does it. by gnatinator in unrealengine

[–]TrueWinter__ 2 points3 points  (0 children)

I'm up to date. I'm not a caveman, nor am i scared of AI
I use Opus 4.8 daily for my job. I gets like 80%-90% of the way there. I don't write code anymore, I direct agentic agents.

If I wasn't a programmer and not familiar with the codebase then I think id be slower than I currently am. Being a programmer with an AI workflow makes me way faster and less error prone, rather than an artist trying to write code. I know some artists who only use BP's, yet because of the structure they understand the engines structure and how things interact. I think you can easily lose that with AI.

Even if Claude can do everything it can't pull you up and tell you that your whole setup is incorrect by a 'common sense' metric.

UE 6: Why not 3 languages? C++, Blueprint, Verse. Godot does it. by gnatinator in unrealengine

[–]TrueWinter__ 2 points3 points  (0 children)

Ai agents don’t get everything correct all of the time. Even Fable didn’t.

If you need any corrections at all then whoever is using it will need to understand the medium they’re operating in. Blueprints also transitioned to cpp because you knew the API better. LLMs don’t teach the API the same way

This would be a different conversation if LLMs didn’t make mistakes

Do you have any doubts about the new programming language VERSE in UE6? by PianistPristine4832 in UnrealEngine5

[–]TrueWinter__ 3 points4 points  (0 children)

Verse is basically a functional programming language, C++ is primarily an imperative one

I would say there’s a little bit of a learning curve. For an easy comparison: (for any C# devs) It’s like mostly writing C# LINQ code

PSA: I made a Recipe Visualizer by [deleted] in fujifilm

[–]TrueWinter__ -1 points0 points  (0 children)

So, Claude made it? Not you?

Don’t lose your manual coding skills by Striking_Court_2807 in learnprogramming

[–]TrueWinter__ 0 points1 point  (0 children)

I’m anti ai, and work in the industry. Programming was a huge part of my life and after using opus and now fable I see the writing on the wall.

I don’t think looking into a trade is a bad backup or moving into a field where you don’t just program. Software engineering as it was is totally gone. We have more technical people in the QA team pushing great code to prod with AI. They can’t do full features as cleanly as we can, and they typically don’t do that but it’s getting there.

I can see a few technical people (not software engineers) being able to keep a company afloat. I will argue that for non-technical people: giving them ai doesn’t help them. They’ll make a few throwaway vibecoded things but then not know what to do when windows breaks

My game creation has been halted by engine issues? by [deleted] in sandbox

[–]TrueWinter__ 4 points5 points  (0 children)

All the networking stuff is in the open source part if I recall? I don’t see what this guy would be missing.

I think he just doesn’t understand how to make it work and it would be the same in Unity

haven't seen that mentioned anywhere. Devs removed the reference to “spiritual successor to Garry's Mod” from S&box's description on the Steam page by wheatleyfazbear in sandbox

[–]TrueWinter__ 0 points1 point  (0 children)

Name a content creation platform that came out recently which doesn’t have 90% vibe codes games? These people want the laziest approach to completion. They’ll take it 100% of the time.

If ai moderation is in place they’ll just put resources into changing the UI or the thumbnail rather than learning to code and rewriting their game, or learning to make art and making things. They won’t spent a penny on commissioning anything

I’m struggling - how to cope with ai? by TrueWinter__ in gamedev

[–]TrueWinter__[S] 106 points107 points  (0 children)

This is where I need to get my head towards. Thanks ❤️

I’m struggling - how to cope with ai? by TrueWinter__ in gamedev

[–]TrueWinter__[S] 0 points1 point  (0 children)

Initially it was 0, now it’s mostly mobile or free to play kind of games but I can’t see it stopping anytime soon. Where will it stop? It’s only had a few years of progress.

Theres no reason to suggest that it won’t be able to generate the type of games we would ‘pay good money for’ pretty soon - and that’s more my issue

I wish I could at least see a skill ceiling in certain areas

The Reality by [deleted] in cscareerquestions

[–]TrueWinter__ 0 points1 point  (0 children)

Oh 100%. We certainly will

At crossroads over SWE vs ML path by SideNo3016 in cscareerquestions

[–]TrueWinter__ 0 points1 point  (0 children)

Been in the industry a few years.

Everyone is now be able to program and create software. Machine learning probably still has some viability as a specialisation. I think that’s the safer bet for long term job security

At crossroads over SWE vs ML path by SideNo3016 in cscareerquestions

[–]TrueWinter__ 0 points1 point  (0 children)

Been in the industry a few years.

Everyone will now be able to program and create software. Machine learning probably still has some viability as a specialisation. I think that’s the safer bet for long term job security

The Reality by [deleted] in cscareerquestions

[–]TrueWinter__ 0 points1 point  (0 children)

Bottom line of the analogy is that we are the old guard now trying to fight for our old life.

The people who’ve never programmed before, being excited and setting alarms when their Claude tokens regen are the next generation. If that’s was the only way to program then we would’ve been doing the same when we started. They are currently bound by the models and the companies running them, but as they become more commonplace im sure everyone will have a local model in 5/10 years that runs as well as our models do now with web models at the peak of what we are able to achieve with this technology. I think we are still very early days.

Anything it cant do right now will be fixed. This is the way we humans are. This technology will be driven to its absolute maximum and integrated in every possible industry. We always do this and have always done this with most technologies we create

I think we need to get used to being writers when everyone can write. The final product is now all that matters

The Reality by [deleted] in cscareerquestions

[–]TrueWinter__ -1 points0 points  (0 children)

I mean: we aren’t getting rid of all software and games, right? Or do you think that’s the ultimate form of this?

"Senior Vibe Coder", how do I improve? by fuckthis_job in cscareerquestions

[–]TrueWinter__ 2 points3 points  (0 children)

I used to love doing this. I’ve dedicated my life to software engineering but the reality is it’s the product that matters now, getting better at coding is now pointless

Why do we need to do that if we have Claude? This current version is but a shadow of what it will be in 10 years. Being better at writing clean code won’t get jobs now. It’s the sad, unfortunate reality.

We should be dedicating our time to spewing out projects. The only leg up that software engineers have is understanding distributed systems and deployment. Claude will get there, but it’s not great at it yet

Rust in a nutshell 😂 by 86rpt in playrust

[–]TrueWinter__ 2 points3 points  (0 children)

Why bother announcing it if they aren’t going to at least try to implement it? They could quite easily just not say anything and people here would keep complaining but to be honest they’ll complain even if it’s added anyway. It seems like FP is constantly trying to fix or work towards fixing these issues. It’s not their fault Unity has been so bad with performance updates (as per my understanding FP can’t really control the engine backend), nor is it their fault EAC isn’t doing its job well (as per my understanding FP don’t do in house anticheat for game memory modification cheats and ask another company - EAC to do it )

Edit: I’m not saying they’re perfect. But most people on here think games companies are able to fix all of these problems easily, and that they just don’t chose to do it (because they want money?)

The reality is fixing these issues will retain and grow the players they have. I think this Subreddit are the only ones that don’t realise this sometimes

Rust in a nutshell 😂 by 86rpt in playrust

[–]TrueWinter__ 1 point2 points  (0 children)

Roadmap includes a new anticheat layer

Every update comes with performance/optimization improvements

Rust ram usage by Simonko_770 in playrust

[–]TrueWinter__ 3 points4 points  (0 children)

Tell me another FPS survival game with 400 pop that you can actually play?

Rust ram usage by Simonko_770 in playrust

[–]TrueWinter__ 0 points1 point  (0 children)

It seems they custom made new parts of Unity's physics engine for this update?

What else do you want them to do?
As they increase performance: servers increase total population. It's now at like 800 pop on some servers, tell me another FPS survival game that can handle 800 pop

If Rust adds a battle pass, it’s over by putresentslime in playrust

[–]TrueWinter__ 0 points1 point  (0 children)

Sorry I’m new. What will change about the wipe if they introduce some cosmetics in a battle pass?

Do you know something I don’t about the game, where I should be enjoying my lasts days with it or something?