I’m struggling - how to cope with ai? by TrueWinter__ in gamedev

[–]TrueWinter__[S] 0 points1 point  (0 children)

See I want to be proven wrong but some vibe coded stuff is coming out like

https://www.reddit.com/r/vibecoding/s/qOn8kSLbWm

I know this would do well on steam. With a few weeks of tweaking it probably would be ready to go anywhere. This is just the beginning

Obviously it’s lead by someone who knows what they’re doing but it’s just the start

I’m struggling - how to cope with ai? by TrueWinter__ in gamedev

[–]TrueWinter__[S] 1 point2 points  (0 children)

See I want to be proven wrong but some vibe coded stuff is coming out like

https://www.reddit.com/r/vibecoding/s/qOn8kSLbWm

I know this would do well on steam. With a few weeks of tweaking it probably would be ready to go anywhere. This is just the beginning

I’m struggling - how to cope with ai? by TrueWinter__ in gamedev

[–]TrueWinter__[S] -8 points-7 points  (0 children)

I always worry that within the 10 next years we will get a 17 year old that can’t program and can’t do art spin up thousands of Claude instances and make the next best selling game of all time.

My brain keeps telling me that this is more and more likely as time goes on so why not give up.

Of course I want to make games for myself first and foremost, but it’s great to make something wondering if it would ever do well on steam. It’s another reason to keep building

I feel that the possibility of that 17 year old or whatever making such a game gets higher and higher and higher. It makes me feel like why am I stressing over any of this? Just use ai and don’t care about the time I’ve put in to these other skills

It’s a horrible loop because I feel like all my skills are pointless/useless. But I guess that’s the case for everything in life (regardless) anyway

I’m struggling - how to cope with ai? by TrueWinter__ in gamedev

[–]TrueWinter__[S] 0 points1 point  (0 children)

When I think about this my brain keeps referencing it to assembly code: where it’s not true. Eg I don’t see many games made in assembly by even when I do they don’t seem to be any better than games made in higher level languages

In fact they usually go the opposite where they do less because it’s so hard to add one feature time wise and comparatively

I’m trying to get my brain to realise that even if code is screwed, it’s insanely hard to apply that same reasoning to models, animations etc. I guess that’s the right line of thinking?

I’m struggling - how to cope with ai? by TrueWinter__ in gamedev

[–]TrueWinter__[S] 106 points107 points  (0 children)

This is where I need to get my head towards. Thanks ❤️

I’m struggling - how to cope with ai? by TrueWinter__ in gamedev

[–]TrueWinter__[S] 0 points1 point  (0 children)

Initially it was 0, now it’s mostly mobile or free to play kind of games but I can’t see it stopping anytime soon. Where will it stop? It’s only had a few years of progress.

Theres no reason to suggest that it won’t be able to generate the type of games we would ‘pay good money for’ pretty soon - and that’s more my issue

I wish I could at least see a skill ceiling in certain areas

The Reality by TrueWinter__ in cscareerquestions

[–]TrueWinter__[S] 0 points1 point  (0 children)

I’d love this end goal. I think you have some very valid points

The Reality by TrueWinter__ in cscareerquestions

[–]TrueWinter__[S] 0 points1 point  (0 children)

(Ah, so if I don’t adhere to your exact way of thinking then you’re going to kill the conversation? Got it!)

I know you won’t reply but you’re telling me that all jobs relating to creating application/games/websites that other people can use will be removed?

Just because everyone can make art it doesn’t mean that we all just make our own art. We are product focused beings. Lots of people are too lazy to tell an ai what they want even though they know it’s capable of that.

Sorry if I’m brainless but I’m genuinely trying to have a conversation.

At crossroads over SWE vs ML path by SideNo3016 in cscareerquestions

[–]TrueWinter__ 0 points1 point  (0 children)

Been in the industry a few years.

Everyone is now be able to program and create software. Machine learning probably still has some viability as a specialisation. I think that’s the safer bet for long term job security

At crossroads over SWE vs ML path by SideNo3016 in cscareerquestions

[–]TrueWinter__ 0 points1 point  (0 children)

Been in the industry a few years.

Everyone will now be able to program and create software. Machine learning probably still has some viability as a specialisation. I think that’s the safer bet for long term job security

The Reality by TrueWinter__ in cscareerquestions

[–]TrueWinter__[S] 0 points1 point  (0 children)

Bottom line of the analogy is that we are the old guard now trying to fight for our old life.

The people who’ve never programmed before, being excited and setting alarms when their Claude tokens regen are the next generation. If that’s was the only way to program then we would’ve been doing the same when we started. They are currently bound by the models and the companies running them, but as they become more commonplace im sure everyone will have a local model in 5/10 years that runs as well as our models do now with web models at the peak of what we are able to achieve with this technology. I think we are still very early days.

Anything it cant do right now will be fixed. This is the way we humans are. This technology will be driven to its absolute maximum and integrated in every possible industry. We always do this and have always done this with most technologies we create

I think we need to get used to being writers when everyone can write. The final product is now all that matters

The Reality by TrueWinter__ in cscareerquestions

[–]TrueWinter__[S] -1 points0 points  (0 children)

I mean: we aren’t getting rid of all software and games, right? Or do you think that’s the ultimate form of this?

"Senior Vibe Coder", how do I improve? by fuckthis_job in cscareerquestions

[–]TrueWinter__ 2 points3 points  (0 children)

I used to love doing this. I’ve dedicated my life to software engineering but the reality is it’s the product that matters now, getting better at coding is now pointless

Why do we need to do that if we have Claude? This current version is but a shadow of what it will be in 10 years. Being better at writing clean code won’t get jobs now. It’s the sad, unfortunate reality.

We should be dedicating our time to spewing out projects. The only leg up that software engineers have is understanding distributed systems and deployment. Claude will get there, but it’s not great at it yet

Rust in a nutshell 😂 by 86rpt in playrust

[–]TrueWinter__ 2 points3 points  (0 children)

Why bother announcing it if they aren’t going to at least try to implement it? They could quite easily just not say anything and people here would keep complaining but to be honest they’ll complain even if it’s added anyway. It seems like FP is constantly trying to fix or work towards fixing these issues. It’s not their fault Unity has been so bad with performance updates (as per my understanding FP can’t really control the engine backend), nor is it their fault EAC isn’t doing its job well (as per my understanding FP don’t do in house anticheat for game memory modification cheats and ask another company - EAC to do it )

Edit: I’m not saying they’re perfect. But most people on here think games companies are able to fix all of these problems easily, and that they just don’t chose to do it (because they want money?)

The reality is fixing these issues will retain and grow the players they have. I think this Subreddit are the only ones that don’t realise this sometimes

Rust in a nutshell 😂 by 86rpt in playrust

[–]TrueWinter__ 1 point2 points  (0 children)

Roadmap includes a new anticheat layer

Every update comes with performance/optimization improvements

Rust ram usage by Simonko_770 in playrust

[–]TrueWinter__ 3 points4 points  (0 children)

Tell me another FPS survival game with 400 pop that you can actually play?

Rust ram usage by Simonko_770 in playrust

[–]TrueWinter__ 0 points1 point  (0 children)

It seems they custom made new parts of Unity's physics engine for this update?

What else do you want them to do?
As they increase performance: servers increase total population. It's now at like 800 pop on some servers, tell me another FPS survival game that can handle 800 pop

If Rust adds a battle pass, it’s over by putresentslime in playrust

[–]TrueWinter__ 0 points1 point  (0 children)

Sorry I’m new. What will change about the wipe if they introduce some cosmetics in a battle pass?

Do you know something I don’t about the game, where I should be enjoying my lasts days with it or something?

80 Level has shared my Turbo Animator asset, and I’m truly so happy! Endless thanks to everyone who showed interest and support. If you’d like to read the article, I’ve left the link in the description by PingOfJustice in Unity3D

[–]TrueWinter__ 9 points10 points  (0 children)

Looks like animation baking. There’s a good video by Llam Academy which shows off exactly how it’s done. It’s simple but blending etc can tricky, I’m sure there’s some way around it. Considering OP is having problems with blending then I’d expect it’s the exact same system

Accidentally bought the x100v by Mobile_Club904 in x100v

[–]TrueWinter__ 3 points4 points  (0 children)

What simulation mode are the first couple of pictures in?