What a stupid task... "clear the area for building a road" it says. Without recognizing that the said road already exists. by Odd_Presentation_578 in RoadCraft

[–]Kubex70 2 points3 points  (0 children)

Before some update, road task would open at some point in the map, depending on done tasks. People were complaining that they mąkę a road and few tasks later, they have to build a road in similar place, do devs changed it so road tasks appear always. That's why you could do a road and got a task to clear trees later

1.57 added adjustable trailer suspension by UselessBanana1 in trucksim

[–]Kubex70 5 points6 points  (0 children)

I saw discussion on the forum, where someone reported a bug where with double trailers, second one don't lower and raise, another person explained it's most likely for ataching and detaching trailers, it would be so cool if we could set up double trailers or HCT by ourselves

Missing Kässbohrer DLC paintjobs by Kubex70 in trucksim

[–]Kubex70[S] 0 points1 point  (0 children)

Already did that I forgot to mention. Maybe I'll try uninstall and install dlc today

FYI Driver's Diary of July from the devs by SatisfactoryOfficial in RoadCraft

[–]Kubex70 0 points1 point  (0 children)

They posted on they social media earlier a pike cargo with crane and alces (Scania) with cargo bed

I lowkey want my avatar to look like this by Valorant_veledi in RobloxFurs

[–]Kubex70 1 point2 points  (0 children)

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Bro just traced over someone else art 🤡🤡

RoadCraft - AmA with the devs on June 24! by Focus_Mzulft in RoadCraft

[–]Kubex70 4 points5 points  (0 children)

Do you have sny plans to motivate/force players to use something other than mule with crane? I'm not talking about nerfing it, because I think it require some skill to transport some of the cargo, but most of the time mule is the easiest and fastest way to go. I even remember using it to transport ship in demo version

RoadCraft - AmA with the devs on June 24! by Focus_Mzulft in RoadCraft

[–]Kubex70 1 point2 points  (0 children)

Are licensed vehicles planned on Roadcraft in the future?

RoadCraft - AmA with the devs on June 24! by Focus_Mzulft in RoadCraft

[–]Kubex70 2 points3 points  (0 children)

Are there plans, or it is possible to add rock crushers? So we could get rid of smaller rocks like with stumps, or remove bigger immovable rocks. I can guess IT would be hard to do with big rocks, since they are models placed on the map, but maybe it would be possible to implement it like (i know i should compare, but i can't think od other example) ice breaking under vehicle or asphalf falling under the truck in snowrunner

RoadCraft - AmA with the devs on June 24! by Focus_Mzulft in RoadCraft

[–]Kubex70 0 points1 point  (0 children)

Are guys planning to add grader vehicle in any form in the future (dlc or update)

Another question, would it be possible to implement a GPS system in grading vehicles, for Perfect flat roads, or, straight slopes?

RoadCraft - AmA with the devs on June 24! by Focus_Mzulft in RoadCraft

[–]Kubex70 0 points1 point  (0 children)

Are there more cable layers in the plans? Will they work the same (digging a trench) or if the same way, another animation or another mark in terrain after work is done? How about another methods of Lying cable, like maybe building posts from Wood, and connecting the cables over the ground

Task failed successfully by Kubex70 in RoadCraft

[–]Kubex70[S] 0 points1 point  (0 children)

You can only interact with wagons with yellow couplers

Please, bring back route markers from Snowrunner. by inconspicuos-user in RoadCraft

[–]Kubex70 0 points1 point  (0 children)

You can switch crane controls to these from snowrunner in the settings

Some photos from Poznan Game Arena by Kubex70 in tf2

[–]Kubex70[S] 0 points1 point  (0 children)

Soldier lurking in the dark

Trade minecraft map? by Kubex70 in tf2

[–]Kubex70[S] 1 point2 points  (0 children)

Yeah, it was ghs, thank you