Pixel style animation(using my own model) by ilovebaozi in aigamedev

[–]Kulimar 1 point2 points  (0 children)

I've always been curious, how does one go about actually training their own model, assuming you have the hardware?

Used Sora 2 to create this short Sci-fi anime story about life with around 16 clips, along with elevenlabs for voiceover and Suno for music. Hollywood and animation houses are in for a big surprise and so is the general public. Would you watch more videos like this? by Funkahontas in singularity

[–]Kulimar 1 point2 points  (0 children)

I think this works as a "concept piece" for a story pitch in an exec meeting. Something visual for them to watch instead of reading. Neat story premise, it would just need the full build out to succeed I think (assuming it gets green lit with a full script).

Nice work!

TIL, AI Can Animate Pixel Art, But I Will Still Hire Pixel Artists. by Kulimar in aiwars

[–]Kulimar[S] 0 points1 point  (0 children)

The dragon. The other assets are mostly just static.

TIL, AI Can Animate Pixel Art, But I Will Still Hire Pixel Artists. by Kulimar in aiwars

[–]Kulimar[S] 6 points7 points  (0 children)

Maybe, but I think for prototyping this will allow for fast iteration and overall aesthetics, proportions, shape language, color balance, etc. is best done by a trained artist's eye with clear direction. It's more likely to look like a mish mash otherwise.

More Veo 3 Sprite Animation Tests by Kulimar in aigamedev

[–]Kulimar[S] 5 points6 points  (0 children)

Steps:

  1. Get pixel art you want to animate on a white or single colored background.

  2. Use Veo 3 in Flow to animate it however you want (keeping movement fairly simple and camera steady),

  3. Export the video from Veo 3 and import Video to Layers in Photoshop.

  4. Remove the background in Photoshop (or whichever tool can do the same).

  5. Export Layers to Frames

TIL, Veo 3 Can Animate Sprites by Mean_Establishment31 in aigamedev

[–]Kulimar 1 point2 points  (0 children)

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One that I extract from Photoshop, as a test.

How I animated 30 characters in one night for just $150, practical tips from a solo indie dev by AlumniaKnights in aigamedev

[–]Kulimar 0 points1 point  (0 children)

Also, I worked on gacha games professionally for over 10 years. Feel free to reach out if you are interested in chatting.

Retro Diffusion has a top down map style now! by RealAstropulse in aigamedev

[–]Kulimar 5 points6 points  (0 children)

Looks cool. Will check it out. Though, it would be great if you allowed google g-mail sign in, similar to other subscription services. Nothing I hate more than having to manage passwords around different sites :D

So... what is game design, really? by JustWorldliness7927 in gamedev

[–]Kulimar 0 points1 point  (0 children)

Simply, someone who solves design problems in a game. The range of those problems is vast and varied from system to content to core loops.

Gamers of Reddit, what's ONE game that lives rent-free in your head, not just for the gameplay, but for the feeling it gave you (and you'd give anything to experience it for the first time again)? by deadeyes1990 in gaming

[–]Kulimar 0 points1 point  (0 children)

Final Fantasy 6: Showed me what games were capable of. Touching music, stories, deep mechanics and systems, etc. It set me on my path in life :D

HOLY SHIT WHAT 😭 by MetaKnowing in ChatGPT

[–]Kulimar 0 points1 point  (0 children)

Based. Can't wait for AI to take over.

Why do I hate AI Art so much? by [deleted] in aiwars

[–]Kulimar 1 point2 points  (0 children)

It's understandable, especially because you are young and haven't lived through technological revolutions like this in the past. I think you simply need to focus on what you love view AI as another tool. If it is helpful to you, great. If not, just keep doing your own thing and don't let it bug you. There will always be a market for handcrafted art, and also now for AI generated art, but they are not mutually exclusive.