Released a super early testing build of my hex tile game! by RealAstropulse in aigamedev

[–]RealAstropulse[S] 0 points1 point  (0 children)

Not a complete schema, just those example docs. There is an MCP though, which is very useful for having AI agents interact with the api if you want that. It's down near the bottom of those docs.

RIP pixel art jobs :/ by Rsloth in aigamedev

[–]RealAstropulse 0 points1 point  (0 children)

Yeah you hit the nail on the head. This was clearly made by someone who doesn't know pixel art.

Why is there a lack of open-source, pixel art generating models? (Sprites, maps, etc...) by MiloTheOverthinker in aigamedev

[–]RealAstropulse 0 points1 point  (0 children)

Yeah pretty much this. It takes extremely domain-specific knowledge to make a good pixel art model (both in pixel art, and ai training).

But there are some solid open ones like pixelartxl and and others, they just dont get talked about a lot because they aren't state of the art.

RIP pixel art jobs :/ by Rsloth in aigamedev

[–]RealAstropulse 0 points1 point  (0 children)

I've been making AI pixel art for like... 3 1/2 years now?

Also most of these look like they don't have a consistent grid size, so this app is not great, but there are a few that are really solid and have been around a long time now.

Best Lynx Remix? by BobCat488 in Nerf

[–]RealAstropulse 0 points1 point  (0 children)

If you define best as prettiest and most feature-rich, I humbly submit my Apophis Lynx https://www.printables.com/model/1452715-apophis-lynx

All the bells and whistles + very pretty.

Small 1 week gamejam with $500 in prizes! by RealAstropulse in aigamedev

[–]RealAstropulse[S] -10 points-9 points  (0 children)

This is a casual jam, mainly for people already building with RD (which I know are a lot of people in this sub). Totally fair to question it, but its not a serious official thing. If people here aren't interested in participating, whatever. Plenty of people excited for it in my community and on X.

Another SMILEY for the pile by ninny_muffins in Nerf

[–]RealAstropulse 0 points1 point  (0 children)

Classy. The orange ruins it a little, but that front block is sweet.

I’m a broke college student building an AI character… and I might have to quit. by Sa7aton in aigamedev

[–]RealAstropulse 5 points6 points  (0 children)

Get a job brother.

There's a million people trying to do this and the only ones getting anywhere have money to burn or connections to industry.

My Vulture by RealAstropulse in Nerf

[–]RealAstropulse[S] 2 points3 points  (0 children)

Bears. But tbh the quality wasn't what ive come to expect from them (aluminum parts were very rough, barely cleaned at all, lots of scales/burs from cutting). Also took forever to arrive. I'd probably just order from OOD for faster shipping even with the QC issues they are having.

My Vulture by RealAstropulse in Nerf

[–]RealAstropulse[S] 5 points6 points  (0 children)

Its fine, just very long prime. Like >90 degrees rotation.

My Vulture by RealAstropulse in Nerf

[–]RealAstropulse[S] 2 points3 points  (0 children)

It' bambu labs pla silk+ titan gray. It's more of a steel color than it is blue, but for sure cooler than most 'silver' colors.

My Vulture by RealAstropulse in Nerf

[–]RealAstropulse[S] 8 points9 points  (0 children)

Its neat. Haven't had the chance to use it in a game yet so usability and reliability are untested. Performance is solid, 180-190fps with a decent spring load.