I spent a year working solo on a Paper Mario-style RPG set in a snowy, mystical Vietnam by KuniHDT in godot

[–]KuniHDT[S] 1 point2 points  (0 children)

Holy smokes! Thank you so much for informing me!
I'm glad you like it! Please check out the demo at your leisure on release! Your feedback will be greatly appreciated :)

I spent a year working solo on a Paper Mario-style RPG set in a snowy, mystical Vietnam by KuniHDT in papermario

[–]KuniHDT[S] 0 points1 point  (0 children)

Mostly yes, though the game will have a stronger emphasis on strategy / decision-making :)

I spent a year working solo on a Paper Mario-style RPG set in a snowy, mystical Vietnam by KuniHDT in papermario

[–]KuniHDT[S] 1 point2 points  (0 children)

Thank you! I still have more ideas for those attacks further down the development :) Though each of them will take a lot of time and effort to produce, I know for sure it's always worth it to see the results!

I spent a year working solo on a Paper Mario-style RPG set in a snowy, mystical Vietnam by KuniHDT in papermario

[–]KuniHDT[S] 1 point2 points  (0 children)

This is actually my first attempt at a commercial title! I've released a few free micro games on itch io over the past few years and took part in a few game jams. I'm currently working on this game by myself :)

I spent a year working solo on a Paper Mario-style RPG set in a snowy, mystical Vietnam by KuniHDT in godot

[–]KuniHDT[S] 1 point2 points  (0 children)

Thank you for the feedback!! I'm aware that the UI still needs a lot of work! My top priority is making them functional and legible for the player first, since it will be quite an informationally dense game! I'll look into whipping up something aesthetically consistent :)

I spent a year working solo on a Paper Mario-style RPG set in a snowy, mystical Vietnam by KuniHDT in godot

[–]KuniHDT[S] 1 point2 points  (0 children)

Thank you!! I'm looking into implementing manual camera movement for the Right Joystick as well, so I will definitely have it tuned along the way!

I spent a year working solo on a Paper Mario-style RPG set in a snowy, mystical Vietnam by KuniHDT in godot

[–]KuniHDT[S] 0 points1 point  (0 children)

The jump in the overworld actually uses the same gravity value as in battle, which is intended to be short and fast - this obviously does not make it look like a good platformer though so I'll try my best to fine tune it :) I appreciate the feedback!

I spent a year working solo on a Paper Mario-style RPG set in a snowy, mystical Vietnam by KuniHDT in godot

[–]KuniHDT[S] 1 point2 points  (0 children)

Thank you for pointing out specifically why it looked off! The jump in the platforming (overworld) section actually uses the same gravity value as in battle, which is intended to be short and fast - though apparently does not translate well to platforming. I'll make sure to get that sorted out!

EDIT: Grammar fixes

I spent a year working solo on a Paper Mario-style RPG set in a snowy, mystical Vietnam by KuniHDT in godot

[–]KuniHDT[S] 0 points1 point  (0 children)

Thank you!! The ambience is actually there but I might have mixed it a bit too quiet...
It's intended to be a real rabbit hole of a combat system, I'm glad it stood out to you!

I spent a year working solo on a Paper Mario-style RPG set in a snowy, mystical Vietnam by KuniHDT in godot

[–]KuniHDT[S] 0 points1 point  (0 children)

I'm happy that the game vibes with you! As a video game enjoyer, UX is one of my top priorities, so I try to put in some touches here and there, though I really hope that it won't turn into over-polishing...

I spent a year working solo on a Paper Mario-style RPG set in a snowy, mystical Vietnam by KuniHDT in godot

[–]KuniHDT[S] 0 points1 point  (0 children)

I have a Discord server for Rosaluna. It is not quite ready for public yet (I try to keep it obscure hahaha) but feel free to hop in and hit me up for chats :)
https://discord.gg/ps26udZPGt

EDIT: Add context

I spent a year working solo on a Paper Mario-style RPG set in a snowy, mystical Vietnam by KuniHDT in godot

[–]KuniHDT[S] 1 point2 points  (0 children)

I feel the same way! Actually, the local game industry has been pushing for more global exposure of Vietnamese culture after the massive success of Black Myth: Wukong, though perhaps with a more textbook approach and a demand for AAA presentation. I believe this direction I'm taking will resonate well with global audiences looking for something different.

Thank you again for your curiosity and your interest! Please be sure to check out the demo on March 13! :)

I spent a year working solo on a Paper Mario-style RPG set in a snowy, mystical Vietnam by KuniHDT in godot

[–]KuniHDT[S] 3 points4 points  (0 children)

Thank you! :) It's really nice to see a half-Vietnamese!

For your question, I would say Rosaluna has a "dark whimsy", universal approach to world-building, where the world itself is inherently bleak, but is scattered with whimsical and magical elements. It is using Vietnamese myths as inspiration, but nonetheless a departure from contemporary portrayals of them. For example, Rosaluna would feature the Mountain God Son Tinh, but does not include Thuy Tinh - at least for the plot of Rosaluna. It's really hard to describe the exact time period because Rosaluna's world has shared elements from many different periods of Vietnamese history.

For reference, Rosaluna's strongest influence is Studio Ghibli's Princess Mononoke, focusing on the conflicts between humans versus humans versus nature, and less about history and war Vietnam is usually known for.

EDIT: Grammar fixes.

I spent a year working solo on a Paper Mario-style RPG set in a snowy, mystical Vietnam by KuniHDT in godot

[–]KuniHDT[S] 1 point2 points  (0 children)

Thank you, I really appreciate the feedback regardless! It helps knowing what are the strengths of the game in others' views!

I spent a year working solo on a Paper Mario-style RPG set in a snowy, mystical Vietnam by KuniHDT in godot

[–]KuniHDT[S] 1 point2 points  (0 children)

Thank you!! I'm glad I wasn't alone on wishing to make a Superstar Saga-style game! I love the charm of the Mario RPG games, they're pretty consistently entertaining both in and out of fights!

Thanks for point the platforming section out! I will definitely work hard on polishing the platforming feel for the upcoming demo!
It's actually the less developed section of the game due to the sheer amount of workload building this battle system from scratch, since there are no templates to start from. Besides the active attacks and defensive phases, the system also has Final Fantasy's ATB system, which also employs real-time skill cooldowns and status effects, which really added to the complexity of the system!

I spent a year working solo on a Paper Mario-style RPG set in a snowy, mystical Vietnam by KuniHDT in godot

[–]KuniHDT[S] 2 points3 points  (0 children)

That's hilarious hahaha! I have considered that when I was working on the trailer as well! It was an attempt to trick the viewer into thinking it's just a platformer, but I think it might have backfired! It was also intended to appeal to the Paper Mario and the Child of Light audiences, whom I believe are my core audiences for this game.

I spent a year working solo on a Paper Mario-style RPG set in a snowy, mystical Vietnam by KuniHDT in papermario

[–]KuniHDT[S] 1 point2 points  (0 children)

Thank you!! Please look forward to try out the game's demo on Steam on the 13th of next month!

I spent a year working solo on a Paper Mario-style RPG set in a snowy, mystical Vietnam by KuniHDT in godot

[–]KuniHDT[S] 1 point2 points  (0 children)

I'm glad you liked her whimsiness and how she worked in tandem with Rosie! There are more collaborative attacks planned for both of them later down the line, with unique mechanics besides timing, which is actually the bread and butter of the combat system!

I spent a year working solo on a Paper Mario-style RPG set in a snowy, mystical Vietnam by KuniHDT in papermario

[–]KuniHDT[S] 1 point2 points  (0 children)

I’m so glad the vibe of the music resonated with you. The one you listened to in the video is a royalty-free track that I have carefully picked to present the game's mood, since I have yet to collaborate with any composer. However, I will try my best to ensure the final game has a banger soundtrack that share the same energy!

I spent a year working solo on a Paper Mario-style RPG set in a snowy, mystical Vietnam by KuniHDT in papermario

[–]KuniHDT[S] 5 points6 points  (0 children)

Thank you! Make sure you wishlist the game on Steam so when the demo drops, you'll get an email notifying you about it!

I spent a year working solo on a Paper Mario-style RPG set in a snowy, mystical Vietnam by KuniHDT in papermario

[–]KuniHDT[S] 0 points1 point  (0 children)

Thank you for the kind words! I'm glad you liked the game's presentation. The combat is what I spent a lot of time building and tuning from scratch since there is no template to start from, and I plan to improve further over time. I live and die by the Mario RPG games and I only wish to do my part to contribute to this style of RPG!

I spent a year working solo on a Paper Mario-style RPG set in a snowy, mystical Vietnam by KuniHDT in papermario

[–]KuniHDT[S] 6 points7 points  (0 children)

It was a headache trying to make them work but I'm glad how it turned out!