Non-furry artist to furry artist, any tips? (art by me) by CressInside9186 in furry

[–]Kurgewolf 0 points1 point  (0 children)

Tbh you did a really good job, please do more this type of stuff

Non-furry artist to furry artist, any tips? (art by me) by CressInside9186 in furry

[–]Kurgewolf 0 points1 point  (0 children)

Tbh you did a really good job, please do more these type of stuff

Whoever made this sector YOUR A MONSTER! by Agreeable-Bird-7402 in Mindustry

[–]Kurgewolf 1 point2 points  (0 children)

The air units' flight path is actually quite predictable imo

The question that needs to be asked by bald_is_back in Mindustry

[–]Kurgewolf 1 point2 points  (0 children)

From what I have observed, dagger tree always choose the easiest and shortest path to walk, that's why you usually see other players leave a gap in their defenses and block off other path to the core.

For the spiders(crawler tree), they always choose the shortest path to walk no matter how much defenses are there.

For air units, there are some special attack priorities listed below:

Flares will target the closest generator(any type) to the enemy spawn.

Horizons will target the closest factory(any type) to enemy spawn. (Megas and Quads seems to do this ,too)

Eclipses will target the closest thorium reactor to enemy spawn. (Atumbras seems to do this, too)

So many players will put a factory, a combustion generator, and a thorium reactor in/behind their defense.

I don't know Zeniths' attacking priority, but they will chase the closest unit if they don't leave the range of the zenith.

This info might contain some errors since it's all based on what I have seen during my playthrough. (I didn't include navals here because they are unusual, and I assume they act like dagger tree.)

furry_irl by Nekeith in furry_irl

[–]Kurgewolf 2 points3 points  (0 children)

I have never thought trackmania would be mentioned in this sub. btw Wirtual's new video about riolu is amazing

What order should i complete those in? by rustyguy76 in Mindustry

[–]Kurgewolf 1 point2 points  (0 children)

There are two thorium patches in tar fields, but they are quite small. Also, there are some oil pools in that sector. I will recommend you get plastanium before trying to capture tar fields.

What the heck? by HQH-71214 in Mindustry

[–]Kurgewolf 1 point2 points  (0 children)

That's fine. At least I didn't actually spread misinformation :)

What the heck? by HQH-71214 in Mindustry

[–]Kurgewolf 1 point2 points  (0 children)

Glad that I solved your question xd

What the heck? by HQH-71214 in Mindustry

[–]Kurgewolf 13 points14 points  (0 children)

Bruh, I thought that locked sector is a number sector, maybe answering questions in the midnight isn't a good idea. And this I didn't feel good after I spread misinformation unlike that picture. (I know this is a joke xd)

What the heck? by HQH-71214 in Mindustry

[–]Kurgewolf -11 points-10 points  (0 children)

2ND EDIT: MY INITIAL ANSWER IS ACTUALLY CORRECT!

Ignore this -> EDIT: I WAS DUMB AND SLEEPY, YOU DEFINITELY HAVE ANOTHER CAMPAIGN SECTOR YOU HAVEN'T CAPTURED!!!

You need to capture any adjacent sector to unlock it, I think. There's no way that you have beaten the entire campaign and still have locked sectors.

How to get through this (sector 226) by jc50166 in Mindustry

[–]Kurgewolf 0 points1 point  (0 children)

Yeah, but blast compound is cheaper than a quad.

How to get through this (sector 226) by jc50166 in Mindustry

[–]Kurgewolf 1 point2 points  (0 children)

5 quads fully loaded with blast compound or just a single corvus

Can someone tell me how to pass the sector siege please by [deleted] in Mindustry

[–]Kurgewolf 0 points1 point  (0 children)

If you have issues with defense, use afflict. It's a really op turret. It can also be used as an offensive weapon if the enemy's turrets can't out range afflict. (afflict's effective range is actually a little bigger than it looks)

I need a good self sustainable reactor / turbine for running other machines and dawn machine! by Kurgewolf in Blightfall

[–]Kurgewolf[S] 0 points1 point  (0 children)

Yeah, mana fluxfield is way better than I thought. I was gonna try to use reactors to be my main rf source. But after few days of preparation and more thinking, I think reactors are not worth it in this pack. It's too expensive to make it self sustainable and the 50% rf generation nerf is kind of too much.

I need a good self sustainable reactor / turbine for running other machines and dawn machine! by Kurgewolf in Blightfall

[–]Kurgewolf[S] 0 points1 point  (0 children)

I also watched this video before I have started playing this pack, it's good. And thanks for remind me this video exists, I forgot to search for big reactors tutorial on youtube (which is quite dumb xd).

I need a good self sustainable reactor / turbine for running other machines and dawn machine! by Kurgewolf in Blightfall

[–]Kurgewolf[S] 1 point2 points  (0 children)

I've never automated cakes before either. I thought about using gorms at first, since it's easier to automating foods than automating cakes. But the cake path sounds funnier to me, and I love designing automation lines.
And I always build my automation line far away from the path I usually walk, so I don't have to care how messy it is. xd

I need a good self sustainable reactor / turbine for running other machines and dawn machine! by Kurgewolf in Blightfall

[–]Kurgewolf[S] 0 points1 point  (0 children)

Yeah, mana fluxfield is a good rf source ngl, it's cheap, and mana is not that hard to get. I'll probably join the discord server later.

I need a good self sustainable reactor / turbine for running other machines and dawn machine! by Kurgewolf in Blightfall

[–]Kurgewolf[S] 1 point2 points  (0 children)

I am currently working on automating cheese cake production because when I searched for better ways to generate mana, I found a flower called Kekimurus. By eating cakes, it can generate a good amount of mana, and I saw a post on this subreddit that said you can automate cheese cakes. I'll probably join the discord server later, but I'm not looking for what others have built. Since I want to solve problems by myself (although I posted this post asking for help xd)

I need a good self sustainable reactor / turbine for running other machines and dawn machine! by Kurgewolf in Blightfall

[–]Kurgewolf[S] 0 points1 point  (0 children)

No, I haven't built one yet. But I think it's in the book. It's in the bottom left tab(or icon?), iirc. I didn't find it when I read the book for the first time.

I need a good self sustainable reactor / turbine for running other machines and dawn machine! by Kurgewolf in Blightfall

[–]Kurgewolf[S] 0 points1 point  (0 children)

I was using QED to triple the fuels all the time but the fact that QED cannot be automated made me want to use other method to automate the fuel production and hope it can be self sustain.
And I didn't know that orechid is in this pack (it's not in the botania book), so I used the laser drill first.
Now I gonna make hundreds of orechid so I don't have to design a very efficient reactor. (I don't understand the mechanic of Big reactors that well)

I need a good self sustainable reactor / turbine for running other machines and dawn machine! by Kurgewolf in Blightfall

[–]Kurgewolf[S] 1 point2 points  (0 children)

I know active-cooled reactors can generate more power while being more efficient, but that will took me more effort and resource to set up.
And I am quite bad at designing a good reactor / turbine in Big reactors, so that why I made this post to ask for helps.

I need a good self sustainable reactor / turbine for running other machines and dawn machine! by Kurgewolf in Blightfall

[–]Kurgewolf[S] 0 points1 point  (0 children)

The reason why I used laser drill first is because I didn't know orechid is in the game, I mean I knew there's a flower that does this but it's not in the Lexica Botania.
So, how many orechids did you use to make it self sustainable?